{"id":5639,"date":"2022-05-16T16:25:08","date_gmt":"2022-05-16T14:25:08","guid":{"rendered":"https:\/\/pr.gagadget.com\/behind-the-scenes-with-mythforce-the-video-game-thats-an-awesome-80s-cartoon\/"},"modified":"2022-05-16T16:25:08","modified_gmt":"2022-05-16T14:25:08","slug":"behind-the-scenes-with-mythforce-the-video-game-thats-an-awesome-80s-cartoon","status":"publish","type":"post","link":"https:\/\/pr.gagadget.com\/en\/behind-the-scenes-with-mythforce-the-video-game-thats-an-awesome-80s-cartoon\/","title":{"rendered":"Behind the scenes with MythForce, the video game that\u2019s an awesome \u201980s cartoon"},"content":{"rendered":"<div class=\"source-title\">Behind the scenes with MythForce, the video game that\u2019s an awesome \u201980s cartoon<\/div>\n<div class=\"source-text\">\n<div>\n<p  >The lesson of <em>MythForce<\/em>, if Beamdog\u2019s zany roguelite has one, is that parody is easy; homage is hard. It\u2019s simple enough to snicker at the 12-frames-per-second animation of the 1980s, and the cynical narratives that the decade\u2019s syndicated cartoons spun to sell <a rel=\"nofollow noopener\" target=\"_blank\" href=\"https:\/\/www.youtube.com\/watch?v=lkQE5wuBFeY\"><em>Jem and the Holograms<\/em><\/a><em> <\/em>dolls or <a rel=\"nofollow noopener\" target=\"_blank\" href=\"https:\/\/www.youtube.com\/watch?v=pn49zxXRHhA\"><em>Centurions<\/em><\/a><em> <\/em>playsets to kids coming home from school. But making that look and feel come home to someone playing a video game, as if it were a cartoon come to life, would take a <em>lot <\/em>of work. They\u2019d have to work <em>against <\/em>the engine they\u2019d be using to build the game, even.<\/p>\n<p  >It was worth it, Eric Booker and Luke Rideout said. Their boss, Trent Oster, wasn\u2019t sure. <\/p>\n<p >\u201cYou\u2019re telling me,\u201d Oster said, summarizing a conversation with Booker and Rideout, \u201cthat you want to take Unreal \u2014 which is really good at doing photo-real stuff, and lighting, and all this awesome stuff \u2014 and you want to turn all that lighting off, and put a bunch of effort into making it look how it\u2019s not supposed to look?\u201d<\/p>\n<p >The look, of course, is what makes <em>MythForce<\/em>, which launched April 20 in early access on the Epic Games Store for Windows PC. In gameplay, yes, it\u2019s a lively, first-person hack-and-slash adventure where players level up a team of characters with loot and XP from procedurally generated dungeons. In look and sound, <em>MythForce <\/em>players are plundering a world of pure 1980s syndicated UHF cartoon nostalgia. All it\u2019s missing is a blue-screen 1-800 ad for <a rel=\"nofollow noopener\" target=\"_blank\" href=\"https:\/\/www.youtube.com\/watch?v=P3CnvphQs04\"><em>Freedom Rock<\/em><\/a><em> <\/em>or <a rel=\"nofollow noopener\" target=\"_blank\" href=\"https:\/\/youtu.be\/Et7uuuGofOI?t=5\">Time Life Books<\/a>. <\/p>\n<p >\u201cMy favorite thing to watch has been when [players] first boot it up, that theme song comes on, and, like, the four or five seconds of confusion,\u201d said Beamdog artist Micah Pettibone. \u201cAnd then people just, literally, jamming to it.\u201d<\/p>\n<div >\n<div >\n<p><iframe loading=\"lazy\" title=\"MythForce - Your *NEW* Favorite Old School Cartoon! (30 Minutes of Co-op Gameplay)\" width=\"580\" height=\"326\" src=\"https:\/\/www.youtube.com\/embed\/S6uqBi2SBtE?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture\" allowfullscreen><\/iframe><\/p>\n<\/div>\n<\/div>\n<p >Pettibone, by the way, wasn\u2019t even around for the awesome <a rel=\"nofollow noopener\" target=\"_blank\" href=\"https:\/\/youtu.be\/BLZ3H9mWPmo?t=45\">How-to-Buy-Action-Figure-Man<\/a> cartoons of Reagan\u2019s deregulated decade. She\u2019s 29. But Pettibone, an environment artist for the game, was also a quick student for nailing the 1980s look. It may be a distinctive style, but it\u2019s also built on fundamentals and design processes that professional illustrators understand today.<\/p>\n<p >\u201cWhen we started with this project, we had a nice document that details, \u2018Here are some of the main rules of how they approach these scenes,\u2019\u201d Pettibone said. \u201cYou can see that this was an animation where they had less money to put into backgrounds. So these were some of the choices that defined those styles, basically. It was like, \u2018Hey, we\u2019ve got five bucks for the shot, so you\u2019re gonna do a solid color, right?\u2019\u201d<\/p>\n<p >It\u2019s ironic that such a rich and evocative artistic style could, in fact, be described as cost-conscious. But in a way, that mentality helped Eric Booker, the art director, get the project to a point where Oster wasn\u2019t just comfortable with the pitch, he was all-in for the aesthetic, and all of the extra ways it could be expressed in the game.<\/p>\n<div >\n<section  data-c data-cdata=\"{\" routing=\"\">\n<div >\n<p>\n      <button data-ui=\"grid\"><br \/>\n        <svg role=\"img\"><use xlink:href=\"#icon-grid\"><\/use><\/svg><span>Grid View<\/span><br \/>\n      <\/button>\n    <\/p>\n<div  data-ui=\"viewer\">\n<div  data-ui=\"next-image\">\n        <img decoding=\"async\" src=\"\" alt=\"\"><\/div>\n<p>      <button  data-ui=\"prev-image\" aria-label=\"Previous image\"><br \/>\n        <svg role=\"img\"><use xlink:href=\"#icon-left\"><\/use><\/svg><\/button><br \/>\n      <button  data-ui=\"next-image\" aria-label=\"Next image\"><br \/>\n        <svg role=\"img\"><use xlink:href=\"#icon-right\"><\/use><\/svg><\/button>\n    <\/div>\n<\/p><\/div>\n<\/section>\n<\/div>\n<p >\u201cI wasn\u2019t a big believer in the cartoon visuals off the start,\u201d Oster said. \u201cI used to joke about it when I worked at BioWare, it\u2019s like, \u2018Hey, talking heads, humans that look at you and move their mouths?\u2019 Yeah, that\u2019s a $10 million feature. Now, what\u2019s our feature? Everything looks like an \u201980s cartoon. That\u2019s what we\u2019re spending money on, that we could put elsewhere.<\/p>\n<p >Oster told Rideout, the creative director, and Booker, the art director, they had three months to make the concept work. \u201cAnd after three months, we were like, \u2018OK, this is <em>working<\/em>,\u2019\u201d Oster said. \u201c\u2018And this is working really well. And it\u2019s blending really well with the gameplay. Let\u2019s do this.\u2019\u201d<\/p>\n<p >By this point, Booker, working with Pettibone and character artists Diego Velasquez and Aimee Correia, had a solid conceptual foundation for <em>MythForce<\/em>\u2019s dashing heroes, smug villains, and the forbidding Castle of Evil where both sides would meet. Still, Booker needed a creative backstop to be sure that everything was going in the proper direction \u2014 that <em>MythForce<\/em>, wizards, warriors, and all \u2014 really did look like a 1980s cartoon, and Booker and his colleagues hadn\u2019t just convinced themselves it did. For that, Booker turned to a mentor, Mark Cappello, an artist with more than 25 years of experience in both traditional animation and video game development.<\/p>\n<div >\n<section  data-c data-cdata=\"{\" routing=\"\">\n<div >\n<p>\n      <button data-ui=\"grid\"><br \/>\n        <svg role=\"img\"><use xlink:href=\"#icon-grid\"><\/use><\/svg><span>Grid View<\/span><br \/>\n      <\/button>\n    <\/p>\n<div  data-ui=\"viewer\">\n<div  data-ui=\"next-image\">\n        <img decoding=\"async\" src=\"\" alt=\"\"><\/div>\n<p>      <button  data-ui=\"prev-image\" aria-label=\"Previous image\"><br \/>\n        <svg role=\"img\"><use xlink:href=\"#icon-left\"><\/use><\/svg><\/button><br \/>\n      <button  data-ui=\"next-image\" aria-label=\"Next image\"><br \/>\n        <svg role=\"img\"><use xlink:href=\"#icon-right\"><\/use><\/svg><\/button>\n    <\/div>\n<div >\n<div  data-ui=\"scroller\">\n<ul style=\"width:430;\">\n<li data-ui=\"thumb\" data-asset=\"23451187\" data-slug=\"this-was-the-original-concept-art-for-rico-at-the-time-named-quincey-back-when-the-game-was-code-named-em-project-battle-axe-em-booker-said-he-came-off-a-little-too-much-like-a-bad-guy-and-not-the-lovable-rogue-we-were-pulling-for\" data-index=\"0\">\n            <a rel=\"nofollow noopener\" target=\"_blank\" href=\"https:\/\/cdn.vox-cdn.com\/uploads\/chorus_asset\/file\/23451187\/000_MythForce_Rico_OriginalConcept.jpg\" role=\"button\"><br \/>\n              <noscript><img decoding=\"async\" src=\"https:\/\/cdn.vox-cdn.com\/thumbor\/wg66iBkv9TWpqUAVSL0vexs4DLQ=\/250x250\/cdn.vox-cdn.com\/uploads\/chorus_asset\/file\/23451187\/000_MythForce_Rico_OriginalConcept.jpg\" alt=\"\u201cThis was the original concept art for Rico, at the time named Quincey,\u201d back when the game was code-named &lt;em&gt;Project Battle-Axe, &lt;\/em&gt;Booker said. \u201cHe came off a little too much like a bad guy and not the lovable rogue we were pulling for.\u00a0\u201c\"><\/noscript><br \/>\n            <\/a><br \/>\n            <span ><br \/>\n               \u201cThis was the original concept art for Rico, at the time named Quincey,\u201d back when the game was code-named <em>Project Battle-Axe, <\/em>Booker said. \u201cHe came off a little too much like a bad guy and not the lovable rogue we were pulling for.\u00a0\u201c<br \/>\n            <\/span><br \/>\n            <span ><br \/>\n              Image: Aimee Correia and Diego Velasquez\/Beamdog\/Aspyr Media<br \/>\n            <\/span>\n          <\/li>\n<li data-ui=\"thumb\" data-asset=\"23451188\" data-slug=\"in-this-version-we-took-steps-to-make-rico-feel-a-little-more-heroic-while-drastically-toning-down-the-fine-details-and-adding-in-musketeer-swashbuckler-elements-booker-said\" data-index=\"1\">\n            <a rel=\"nofollow noopener\" target=\"_blank\" href=\"https:\/\/cdn.vox-cdn.com\/uploads\/chorus_asset\/file\/23451188\/001_MythForce_Rico_ConceptRevision.jpg\" role=\"button\"><br \/>\n              <noscript><img decoding=\"async\" src=\"https:\/\/cdn.vox-cdn.com\/thumbor\/ySedBqji_UFhKoFBcOkFZ1-H9X8=\/250x250\/cdn.vox-cdn.com\/uploads\/chorus_asset\/file\/23451188\/001_MythForce_Rico_ConceptRevision.jpg\" alt=\"\u201cIn this version, we took steps to make Rico feel a little more heroic, while drastically toning down the fine details and adding in musketeer\/swashbuckler elements,\u201d Booker said.\"><\/noscript><br \/>\n            <\/a><br \/>\n            <span ><br \/>\n               \u201cIn this version, we took steps to make Rico feel a little more heroic, while drastically toning down the fine details and adding in musketeer\/swashbuckler elements,\u201d Booker said.<br \/>\n            <\/span><br \/>\n            <span ><br \/>\n              Image: Aimee Correia and Diego Velasquez\/Beamdog\/Aspyr Media<br \/>\n            <\/span>\n          <\/li>\n<li data-ui=\"thumb\" data-asset=\"23451189\" data-slug=\"here-is-the-final-concept-for-rico-further-pulling-out-details-and-injecting-more-personality-and-finally-choosing-to-remove-his-flintlock-from-the-design-booker-said\" data-index=\"2\">\n            <a rel=\"nofollow noopener\" target=\"_blank\" href=\"https:\/\/cdn.vox-cdn.com\/uploads\/chorus_asset\/file\/23451189\/002_MythForce_Rico_Concept_Final.jpg\" role=\"button\"><br \/>\n              <noscript><img decoding=\"async\" src=\"https:\/\/cdn.vox-cdn.com\/thumbor\/ium333eTdq_4Z2UugzZBfpSYDmU=\/250x250\/cdn.vox-cdn.com\/uploads\/chorus_asset\/file\/23451189\/002_MythForce_Rico_Concept_Final.jpg\" alt=\"\u201cHere is the final concept for Rico, further pulling out details and injecting more personality, and finally choosing to remove his flintlock from the design,\u201d Booker said.\"><\/noscript><br \/>\n            <\/a><br \/>\n            <span ><br \/>\n               \u201cHere is the final concept for Rico, further pulling out details and injecting more personality, and finally choosing to remove his flintlock from the design,\u201d Booker said.<br \/>\n            <\/span><br \/>\n            <span ><br \/>\n              Image: Aimee Correia and Diego Velasquez\/Beamdog\/Aspyr Media<br \/>\n            <\/span>\n          <\/li>\n<li data-ui=\"thumb\" data-asset=\"23451190\" data-slug=\"and-here-is-an-early-in-engine-render-test-of-our-3d-asset-booker-said\" data-index=\"3\">\n            <a rel=\"nofollow noopener\" target=\"_blank\" href=\"https:\/\/cdn.vox-cdn.com\/uploads\/chorus_asset\/file\/23451190\/003_MythForce_RicoInEngine.png\" role=\"button\"><br \/>\n              <noscript><img decoding=\"async\" src=\"https:\/\/cdn.vox-cdn.com\/thumbor\/X2mlO9tDlZVZyFGj1y_uMGzYfrU=\/250x250\/cdn.vox-cdn.com\/uploads\/chorus_asset\/file\/23451190\/003_MythForce_RicoInEngine.png\" alt=\"\u201cAnd here is an early, in-engine render test of our 3D asset,\u201d Booker said.\"><\/noscript><br \/>\n            <\/a><br \/>\n            <span ><br \/>\n               \u201cAnd here is an early, in-engine render test of our 3D asset,\u201d Booker said.<br \/>\n            <\/span><br \/>\n            <span ><br \/>\n              Image: Aimee Correia and Diego Velasquez\/Beamdog\/Aspyr Media<br \/>\n            <\/span>\n          <\/li>\n<\/ul>\n<\/div>\n<p>      <button  data-ui=\"prev-page\" aria-label=\"Previous thumbnails\"><br \/>\n        <svg role=\"img\"><use xlink:href=\"#icon-left\"><\/use><\/svg><\/button><br \/>\n      <button  data-ui=\"next-page\" aria-label=\"Next thumbnails\"><br \/>\n        <svg role=\"img\"><use xlink:href=\"#icon-right\"><\/use><\/svg><\/button>\n    <\/div>\n<\/p><\/div>\n<\/section>\n<\/div>\n<p >\u201cHe actually worked on some of these projects,\u201d Booker said, meaning the kind of cartoons that <em>MythForce <\/em>sought to emulate. He explained what they were doing to Cappello and then said, \u201cTell me where I\u2019m wrong.\u201d<\/p>\n<p >Booker said that Cappello came into the process and explained what the team was looking at, so they would know what to recreate in Unreal Engine 4 and what to leave out. The advice was very technical, but it worked.<\/p>\n<p >\u201cThen we had Mark, who [said] \u2018OK, line count specifically references this.\u2019 Or \u2018This is cel damage, as opposed to, like, a paint imperfection.\u2019 So, that really helped us cherry-pick the elements from a vast array of shows, and then actually get that animation-appropriate terminology that we kept throughout the project.\u201d<\/p>\n<div >\n<section  data-c data-cdata=\"{\" routing=\"\">\n<div >\n<p>\n      <button data-ui=\"grid\"><br \/>\n        <svg role=\"img\"><use xlink:href=\"#icon-grid\"><\/use><\/svg><span>Grid View<\/span><br \/>\n      <\/button>\n    <\/p>\n<div  data-ui=\"viewer\">\n<div  data-ui=\"next-image\">\n        <img decoding=\"async\" src=\"\" alt=\"\"><\/div>\n<p>      <button  data-ui=\"prev-image\" aria-label=\"Previous image\"><br \/>\n        <svg role=\"img\"><use xlink:href=\"#icon-left\"><\/use><\/svg><\/button><br \/>\n      <button  data-ui=\"next-image\" aria-label=\"Next image\"><br \/>\n        <svg role=\"img\"><use xlink:href=\"#icon-right\"><\/use><\/svg><\/button>\n    <\/div>\n<div >\n<div  data-ui=\"scroller\">\n<ul style=\"width:1200;\">\n<li data-ui=\"thumb\" data-asset=\"23455442\" data-slug=\"reintroduction-of-some-of-the-lion-motifs-adding-a-simple-lion-ear-and-mane-helm-and-lion-fur-around-her-gauntlet-explains-booker\" data-index=\"0\">\n            <a rel=\"nofollow noopener\" target=\"_blank\" href=\"https:\/\/cdn.vox-cdn.com\/uploads\/chorus_asset\/file\/23455442\/008_MythForce_Victoria_ConcepSimplificationV2.jpg\" role=\"button\"><br \/>\n              <noscript><img decoding=\"async\" src=\"https:\/\/cdn.vox-cdn.com\/thumbor\/iX77UMv8u_AFhS4HKbFqcBXwk8A=\/250x250\/cdn.vox-cdn.com\/uploads\/chorus_asset\/file\/23455442\/008_MythForce_Victoria_ConcepSimplificationV2.jpg\" alt=\"\u201cReintroduction of some of the lion motifs, adding a simple lion ear and mane helm, and lion fur around her gauntlet,\u201d explains Booker.\"><\/noscript><br \/>\n            <\/a><br \/>\n            <span ><br \/>\n               \u201cReintroduction of some of the lion motifs, adding a simple lion ear and mane helm, and lion fur around her gauntlet,\u201d explains Booker.<br \/>\n            <\/span><br \/>\n            <span ><br \/>\n              Image: Aimee Correia and Diego Velasquez\/Beamdog\/Aspyr Media<br \/>\n            <\/span>\n          <\/li>\n<li data-ui=\"thumb\" data-asset=\"23455434\" data-slug=\"1\" data-index=\"1\">\n            <a rel=\"nofollow noopener\" target=\"_blank\" href=\"https:\/\/cdn.vox-cdn.com\/uploads\/chorus_asset\/file\/23455434\/000_MythForce_Victoria_Silhouettes.png\" role=\"button\"><br \/>\n              <noscript><img decoding=\"async\" src=\"https:\/\/cdn.vox-cdn.com\/thumbor\/UqJuLAna46v9g-dXpJ7-EBkEJnM=\/250x250\/cdn.vox-cdn.com\/uploads\/chorus_asset\/file\/23455434\/000_MythForce_Victoria_Silhouettes.png\" alt=\"\"><\/noscript><br \/>\n            <\/a><br \/>\n            <span ><\/p>\n<p>            <\/span><br \/>\n            <span ><br \/>\n              Image: Aimee Correia and Diego Velasquez\/Beamdog\/Aspyr Media<br \/>\n            <\/span>\n          <\/li>\n<li data-ui=\"thumb\" data-asset=\"23455435\" data-slug=\"an-early-sketch-for-victoria-from-the-em-project-battle-axe-em-days-booker-said-we-decided-that-this-version-didnt-feel-enough-like-the-heroic-knight-we-wanted\" data-index=\"2\">\n            <a rel=\"nofollow noopener\" target=\"_blank\" href=\"https:\/\/cdn.vox-cdn.com\/uploads\/chorus_asset\/file\/23455435\/001_MythForce_Victoria_EarlySketch.png\" role=\"button\"><br \/>\n              <noscript><img decoding=\"async\" src=\"https:\/\/cdn.vox-cdn.com\/thumbor\/Lg1nd5zTHhVkxHZxiOq2LrMvT_U=\/250x250\/cdn.vox-cdn.com\/uploads\/chorus_asset\/file\/23455435\/001_MythForce_Victoria_EarlySketch.png\" alt=\"\u201cAn early sketch for Victoria\u201d from the &lt;em&gt;Project Battle-Axe &lt;\/em&gt;days, Booker said. \u201cWe decided that this version didn\u2019t feel enough like the heroic knight we wanted.\u201d\"><\/noscript><br \/>\n            <\/a><br \/>\n            <span ><br \/>\n               \u201cAn early sketch for Victoria\u201d from the <em>Project Battle-Axe <\/em>days, Booker said. \u201cWe decided that this version didn\u2019t feel enough like the heroic knight we wanted.\u201d<br \/>\n            <\/span><br \/>\n            <span ><br \/>\n              Image: Aimee Correia and Diego Velasquez\/Beamdog\/Aspyr Media<br \/>\n            <\/span>\n          <\/li>\n<li data-ui=\"thumb\" data-asset=\"23455436\" data-slug=\"3\" data-index=\"3\">\n            <a rel=\"nofollow noopener\" target=\"_blank\" href=\"https:\/\/cdn.vox-cdn.com\/uploads\/chorus_asset\/file\/23455436\/002_MythForce_Victoria_EarlySketch.png\" role=\"button\"><br \/>\n              <noscript><img decoding=\"async\" src=\"https:\/\/cdn.vox-cdn.com\/thumbor\/reT0-0BlTs0NM3GMfMhbZpb867w=\/250x250\/cdn.vox-cdn.com\/uploads\/chorus_asset\/file\/23455436\/002_MythForce_Victoria_EarlySketch.png\" alt=\"\"><\/noscript><br \/>\n            <\/a><br \/>\n            <span ><\/p>\n<p>            <\/span><br \/>\n            <span ><br \/>\n              Image: Aimee Correia and Diego Velasquez\/Beamdog\/Aspyr Media<br \/>\n            <\/span>\n          <\/li>\n<li data-ui=\"thumb\" data-asset=\"23455437\" data-slug=\"4\" data-index=\"4\">\n            <a rel=\"nofollow noopener\" target=\"_blank\" href=\"https:\/\/cdn.vox-cdn.com\/uploads\/chorus_asset\/file\/23455437\/003_MythForce_Victoria_EarlyFacialSketches.png\" role=\"button\"><br \/>\n              <noscript><img decoding=\"async\" src=\"https:\/\/cdn.vox-cdn.com\/thumbor\/L4zsE8xK9s7REkiUTUJZ9rAysCk=\/250x250\/cdn.vox-cdn.com\/uploads\/chorus_asset\/file\/23455437\/003_MythForce_Victoria_EarlyFacialSketches.png\" alt=\"\"><\/noscript><br \/>\n            <\/a><br \/>\n            <span ><\/p>\n<p>            <\/span><br \/>\n            <span ><br \/>\n              Image: Aimee Correia and Diego Velasquez\/Beamdog\/Aspyr Media<br \/>\n            <\/span>\n          <\/li>\n<li data-ui=\"thumb\" data-asset=\"23455438\" data-slug=\"a-much-more-revised-version-of-our-knight-character-at-the-time-named-phaedra-said-booker-you-can-start-to-see-some-of-the-core-roots-of-victoria-taking-shape-with-the-undercut-hair\" data-index=\"5\">\n            <a rel=\"nofollow noopener\" target=\"_blank\" href=\"https:\/\/cdn.vox-cdn.com\/uploads\/chorus_asset\/file\/23455438\/004_MythForce_Victoria_RevisedSketch.jpg\" role=\"button\"><br \/>\n              <noscript><img decoding=\"async\" src=\"https:\/\/cdn.vox-cdn.com\/thumbor\/xCSP-vmhN1uLLKYDrQEUfLE1qaQ=\/250x250\/cdn.vox-cdn.com\/uploads\/chorus_asset\/file\/23455438\/004_MythForce_Victoria_RevisedSketch.jpg\" alt=\"\u201cA much more revised version of our knight character, at the time named Phaedra,\u201d said Booker. \u201cYou can start to see some of the core roots of Victoria taking shape with the undercut hair.\u00a0\u201c\"><\/noscript><br \/>\n            <\/a><br \/>\n            <span ><br \/>\n               \u201cA much more revised version of our knight character, at the time named Phaedra,\u201d said Booker. \u201cYou can start to see some of the core roots of Victoria taking shape with the undercut hair.\u00a0\u201c<br \/>\n            <\/span><br \/>\n            <span ><br \/>\n              Image: Aimee Correia and Diego Velasquez\/Beamdog\/Aspyr Media<br \/>\n            <\/span>\n          <\/li>\n<li data-ui=\"thumb\" data-asset=\"23455439\" data-slug=\"in-this-image-we-can-see-victoria-really-taking-shape-and-the-introduction-of-the-lion-motif-said-booker\" data-index=\"6\">\n            <a rel=\"nofollow noopener\" target=\"_blank\" href=\"https:\/\/cdn.vox-cdn.com\/uploads\/chorus_asset\/file\/23455439\/005_MythForce_Victoria_OriginalConcept.jpg\" role=\"button\"><br \/>\n              <noscript><img decoding=\"async\" src=\"https:\/\/cdn.vox-cdn.com\/thumbor\/sHeMnlfAGk1XbGxdUx8kPsY3vKA=\/250x250\/cdn.vox-cdn.com\/uploads\/chorus_asset\/file\/23455439\/005_MythForce_Victoria_OriginalConcept.jpg\" alt=\"\u201cIn this image we can see Victoria really taking shape and the introduction of the lion motif,\u201d said Booker.\"><\/noscript><br \/>\n            <\/a><br \/>\n            <span ><br \/>\n               \u201cIn this image we can see Victoria really taking shape and the introduction of the lion motif,\u201d said Booker.<br \/>\n            <\/span><br \/>\n            <span ><br \/>\n              Image: Aimee Correia and Diego Velasquez\/Beamdog\/Aspyr Media<br \/>\n            <\/span>\n          <\/li>\n<li data-ui=\"thumb\" data-asset=\"23455440\" data-slug=\"in-this-image-we-looked-to-drop-the-line-count-and-tap-into-em-she-ra-em-and-the-em-thundercats-em-vibe-lion-gauntlet-and-all-booker-said\" data-index=\"7\">\n            <a rel=\"nofollow noopener\" target=\"_blank\" href=\"https:\/\/cdn.vox-cdn.com\/uploads\/chorus_asset\/file\/23455440\/006_MythForce_Victoria_ConceptRevision.jpg\" role=\"button\"><br \/>\n              <noscript><img decoding=\"async\" src=\"https:\/\/cdn.vox-cdn.com\/thumbor\/Qrg4x6mCFYOhxCDVZ4Jy43nVm44=\/250x250\/cdn.vox-cdn.com\/uploads\/chorus_asset\/file\/23455440\/006_MythForce_Victoria_ConceptRevision.jpg\" alt=\"\u201cIn this image we looked to drop the line count and tap into &lt;em&gt;She-Ra&lt;\/em&gt; and the &lt;em&gt;Thundercats&lt;\/em&gt; vibe, lion gauntlet and all,\u201d Booker said.\"><\/noscript><br \/>\n            <\/a><br \/>\n            <span ><br \/>\n               \u201cIn this image we looked to drop the line count and tap into <em>She-Ra<\/em> and the <em>Thundercats<\/em> vibe, lion gauntlet and all,\u201d Booker said.<br \/>\n            <\/span><br \/>\n            <span ><br \/>\n              Image: Aimee Correia and Diego Velasquez\/Beamdog\/Aspyr Media<br \/>\n            <\/span>\n          <\/li>\n<li data-ui=\"thumb\" data-asset=\"23455441\" data-slug=\"booker-further-simplification-while-trying-to-retain-the-em-he-man-em-feels\" data-index=\"8\">\n            <a rel=\"nofollow noopener\" target=\"_blank\" href=\"https:\/\/cdn.vox-cdn.com\/uploads\/chorus_asset\/file\/23455441\/007_MythForce_Victoria_ConcepSimplification.jpg\" role=\"button\"><br \/>\n              <noscript><img decoding=\"async\" src=\"https:\/\/cdn.vox-cdn.com\/thumbor\/2FNUyICyy1oKCkWyWv_wJKJRQ6Y=\/250x250\/cdn.vox-cdn.com\/uploads\/chorus_asset\/file\/23455441\/007_MythForce_Victoria_ConcepSimplification.jpg\" alt=\"Booker: \u201cFurther simplification while trying to retain the &lt;em&gt;He-Man&lt;\/em&gt; feels.\u201d\"><\/noscript><br \/>\n            <\/a><br \/>\n            <span ><br \/>\n               Booker: \u201cFurther simplification while trying to retain the <em>He-Man<\/em> feels.\u201d<br \/>\n            <\/span><br \/>\n            <span ><br \/>\n              Image: Aimee Correia and Diego Velasquez\/Beamdog\/Aspyr Media<br \/>\n            <\/span>\n          <\/li>\n<li data-ui=\"thumb\" data-asset=\"23455443\" data-slug=\"this-is-the-first-introduction-of-victorias-iconic-mace-booker-said\" data-index=\"9\">\n            <a rel=\"nofollow noopener\" target=\"_blank\" href=\"https:\/\/cdn.vox-cdn.com\/uploads\/chorus_asset\/file\/23455443\/009_MythForce_Victoria_Concep_Final.png\" role=\"button\"><br \/>\n              <noscript><img decoding=\"async\" src=\"https:\/\/cdn.vox-cdn.com\/thumbor\/K89V2_ecNHf0nTMrhdizYqVmuYo=\/250x250\/cdn.vox-cdn.com\/uploads\/chorus_asset\/file\/23455443\/009_MythForce_Victoria_Concep_Final.png\" alt=\"\u201cThis is the first introduction of Victoria\u2019s iconic mace,\u201d Booker said.\"><\/noscript><br \/>\n            <\/a><br \/>\n            <span ><br \/>\n               \u201cThis is the first introduction of Victoria\u2019s iconic mace,\u201d Booker said.<br \/>\n            <\/span><br \/>\n            <span ><br \/>\n              Image: Aimee Correia and Diego Velasquez\/Beamdog\/Aspyr Media<br \/>\n            <\/span>\n          <\/li>\n<li data-ui=\"thumb\" data-asset=\"23455444\" data-slug=\"and-here-is-the-early-in-engine-render-test-of-our-3d-asset-says-booker\" data-index=\"10\">\n            <a rel=\"nofollow noopener\" target=\"_blank\" href=\"https:\/\/cdn.vox-cdn.com\/uploads\/chorus_asset\/file\/23455444\/010_MythForce_Victoria_InEngine.png\" role=\"button\"><br \/>\n              <noscript><img decoding=\"async\" src=\"https:\/\/cdn.vox-cdn.com\/thumbor\/Ag5PwYPb5ii2F5w_8P7fSezG544=\/250x250\/cdn.vox-cdn.com\/uploads\/chorus_asset\/file\/23455444\/010_MythForce_Victoria_InEngine.png\" alt=\"\u201cAnd here is the early, in-engine render test of our 3D asset,\u201d says Booker.\"><\/noscript><br \/>\n            <\/a><br \/>\n            <span ><br \/>\n               \u201cAnd here is the early, in-engine render test of our 3D asset,\u201d says Booker.<br \/>\n            <\/span><br \/>\n            <span ><br \/>\n              Image: Aimee Correia and Diego Velasquez\/Beamdog\/Aspyr Media<br \/>\n            <\/span>\n          <\/li>\n<\/ul>\n<\/div>\n<p>      <button  data-ui=\"prev-page\" aria-label=\"Previous thumbnails\"><br \/>\n        <svg role=\"img\"><use xlink:href=\"#icon-left\"><\/use><\/svg><\/button><br \/>\n      <button  data-ui=\"next-page\" aria-label=\"Next thumbnails\"><br \/>\n        <svg role=\"img\"><use xlink:href=\"#icon-right\"><\/use><\/svg><\/button>\n    <\/div>\n<\/p><\/div>\n<\/section>\n<\/div>\n<p ><em>MythForce<\/em>\u2019s visual appeal, of course, isn\u2019t a single idealized frame or linear animation, like the assets Filmation\u2019s artists were famous for reusing (and reusing, and reusing) in shows like <em>He-Man and the <\/em><em>Masters of the Universe<\/em>, <em>Fat Albert, <\/em>or <em>Tarzan, Lord of the Jungle<\/em>. It has to execute and present a cartoon action sequence in real time. Even if defeated enemies disappear in a puff of smoke and magic dust (with attendant sound effects) it\u2019s still a lot of extra work to do right, Oster said.<\/p>\n<p >\u201cThere\u2019s another side to this, which is, you can\u2019t use any of the existing tools that are out there,\u201d Oster said. \u201cLike you want to make something that looks great, and before, you\u2019d go out, 3D scan a bunch of people, you throw them in the game, boom, it sucks them in, and they\u2019re there, but, \u2018Oh, I want it to look like outdoor lighting.\u2019 Bang, bang, we use the automatic lighting generation. Well, none of that stuff works.\u201d<\/p>\n<div >\n<section  data-c data-cdata=\"{\" routing=\"\">\n<div >\n<p>\n      <button data-ui=\"grid\"><br \/>\n        <svg role=\"img\"><use xlink:href=\"#icon-grid\"><\/use><\/svg><span>Grid View<\/span><br \/>\n      <\/button>\n    <\/p>\n<div  data-ui=\"viewer\">\n<div  data-ui=\"next-image\">\n        <img decoding=\"async\" src=\"\" alt=\"\"><\/div>\n<p>      <button  data-ui=\"prev-image\" aria-label=\"Previous image\"><br \/>\n        <svg role=\"img\"><use xlink:href=\"#icon-left\"><\/use><\/svg><\/button><br \/>\n      <button  data-ui=\"next-image\" aria-label=\"Next image\"><br \/>\n        <svg role=\"img\"><use xlink:href=\"#icon-right\"><\/use><\/svg><\/button>\n    <\/div>\n<div >\n<div  data-ui=\"scroller\">\n<ul style=\"width:1200;\">\n<li data-ui=\"thumb\" data-asset=\"23455572\" data-slug=\"right-out-of-the-gate-we-knew-we-wanted-the-brute-to-be-big-scary-and-memorable-while-drumming-up-the-nostalgia-of-cartoon-henchmen-said-eric-booker-em-mythforce-em-s-art-director-thematically-these-are-way-darker-than-where-we-landed-but-you-can-see-elements-of-him-starting-to-form-in-numbers-04-07-and-10\" data-index=\"0\">\n            <a rel=\"nofollow noopener\" target=\"_blank\" href=\"https:\/\/cdn.vox-cdn.com\/uploads\/chorus_asset\/file\/23455572\/000_MythForce_Beastor_Silhouettes.jpg\" role=\"button\"><br \/>\n              <noscript><img decoding=\"async\" src=\"https:\/\/cdn.vox-cdn.com\/thumbor\/17sWGRAtu5H-FF-HurpuRDQuP7U=\/250x250\/cdn.vox-cdn.com\/uploads\/chorus_asset\/file\/23455572\/000_MythForce_Beastor_Silhouettes.jpg\" alt=\"\u201cRight out of the gate we knew we wanted the brute to be big, scary, and memorable, while drumming up the nostalgia of cartoon henchmen,\u201d said Eric Booker, &lt;em&gt;MythForce&lt;\/em&gt;\u2019s art director. \u201cThematically these are way darker than where we landed, but you can see elements of him starting to form in numbers 04, 07 and 10.\u201d\"><\/noscript><br \/>\n            <\/a><br \/>\n            <span ><br \/>\n               \u201cRight out of the gate we knew we wanted the brute to be big, scary, and memorable, while drumming up the nostalgia of cartoon henchmen,\u201d said Eric Booker, <em>MythForce<\/em>\u2019s art director. \u201cThematically these are way darker than where we landed, but you can see elements of him starting to form in numbers 04, 07 and 10.\u201d<br \/>\n            <\/span><br \/>\n            <span ><br \/>\n              Image: Aimee Correia and Diego Velasquez\/Beamdog\/Aspyr Media<br \/>\n            <\/span>\n          <\/li>\n<li data-ui=\"thumb\" data-asset=\"23455573\" data-slug=\"here-were-looking-at-how-the-brute-could-fight-or-act-in-a-boss-fight-scenario-also-exploring-his-facial-animations-booker-said\" data-index=\"1\">\n            <a rel=\"nofollow noopener\" target=\"_blank\" href=\"https:\/\/cdn.vox-cdn.com\/uploads\/chorus_asset\/file\/23455573\/001_MythForce_Beastor_Sketches.jpg\" role=\"button\"><br \/>\n              <noscript><img decoding=\"async\" src=\"https:\/\/cdn.vox-cdn.com\/thumbor\/03iD803x1n7yVbs8oHqtfGSsmaU=\/250x250\/cdn.vox-cdn.com\/uploads\/chorus_asset\/file\/23455573\/001_MythForce_Beastor_Sketches.jpg\" alt=\"\u201cHere, we\u2019re looking at how the brute could fight or act in a boss fight scenario, also exploring his facial animations,\u201d Booker said.\"><\/noscript><br \/>\n            <\/a><br \/>\n            <span ><br \/>\n               \u201cHere, we\u2019re looking at how the brute could fight or act in a boss fight scenario, also exploring his facial animations,\u201d Booker said.<br \/>\n            <\/span><br \/>\n            <span ><br \/>\n              Image: Aimee Correia and Diego Velasquez\/Beamdog\/Aspyr Media<br \/>\n            <\/span>\n          <\/li>\n<li data-ui=\"thumb\" data-asset=\"23455574\" data-slug=\"looking-at-colors-and-facial-markings-before-settling-on-the-facial-and-chest-scars-honestly-how-could-we-have-gone-with-anything-other-than-orange-a-class-ql-link-href-https-he-man-fandom-com-wiki-beast-man-target-blank-beast-man-a-would-never-forgive-me-booker-said\" data-index=\"2\">\n            <a rel=\"nofollow noopener\" target=\"_blank\" href=\"https:\/\/cdn.vox-cdn.com\/uploads\/chorus_asset\/file\/23455574\/002_MythForce_Beastor_ConceptExploration.jpg\" role=\"button\"><br \/>\n              <noscript><img decoding=\"async\" src=\"https:\/\/cdn.vox-cdn.com\/thumbor\/MnL1RzhE_281u3mPxEuAgtY6fHc=\/250x250\/cdn.vox-cdn.com\/uploads\/chorus_asset\/file\/23455574\/002_MythForce_Beastor_ConceptExploration.jpg\" alt=\"\u201cLooking at colors and facial markings before settling on the facial and chest scars. Honestly, how could we have gone with anything other than orange? &lt;a \" href=\"https:\/\/he-man.fandom.com\/wiki\/Beast_Man\" target=\"_blank\" man=\"\" would=\"\" never=\"\" forgive=\"\" me=\"\" booker=\"\" said.=\"\"><\/noscript><br \/>\n            <\/a><br \/>\n            <span ><br \/>\n               \u201cLooking at colors and facial markings before settling on the facial and chest scars. Honestly, how could we have gone with anything other than orange? <a rel=\"nofollow noopener\" target=\"_blank\" href=\"https:\/\/he-man.fandom.com\/wiki\/Beast_Man\">Beast Man<\/a> would never forgive me,\u201d Booker said.\u00a0<br \/>\n            <\/span><br \/>\n            <span ><br \/>\n              Image: Aimee Correia and Diego Velasquez\/Beamdog\/Aspyr Media<br \/>\n            <\/span>\n          <\/li>\n<li data-ui=\"thumb\" data-asset=\"23455575\" data-slug=\"first-full-turnaround-for-the-brute-says-booker-from-when-em-mythforce-em-was-called-em-project-battle-axe-em-later-we-greatly-reduced-the-amount-of-hair-rendering-for-the-character-as-this-level-of-detail-would-not-be-possible-in-an-80s-cartoon-show\" data-index=\"3\">\n            <a rel=\"nofollow noopener\" target=\"_blank\" href=\"https:\/\/cdn.vox-cdn.com\/uploads\/chorus_asset\/file\/23455575\/003_MythForce_Beastor_ConceptTurnAround.jpg\" role=\"button\"><br \/>\n              <noscript><img decoding=\"async\" src=\"https:\/\/cdn.vox-cdn.com\/thumbor\/BRDv9-JH6vwNaf19OorKzCRmiqA=\/250x250\/cdn.vox-cdn.com\/uploads\/chorus_asset\/file\/23455575\/003_MythForce_Beastor_ConceptTurnAround.jpg\" alt=\"\u201cFirst full turnaround for the brute,\u201d says Booker, from when &lt;em&gt;MythForce &lt;\/em&gt;was called &lt;em&gt;Project Battle-Axe&lt;\/em&gt;. \u201cLater we greatly reduced the amount of hair rendering for the character as this level of detail would not be possible in an \u201980s cartoon show.\u201d\"><\/noscript><br \/>\n            <\/a><br \/>\n            <span ><br \/>\n               \u201cFirst full turnaround for the brute,\u201d says Booker, from when <em>MythForce <\/em>was called <em>Project Battle-Axe<\/em>. \u201cLater we greatly reduced the amount of hair rendering for the character as this level of detail would not be possible in an \u201980s cartoon show.\u201d<br \/>\n            <\/span><br \/>\n            <span ><br \/>\n              Image: Aimee Correia and Diego Velasquez\/Beamdog\/Aspyr Media<br \/>\n            <\/span>\n          <\/li>\n<li data-ui=\"thumb\" data-asset=\"23455576\" data-slug=\"the-refined-concept-the-big-man-himself-said-booker\" data-index=\"4\">\n            <a rel=\"nofollow noopener\" target=\"_blank\" href=\"https:\/\/cdn.vox-cdn.com\/uploads\/chorus_asset\/file\/23455576\/004_MythForce_Beastor_Refined_Concept.jpg\" role=\"button\"><br \/>\n              <noscript><img decoding=\"async\" src=\"https:\/\/cdn.vox-cdn.com\/thumbor\/d3IvsaZnUtKv737bNS_av56-Nb0=\/250x250\/cdn.vox-cdn.com\/uploads\/chorus_asset\/file\/23455576\/004_MythForce_Beastor_Refined_Concept.jpg\" alt=\"The refined concept. \u201cThe big man himself,\u201d said Booker.\"><\/noscript><br \/>\n            <\/a><br \/>\n            <span ><br \/>\n               The refined concept. \u201cThe big man himself,\u201d said Booker.<br \/>\n            <\/span><br \/>\n            <span ><br \/>\n              Image: Aimee Correia and Diego Velasquez\/Beamdog\/Aspyr Media<br \/>\n            <\/span>\n          <\/li>\n<li data-ui=\"thumb\" data-asset=\"23455577\" data-slug=\"some-further-facial-expressions-looking-to-show-the-beast-and-the-more-human-side-of-beastor-said-booker\" data-index=\"5\">\n            <a rel=\"nofollow noopener\" target=\"_blank\" href=\"https:\/\/cdn.vox-cdn.com\/uploads\/chorus_asset\/file\/23455577\/005_MythForce_Beastor_Expressions.png\" role=\"button\"><br \/>\n              <noscript><img decoding=\"async\" src=\"https:\/\/cdn.vox-cdn.com\/thumbor\/WORoTKyIVsC1WGDIhY7S6JUWrPY=\/250x250\/cdn.vox-cdn.com\/uploads\/chorus_asset\/file\/23455577\/005_MythForce_Beastor_Expressions.png\" alt=\"\u201cSome further facial expressions, looking to show the beast and the more human side of Beastor,\u201d said Booker.\"><\/noscript><br \/>\n            <\/a><br \/>\n            <span ><br \/>\n               \u201cSome further facial expressions, looking to show the beast and the more human side of Beastor,\u201d said Booker.<br \/>\n            <\/span><br \/>\n            <span ><br \/>\n              Image: Aimee Correia and Diego Velasquez\/Beamdog\/Aspyr Media<br \/>\n            <\/span>\n          <\/li>\n<li data-ui=\"thumb\" data-asset=\"23455481\" data-slug=\"daedalus-is-em-mythforce-em-s-primary-antagonist-think-skeletor-with-a-mullet-also-skin-and-competence\" data-index=\"6\">\n            <a rel=\"nofollow noopener\" target=\"_blank\" href=\"https:\/\/cdn.vox-cdn.com\/uploads\/chorus_asset\/file\/23455481\/004_MythForce_Daedalus_FinalConcepts.jpg\" role=\"button\"><br \/>\n              <noscript><img decoding=\"async\" src=\"https:\/\/cdn.vox-cdn.com\/thumbor\/H9yV5siewT5G31BtlQmgDYJkO9I=\/250x250\/cdn.vox-cdn.com\/uploads\/chorus_asset\/file\/23455481\/004_MythForce_Daedalus_FinalConcepts.jpg\" alt=\"Daedalus is &lt;em&gt;MythForce&lt;\/em&gt;\u2019s primary antagonist. Think Skeletor, with a mullet. Also skin. And competence.\"><\/noscript><br \/>\n            <\/a><br \/>\n            <span ><br \/>\n               Daedalus is <em>MythForce<\/em>\u2019s primary antagonist. Think Skeletor, with a mullet. Also skin. And competence.<br \/>\n            <\/span><br \/>\n            <span ><br \/>\n              Image: Aimee Correia and Diego Velasquez\/Beamdog\/Aspyr Media<br \/>\n            <\/span>\n          <\/li>\n<li data-ui=\"thumb\" data-asset=\"23455477\" data-slug=\"an-early-concept-for-daedalus-leaning-into-the-mumm-ra-of-em-thundercats-em-look\" data-index=\"7\">\n            <a rel=\"nofollow noopener\" target=\"_blank\" href=\"https:\/\/cdn.vox-cdn.com\/uploads\/chorus_asset\/file\/23455477\/000_MythForce_Daedalus_EarlyExploration.png\" role=\"button\"><br \/>\n              <noscript><img decoding=\"async\" src=\"https:\/\/cdn.vox-cdn.com\/thumbor\/hv3XX7DFZFRDYIQhxLcRrg53ql4=\/250x250\/cdn.vox-cdn.com\/uploads\/chorus_asset\/file\/23455477\/000_MythForce_Daedalus_EarlyExploration.png\" alt=\"An early concept for Daedalus, leaning into the Mumm-Ra (of &lt;em&gt;Thundercats&lt;\/em&gt;) look.\"><\/noscript><br \/>\n            <\/a><br \/>\n            <span ><br \/>\n               An early concept for Daedalus, leaning into the Mumm-Ra (of <em>Thundercats<\/em>) look.<br \/>\n            <\/span><br \/>\n            <span ><br \/>\n              Image: Aimee Correia and Diego Velasquez\/Beamdog\/Aspyr Media<br \/>\n            <\/span>\n          <\/li>\n<li data-ui=\"thumb\" data-asset=\"23455478\" data-slug=\"8\" data-index=\"8\">\n            <a rel=\"nofollow noopener\" target=\"_blank\" href=\"https:\/\/cdn.vox-cdn.com\/uploads\/chorus_asset\/file\/23455478\/001_MythForce_Daedalus_RevisedSketchs.jpg\" role=\"button\"><br \/>\n              <noscript><img decoding=\"async\" src=\"https:\/\/cdn.vox-cdn.com\/thumbor\/ZMzeGgmrs68fKBcITusGTIc_tcU=\/250x250\/cdn.vox-cdn.com\/uploads\/chorus_asset\/file\/23455478\/001_MythForce_Daedalus_RevisedSketchs.jpg\" alt=\"\"><\/noscript><br \/>\n            <\/a><br \/>\n            <span ><\/p>\n<p>            <\/span><br \/>\n            <span ><br \/>\n              Image: Aimee Correia and Diego Velasquez\/Beamdog\/Aspyr Media<br \/>\n            <\/span>\n          <\/li>\n<li data-ui=\"thumb\" data-asset=\"23455479\" data-slug=\"9\" data-index=\"9\">\n            <a rel=\"nofollow noopener\" target=\"_blank\" href=\"https:\/\/cdn.vox-cdn.com\/uploads\/chorus_asset\/file\/23455479\/002_MythForce_Daedalus_OriginalConcept.jpg\" role=\"button\"><br \/>\n              <noscript><img decoding=\"async\" src=\"https:\/\/cdn.vox-cdn.com\/thumbor\/vsPMBmSIW5HfLaAxpwR-U94E8JI=\/250x250\/cdn.vox-cdn.com\/uploads\/chorus_asset\/file\/23455479\/002_MythForce_Daedalus_OriginalConcept.jpg\" alt=\"\"><\/noscript><br \/>\n            <\/a><br \/>\n            <span ><\/p>\n<p>            <\/span><br \/>\n            <span ><br \/>\n              Image: Aimee Correia and Diego Velasquez\/Beamdog\/Aspyr Media<br \/>\n            <\/span>\n          <\/li>\n<li data-ui=\"thumb\" data-asset=\"23455480\" data-slug=\"10\" data-index=\"10\">\n            <a rel=\"nofollow noopener\" target=\"_blank\" href=\"https:\/\/cdn.vox-cdn.com\/uploads\/chorus_asset\/file\/23455480\/003_MythForce_Daedalus_ConceptRevisions.jpg\" role=\"button\"><br \/>\n              <noscript><img decoding=\"async\" src=\"https:\/\/cdn.vox-cdn.com\/thumbor\/6RV8Jw1nNKYnRLxQUtzqjdlefZQ=\/250x250\/cdn.vox-cdn.com\/uploads\/chorus_asset\/file\/23455480\/003_MythForce_Daedalus_ConceptRevisions.jpg\" alt=\"\"><\/noscript><br \/>\n            <\/a><br \/>\n            <span ><\/p>\n<p>            <\/span><br \/>\n            <span ><br \/>\n              Image: Aimee Correia and Diego Velasquez\/Beamdog\/Aspyr Media<br \/>\n            <\/span>\n          <\/li>\n<\/ul>\n<\/div>\n<p>      <button  data-ui=\"prev-page\" aria-label=\"Previous thumbnails\"><br \/>\n        <svg role=\"img\"><use xlink:href=\"#icon-left\"><\/use><\/svg><\/button><br \/>\n      <button  data-ui=\"next-page\" aria-label=\"Next thumbnails\"><br \/>\n        <svg role=\"img\"><use xlink:href=\"#icon-right\"><\/use><\/svg><\/button>\n    <\/div>\n<\/p><\/div>\n<\/section>\n<\/div>\n<p >Even if it\u2019s impersonating the kind of low-frame-rate, assembly-line animation for which Rankin\/Bass (<em>Thundercats, Silverhawks<\/em>) or Sunbow Entertainment (<em>G.I. Joe, The <\/em><em>Transformers<\/em>) was well known, <em>MythForce<\/em>\u2019s processing workload is \u201cdeceptively demanding,\u201d said Rideout, the creative director. <\/p>\n<p >\u201cTo accomplish the look that we are ultimately put into <em>MythForce, <\/em>it requires a surprisingly large amount of post-process work, which is very expensive, graphically speaking. There\u2019s the overhead of creating the death animations that you mentioned, but that\u2019s still a relatively high VFX cost. We have to create bespoke VFX for all of those, as opposed to what a lot of games would do, which is just to ragdoll something and have blood spatter everywhere. So we definitely have picked a handful of pretty large fights with this.\u201d<\/p>\n<p >That\u2019s to say nothing of the biggest, most optional fight Beamdog picked \u2014 the title song.<\/p>\n<div >\n<div >\n<p><iframe loading=\"lazy\" title=\"MythForce - Theme Song &amp; Cartoon Intro!\" width=\"580\" height=\"326\" src=\"https:\/\/www.youtube.com\/embed\/Z1HtOKSSuY0?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture\" allowfullscreen><\/iframe><\/p>\n<\/div>\n<\/div>\n<p >\u201cEvery time we leaned more into the cartoon,\u201d said Oster, the guy signing all the checks, \u201cit just felt <em>better<\/em>. So at one point, we were like, \u2018Hey, we want to do an animated trailer, and a song, and everything.\u2019 And everybody was like, \u2018Yeah! Let\u2019s do it! What\u2019s it gonna cost?\u2019 I don\u2019t know! Let\u2019s figure it out! It was like, \u2018We\u2019re committed. We\u2019re making it happen.\u2019\u201d<\/p>\n<p ><em>MythForce<\/em>\u2019s original soundtrack was composed and performed by Ross Lara of Archipelago Entertainment, in collaboration with the singer-songwriter Jeff Garrison. \u201cWe showed him references to the cartoon intros to <a rel=\"nofollow noopener\" target=\"_blank\" href=\"https:\/\/www.youtube.com\/watch?v=crznk6ZGIIY\"><em>Thundercats<\/em><\/a><em>, <\/em>and <a rel=\"nofollow noopener\" target=\"_blank\" href=\"https:\/\/www.youtube.com\/watch?v=o2Z1yLO9C-Q\"><em>M.A.S.K.<\/em><\/a>, and <a rel=\"nofollow noopener\" target=\"_blank\" href=\"https:\/\/www.youtube.com\/watch?v=SdtcK1Qs2K4\"><em>Silverhawks<\/em><\/a>, basically had him listen to those,\u201d Rideout said. \u201cAnd the two of them, together, slammed out that song in a couple of weeks, and sent it back to us with a sort of Simlish mumbling, because we didn\u2019t have the lyrics yet.\u201d<\/p>\n<p >Oster admits he got a little nervous at this point, as he was \u201cpot-committed\u201d to a big, hairy song without much assurance it\u2019d resonate with the audience.<\/p>\n<p >\u201cThat Simlish version, where they came in without lyrics like, \u2018Ba-baaa, ba-da-baaaa. Ba-namanamnanaaa,\u201d I was like \u2018I don\u2019t know about this! But trust the process!\u2019\u201d he laughed. \u201cIt\u2019s a little synthy for me, it\u2019s a little boppy, I want a little more sawtooth edge to my synth in there.\u2019 You gotta remember, easy listening of 2020 was heavy metal in 1990. It\u2019s gotta be what you remember, but then, your memory\u2019s a little skewed. [\u2026] It was a lot of fun. The first time I heard it with the lyrics, I had the headphones on, I cranked it up. I\u2019m like \u2018That\u2019s awesome.\u2019\u201d<\/p>\n<div >\n<section  data-c data-cdata=\"{\" routing=\"\">\n<div >\n<p>\n      <button data-ui=\"grid\"><br \/>\n        <svg role=\"img\"><use xlink:href=\"#icon-grid\"><\/use><\/svg><span>Grid View<\/span><br \/>\n      <\/button>\n    <\/p>\n<div  data-ui=\"viewer\">\n<div  data-ui=\"next-image\">\n        <img decoding=\"async\" src=\"\" alt=\"\"><\/div>\n<p>      <button  data-ui=\"prev-image\" aria-label=\"Previous image\"><br \/>\n        <svg role=\"img\"><use xlink:href=\"#icon-left\"><\/use><\/svg><\/button><br \/>\n      <button  data-ui=\"next-image\" aria-label=\"Next image\"><br \/>\n        <svg role=\"img\"><use xlink:href=\"#icon-right\"><\/use><\/svg><\/button>\n    <\/div>\n<div >\n<div  data-ui=\"scroller\">\n<ul style=\"width:3180;\">\n<li data-ui=\"thumb\" data-asset=\"23455629\" data-slug=\"this-is-one-of-the-earliest-explorations-into-the-environmental-style-pulling-in-themes-from-ralph-bakshis-em-lord-of-the-rings-em-frank-frazetta-and-of-course-rudy-obrero-said-eric-booker-mythforces-art-director-ultimately-we-decided-that-thematically-it-was-too-dark-and-it-pulled-away-from-the-all-ages-adventure-we-wanted-to-pursue\" data-index=\"0\">\n            <a rel=\"nofollow noopener\" target=\"_blank\" href=\"https:\/\/cdn.vox-cdn.com\/uploads\/chorus_asset\/file\/23455629\/000_MythForce_Enviro_Exploration_Original.jpg\" role=\"button\"><br \/>\n              <noscript><img decoding=\"async\" src=\"https:\/\/cdn.vox-cdn.com\/thumbor\/IyiXacT1cy_c2h656700jlmOxCI=\/250x250\/cdn.vox-cdn.com\/uploads\/chorus_asset\/file\/23455629\/000_MythForce_Enviro_Exploration_Original.jpg\" alt=\"\u201cThis is one of the earliest explorations into the environmental style, pulling in themes from Ralph Bakshi\u2019s &lt;em&gt;Lord of the Rings&lt;\/em&gt;, Frank Frazetta and of course Rudy Obrero,\u201d said Eric Booker, MythForce\u2019s art director. \u201cUltimately we decided that thematically it was too dark and it pulled away from the all-ages adventure we wanted to pursue.\u201d\"><\/noscript><br \/>\n            <\/a><br \/>\n            <span ><br \/>\n               \u201cThis is one of the earliest explorations into the environmental style, pulling in themes from Ralph Bakshi\u2019s <em>Lord of the Rings<\/em>, Frank Frazetta and of course Rudy Obrero,\u201d said Eric Booker, MythForce\u2019s art director. \u201cUltimately we decided that thematically it was too dark and it pulled away from the all-ages adventure we wanted to pursue.\u201d<br \/>\n            <\/span><br \/>\n            <span ><br \/>\n              Image: Aimee Correia and Diego Velasquez\/Beamdog\/Aspyr Media<br \/>\n            <\/span>\n          <\/li>\n<li data-ui=\"thumb\" data-asset=\"23455630\" data-slug=\"in-this-image-we-explored-something-a-little-more-in-keeping-with-the-abstract-backgrounds-from-em-thundercats-em-and-em-he-man-em-using-a-lot-of-the-neon-contrasting-colors-the-show-is-famous-for-saturated-purples-and-toxic-sludge-green-booker-said\" data-index=\"1\">\n            <a rel=\"nofollow noopener\" target=\"_blank\" href=\"https:\/\/cdn.vox-cdn.com\/uploads\/chorus_asset\/file\/23455630\/001_MythForce_Enviro_Exploration_Revised.png\" role=\"button\"><br \/>\n              <noscript><img decoding=\"async\" src=\"https:\/\/cdn.vox-cdn.com\/thumbor\/Vw1SNmdenGJtJ38s0eQsfuG9CCs=\/250x250\/cdn.vox-cdn.com\/uploads\/chorus_asset\/file\/23455630\/001_MythForce_Enviro_Exploration_Revised.png\" alt=\"\u201cIn this image we explored something a little more in keeping with the abstract backgrounds from &lt;em&gt;Thundercats&lt;\/em&gt; and &lt;em&gt;He-Man&lt;\/em&gt;, using a lot of the neon contrasting colors the show is famous for: saturated purples and toxic-sludge green,\u201d Booker said.\"><\/noscript><br \/>\n            <\/a><br \/>\n            <span ><br \/>\n               \u201cIn this image we explored something a little more in keeping with the abstract backgrounds from <em>Thundercats<\/em> and <em>He-Man<\/em>, using a lot of the neon contrasting colors the show is famous for: saturated purples and toxic-sludge green,\u201d Booker said.<br \/>\n            <\/span><br \/>\n            <span ><br \/>\n              Image: Aimee Correia and Diego Velasquez\/Beamdog\/Aspyr Media<br \/>\n            <\/span>\n          <\/li>\n<li data-ui=\"thumb\" data-asset=\"23455632\" data-slug=\"said-booker-after-the-pitch-process-we-reevaluated-our-intended-approach-to-environments-choosing-to-go-less-abstract-and-lean-more-into-a-style-closer-to-an-animated-feature-film-such-as-em-the-secret-of-nimh-em-or-em-the-black-cauldron-em-while-remaining-true-to-the-saturday-morning-cartoon-inspiration\" data-index=\"2\">\n            <a rel=\"nofollow noopener\" target=\"_blank\" href=\"https:\/\/cdn.vox-cdn.com\/uploads\/chorus_asset\/file\/23455632\/003_MythForce_CloakedServant_Concept.jpg\" role=\"button\"><br \/>\n              <noscript><img decoding=\"async\" src=\"https:\/\/cdn.vox-cdn.com\/thumbor\/KPtaXDmSEiVGvXyZgUpkJZr_gWQ=\/250x250\/cdn.vox-cdn.com\/uploads\/chorus_asset\/file\/23455632\/003_MythForce_CloakedServant_Concept.jpg\" alt=\"Said Booker: \u201cAfter the pitch process we reevaluated our intended approach to environments, choosing to go less abstract and lean more into a style closer to an animated feature film, such as &lt;em&gt;The Secret of NIMH &lt;\/em&gt;or &lt;em&gt;The Black Cauldron&lt;\/em&gt;, while remaining true to the Saturday morning cartoon inspiration.\u201d\"><\/noscript><br \/>\n            <\/a><br \/>\n            <span ><br \/>\n               Said Booker: \u201cAfter the pitch process we reevaluated our intended approach to environments, choosing to go less abstract and lean more into a style closer to an animated feature film, such as <em>The Secret of NIMH <\/em>or <em>The Black Cauldron<\/em>, while remaining true to the Saturday morning cartoon inspiration.\u201d<br \/>\n            <\/span><br \/>\n            <span ><br \/>\n              Image: Aimee Correia and Diego Velasquez\/Beamdog\/Aspyr Media<br \/>\n            <\/span>\n          <\/li>\n<li data-ui=\"thumb\" data-asset=\"23455633\" data-slug=\"this-is-one-of-our-revised-enviro-benchmarks-booker-said-here-we-are-really-beginning-to-nail-down-the-look-and-feel-of-a-high-end-animated-show-controlling-the-amount-of-detail-as-it-fades-into-the-background-and-finding-the-right-amount-of-tooth-and-grain-to-the-paint-strokes-and-the-overall-composition\" data-index=\"3\">\n            <a rel=\"nofollow noopener\" target=\"_blank\" href=\"https:\/\/cdn.vox-cdn.com\/uploads\/chorus_asset\/file\/23455633\/004_MythForce_Enviro_Exploration_Revised.jpg\" role=\"button\"><br \/>\n              <noscript><img decoding=\"async\" src=\"https:\/\/cdn.vox-cdn.com\/thumbor\/IsySCQFS94qMSVuxHx_hFssAYPI=\/250x250\/cdn.vox-cdn.com\/uploads\/chorus_asset\/file\/23455633\/004_MythForce_Enviro_Exploration_Revised.jpg\" alt=\"\u201cThis is one of our revised enviro benchmarks,\u201d Booker said. \u201cHere we are really beginning to nail down the look and feel of a high-end animated show, controlling the amount of detail as it fades into the background and finding the right amount of tooth and grain to the paint strokes and the overall composition.\u201d\"><\/noscript><br \/>\n            <\/a><br \/>\n            <span ><br \/>\n               \u201cThis is one of our revised enviro benchmarks,\u201d Booker said. \u201cHere we are really beginning to nail down the look and feel of a high-end animated show, controlling the amount of detail as it fades into the background and finding the right amount of tooth and grain to the paint strokes and the overall composition.\u201d<br \/>\n            <\/span><br \/>\n            <span ><br \/>\n              Image: Aimee Correia and Diego Velasquez\/Beamdog\/Aspyr Media<br \/>\n            <\/span>\n          <\/li>\n<li data-ui=\"thumb\" data-asset=\"23455634\" data-slug=\"to-begin-our-transition-to-replicating-a-painted-feeling-in-a-3d-space-we-looked-at-how-traditional-background-artists-would-construct-the-scene-and-general-workflow-from-there-booker-explained-the-art-team-began-to-rebuild-this-process-procedurally-in-engine\" data-index=\"4\">\n            <a rel=\"nofollow noopener\" target=\"_blank\" href=\"https:\/\/cdn.vox-cdn.com\/uploads\/chorus_asset\/file\/23455634\/000_MythForce_Enviro_painting_flow.jpg\" role=\"button\"><br \/>\n              <noscript><img decoding=\"async\" src=\"https:\/\/cdn.vox-cdn.com\/thumbor\/ZRhVVCrXcTNPyn10plIr7NiNP7o=\/250x250\/cdn.vox-cdn.com\/uploads\/chorus_asset\/file\/23455634\/000_MythForce_Enviro_painting_flow.jpg\" alt=\"\u201cTo begin our transition to replicating a painted feeling in a 3D space, we looked at how traditional background artists would construct the scene, and general workflow from there,\u201d Booker explained. \u201cThe art team began to rebuild this process procedurally in-engine.\u201d\"><\/noscript><br \/>\n            <\/a><br \/>\n            <span ><br \/>\n               \u201cTo begin our transition to replicating a painted feeling in a 3D space, we looked at how traditional background artists would construct the scene, and general workflow from there,\u201d Booker explained. \u201cThe art team began to rebuild this process procedurally in-engine.\u201d<br \/>\n            <\/span><br \/>\n            <span ><br \/>\n              Image: Aimee Correia and Diego Velasquez\/Beamdog\/Aspyr Media<br \/>\n            <\/span>\n          <\/li>\n<li data-ui=\"thumb\" data-asset=\"23455635\" data-slug=\"pulling-in-elements-from-our-previous-explorations-level-of-detail-fade-of-information-at-distance-and-saturated-color-palette-diego-velasquez-one-of-our-talented-concept-artists-put-this-visual-target-together-for-the-3d-enviro-team-to-try-and-hit-booker-said\" data-index=\"5\">\n            <a rel=\"nofollow noopener\" target=\"_blank\" href=\"https:\/\/cdn.vox-cdn.com\/uploads\/chorus_asset\/file\/23455635\/001_MythForce_Environment_Room_Target_Concept.jpg\" role=\"button\"><br \/>\n              <noscript><img decoding=\"async\" src=\"https:\/\/cdn.vox-cdn.com\/thumbor\/6aFqnOuD9pyU07h2dfqp5VvFkmM=\/250x250\/cdn.vox-cdn.com\/uploads\/chorus_asset\/file\/23455635\/001_MythForce_Environment_Room_Target_Concept.jpg\" alt=\"\u201cPulling in elements from our previous explorations (level of detail, fade of information at distance, and saturated color palette), Diego Velasquez, one of our talented concept artists, put this visual target together for the 3D enviro team to try and hit,\u201d Booker said.\"><\/noscript><br \/>\n            <\/a><br \/>\n            <span ><br \/>\n               \u201cPulling in elements from our previous explorations (level of detail, fade of information at distance, and saturated color palette), Diego Velasquez, one of our talented concept artists, put this visual target together for the 3D enviro team to try and hit,\u201d Booker said.<br \/>\n            <\/span><br \/>\n            <span ><br \/>\n              Image: Aimee Correia and Diego Velasquez\/Beamdog\/Aspyr Media<br \/>\n            <\/span>\n          <\/li>\n<li data-ui=\"thumb\" data-asset=\"23455636\" data-slug=\"we-began-roughing-out-the-space-applying-our-procedural-wash-maps-and-brush-strokes-down-while-looking-to-paint-the-scene-with-light-booker-says\" data-index=\"6\">\n            <a rel=\"nofollow noopener\" target=\"_blank\" href=\"https:\/\/cdn.vox-cdn.com\/uploads\/chorus_asset\/file\/23455636\/002_MythForce_3D_Environment_Target_Stage1.png\" role=\"button\"><br \/>\n              <noscript><img decoding=\"async\" src=\"https:\/\/cdn.vox-cdn.com\/thumbor\/VCSMqlUOm8xaeXvudjg2OUC5ilw=\/250x250\/cdn.vox-cdn.com\/uploads\/chorus_asset\/file\/23455636\/002_MythForce_3D_Environment_Target_Stage1.png\" alt=\"\u201cWe began roughing out the space, applying our procedural wash maps and brush strokes down, while looking to paint the scene with light,\u201d Booker says.\"><\/noscript><br \/>\n            <\/a><br \/>\n            <span ><br \/>\n               \u201cWe began roughing out the space, applying our procedural wash maps and brush strokes down, while looking to paint the scene with light,\u201d Booker says.<br \/>\n            <\/span><br \/>\n            <span ><br \/>\n              Image: Aimee Correia and Diego Velasquez\/Beamdog\/Aspyr Media<br \/>\n            <\/span>\n          <\/li>\n<li data-ui=\"thumb\" data-asset=\"23455637\" data-slug=\"7\" data-index=\"7\">\n            <a rel=\"nofollow noopener\" target=\"_blank\" href=\"https:\/\/cdn.vox-cdn.com\/uploads\/chorus_asset\/file\/23455637\/003_MythForce_3D_Environment_Target_Stage1.png\" role=\"button\"><br \/>\n              <noscript><img decoding=\"async\" src=\"https:\/\/cdn.vox-cdn.com\/thumbor\/IjYM8JGTiTZnXu-9n4kj78bol9o=\/250x250\/cdn.vox-cdn.com\/uploads\/chorus_asset\/file\/23455637\/003_MythForce_3D_Environment_Target_Stage1.png\" alt=\"\"><\/noscript><br \/>\n            <\/a><br \/>\n            <span ><\/p>\n<p>            <\/span><br \/>\n            <span ><br \/>\n              Image: Aimee Correia and Diego Velasquez\/Beamdog\/Aspyr Media<br \/>\n            <\/span>\n          <\/li>\n<li data-ui=\"thumb\" data-asset=\"23455638\" data-slug=\"here-we-have-further-refined-our-3d-block-out-and-have-started-to-globally-control-our-detail-fade-at-distance-while-introducing-a-coarse-paper-grain-to-the-scene-explained-booker\" data-index=\"8\">\n            <a rel=\"nofollow noopener\" target=\"_blank\" href=\"https:\/\/cdn.vox-cdn.com\/uploads\/chorus_asset\/file\/23455638\/004_MythForce_3D_Environment_Target_Stage2.png\" role=\"button\"><br \/>\n              <noscript><img decoding=\"async\" src=\"https:\/\/cdn.vox-cdn.com\/thumbor\/8Oep0l1MCO-3Et4mHdpzL7xibJA=\/250x250\/cdn.vox-cdn.com\/uploads\/chorus_asset\/file\/23455638\/004_MythForce_3D_Environment_Target_Stage2.png\" alt=\"\u201cHere we have further refined our 3D block out and have started to globally control our detail fade at distance, while introducing a coarse paper grain to the scene,\u201d explained Booker.\"><\/noscript><br \/>\n            <\/a><br \/>\n            <span ><br \/>\n               \u201cHere we have further refined our 3D block out and have started to globally control our detail fade at distance, while introducing a coarse paper grain to the scene,\u201d explained Booker.<br \/>\n            <\/span><br \/>\n            <span ><br \/>\n              Image: Aimee Correia and Diego Velasquez\/Beamdog\/Aspyr Media<br \/>\n            <\/span>\n          <\/li>\n<li data-ui=\"thumb\" data-asset=\"23455639\" data-slug=\"here-the-scene-is-really-starting-to-take-shape-booker-said-we-have-finer-control-of-our-lighting-the-ability-to-add-larger-scale-paint-strokes-and-paint-in-bounce-light-on-selective-objects\" data-index=\"9\">\n            <a rel=\"nofollow noopener\" target=\"_blank\" href=\"https:\/\/cdn.vox-cdn.com\/uploads\/chorus_asset\/file\/23455639\/005_MythForce_3D_Environment_Target_Stage3.png\" role=\"button\"><br \/>\n              <noscript><img decoding=\"async\" src=\"https:\/\/cdn.vox-cdn.com\/thumbor\/yZjbZoJjIzyWuYQRsVM4ISHk1FI=\/250x250\/cdn.vox-cdn.com\/uploads\/chorus_asset\/file\/23455639\/005_MythForce_3D_Environment_Target_Stage3.png\" alt=\"\u201cHere the scene is really starting to take shape,\u201d Booker said. \u201cWe have finer control of our lighting, the ability to add larger-scale paint strokes, and paint in bounce light on selective objects.\u201d\"><\/noscript><br \/>\n            <\/a><br \/>\n            <span ><br \/>\n               \u201cHere the scene is really starting to take shape,\u201d Booker said. \u201cWe have finer control of our lighting, the ability to add larger-scale paint strokes, and paint in bounce light on selective objects.\u201d<br \/>\n            <\/span><br \/>\n            <span ><br \/>\n              Image: Aimee Correia and Diego Velasquez\/Beamdog\/Aspyr Media<br \/>\n            <\/span>\n          <\/li>\n<li data-ui=\"thumb\" data-asset=\"23455640\" data-slug=\"a-further-polishing-of-the-scene-says-booker-more-complete-assets-have-been-added-final-textures-are-coming-online-and-our-color-values-are-beginning-to-get-locked-into-place\" data-index=\"10\">\n            <a rel=\"nofollow noopener\" target=\"_blank\" href=\"https:\/\/cdn.vox-cdn.com\/uploads\/chorus_asset\/file\/23455640\/006_MythForce_3D_Environment_Target_Stage4.png\" role=\"button\"><br \/>\n              <noscript><img decoding=\"async\" src=\"https:\/\/cdn.vox-cdn.com\/thumbor\/UzaB0F_AoiwIMoJVg3nc3tcACh8=\/250x250\/cdn.vox-cdn.com\/uploads\/chorus_asset\/file\/23455640\/006_MythForce_3D_Environment_Target_Stage4.png\" alt=\"\u201cA further polishing of the scene,\u201d says Booker. \u201cMore complete assets have been added, final textures are coming online, and our color values are beginning to get locked into place.\u201d\"><\/noscript><br \/>\n            <\/a><br \/>\n            <span ><br \/>\n               \u201cA further polishing of the scene,\u201d says Booker. \u201cMore complete assets have been added, final textures are coming online, and our color values are beginning to get locked into place.\u201d<br \/>\n            <\/span><br \/>\n            <span ><br \/>\n              Image: Aimee Correia and Diego Velasquez\/Beamdog\/Aspyr Media<br \/>\n            <\/span>\n          <\/li>\n<li data-ui=\"thumb\" data-asset=\"23455641\" data-slug=\"11\" data-index=\"11\">\n            <a rel=\"nofollow noopener\" target=\"_blank\" href=\"https:\/\/cdn.vox-cdn.com\/uploads\/chorus_asset\/file\/23455641\/007_MythForce_3D_Environment_Target_Stage4.png\" role=\"button\"><br \/>\n              <noscript><img decoding=\"async\" src=\"https:\/\/cdn.vox-cdn.com\/thumbor\/GIMhRpdI2ht1HZVaiOc7gDM8Am4=\/250x250\/cdn.vox-cdn.com\/uploads\/chorus_asset\/file\/23455641\/007_MythForce_3D_Environment_Target_Stage4.png\" alt=\"\"><\/noscript><br \/>\n            <\/a><br \/>\n            <span ><\/p>\n<p>            <\/span><br \/>\n            <span ><br \/>\n              Image: Aimee Correia and Diego Velasquez\/Beamdog\/Aspyr Media<br \/>\n            <\/span>\n          <\/li>\n<li data-ui=\"thumb\" data-asset=\"23455642\" data-slug=\"the-final-scene-is-complete-we-have-the-details-working-over-distance-and-the-lighting-behaving-in-a-predictable-manner-booker-said-painted-details-are-represented-without-overwhelming-the-eye-final-2d-elements-such-as-film-grain-and-scratches-are-added-to-lock-in-the-aesthetic-of-the-shot\" data-index=\"12\">\n            <a rel=\"nofollow noopener\" target=\"_blank\" href=\"https:\/\/cdn.vox-cdn.com\/uploads\/chorus_asset\/file\/23455642\/008_MythForce_3D_Environment_Target_Final.png\" role=\"button\"><br \/>\n              <noscript><img decoding=\"async\" src=\"https:\/\/cdn.vox-cdn.com\/thumbor\/hHfZJB071Aya7pQBrwDQlXBUYQY=\/250x250\/cdn.vox-cdn.com\/uploads\/chorus_asset\/file\/23455642\/008_MythForce_3D_Environment_Target_Final.png\" alt=\"\u201cThe final scene is complete. We have the details working over distance and the lighting behaving in a predictable manner,\u201d Booker said. \u201cPainted details are represented without overwhelming the eye, final 2D elements such as film grain and scratches are added to lock in the aesthetic of the shot.\u201d\"><\/noscript><br \/>\n            <\/a><br \/>\n            <span ><br \/>\n               \u201cThe final scene is complete. We have the details working over distance and the lighting behaving in a predictable manner,\u201d Booker said. \u201cPainted details are represented without overwhelming the eye, final 2D elements such as film grain and scratches are added to lock in the aesthetic of the shot.\u201d<br \/>\n            <\/span><br \/>\n            <span ><br \/>\n              Image: Aimee Correia and Diego Velasquez\/Beamdog\/Aspyr Media<br \/>\n            <\/span>\n          <\/li>\n<li data-ui=\"thumb\" data-asset=\"23455643\" data-slug=\"booker-early-thumbnails-for-our-forest-adventure\" data-index=\"13\">\n            <a rel=\"nofollow noopener\" target=\"_blank\" href=\"https:\/\/cdn.vox-cdn.com\/uploads\/chorus_asset\/file\/23455643\/000_MythForce_Forest_Enviro_Thumbnails.png\" role=\"button\"><br \/>\n              <noscript><img decoding=\"async\" src=\"https:\/\/cdn.vox-cdn.com\/thumbor\/JO52nmjfbSDLKgx9uXYfj2kHQEo=\/250x250\/cdn.vox-cdn.com\/uploads\/chorus_asset\/file\/23455643\/000_MythForce_Forest_Enviro_Thumbnails.png\" alt=\"Booker: \u201cEarly thumbnails for our forest adventure.\u201d\"><\/noscript><br \/>\n            <\/a><br \/>\n            <span ><br \/>\n               Booker: \u201cEarly thumbnails for our forest adventure.\u201d<br \/>\n            <\/span><br \/>\n            <span ><br \/>\n              Image: Aimee Correia and Diego Velasquez\/Beamdog\/Aspyr Media<br \/>\n            <\/span>\n          <\/li>\n<li data-ui=\"thumb\" data-asset=\"23455644\" data-slug=\"booker-more-forest-adventure-thumbnails\" data-index=\"14\">\n            <a rel=\"nofollow noopener\" target=\"_blank\" href=\"https:\/\/cdn.vox-cdn.com\/uploads\/chorus_asset\/file\/23455644\/001_MythForce_Forest_Enviro_StartRoom_Thumbnails.jpg\" role=\"button\"><br \/>\n              <noscript><img decoding=\"async\" src=\"https:\/\/cdn.vox-cdn.com\/thumbor\/a7fAba2-aVR-CsUZcnjJ3aWM_jo=\/250x250\/cdn.vox-cdn.com\/uploads\/chorus_asset\/file\/23455644\/001_MythForce_Forest_Enviro_StartRoom_Thumbnails.jpg\" alt=\"Booker: \u201cMore forest adventure thumbnails.\u201d\"><\/noscript><br \/>\n            <\/a><br \/>\n            <span ><br \/>\n               Booker: \u201cMore forest adventure thumbnails.\u201d<br \/>\n            <\/span><br \/>\n            <span ><br \/>\n              Image: Aimee Correia and Diego Velasquez\/Beamdog\/Aspyr Media<br \/>\n            <\/span>\n          <\/li>\n<li data-ui=\"thumb\" data-asset=\"23455645\" data-slug=\"originally-we-had-wanted-the-forest-start-room-to-feature-an-old-windmill-as-the-rally-point-for-our-team-of-heroes-booker-said\" data-index=\"15\">\n            <a rel=\"nofollow noopener\" target=\"_blank\" href=\"https:\/\/cdn.vox-cdn.com\/uploads\/chorus_asset\/file\/23455645\/002_MythForce_Forest_Enviro_StartRoom_Concept.JPG\" role=\"button\"><br \/>\n              <noscript><img decoding=\"async\" src=\"https:\/\/cdn.vox-cdn.com\/thumbor\/CDYTu-yeSGjTR0X6k606reXHefo=\/250x250\/cdn.vox-cdn.com\/uploads\/chorus_asset\/file\/23455645\/002_MythForce_Forest_Enviro_StartRoom_Concept.JPG\" alt=\"\u201cOriginally we had wanted the forest start room to feature an old windmill as the rally point for our team of heroes,\u201d Booker said.\"><\/noscript><br \/>\n            <\/a><br \/>\n            <span ><br \/>\n               \u201cOriginally we had wanted the forest start room to feature an old windmill as the rally point for our team of heroes,\u201d Booker said.<br \/>\n            <\/span><br \/>\n            <span ><br \/>\n              Image: Aimee Correia and Diego Velasquez\/Beamdog\/Aspyr Media<br \/>\n            <\/span>\n          <\/li>\n<li data-ui=\"thumb\" data-asset=\"23455646\" data-slug=\"here-is-our-revised-concept-for-the-forest-start-room-booker-explains-here-you-can-see-our-tree-forms-beginning-to-take-shape-along-with-our-bioluminescent-mushrooms\" data-index=\"16\">\n            <a rel=\"nofollow noopener\" target=\"_blank\" href=\"https:\/\/cdn.vox-cdn.com\/uploads\/chorus_asset\/file\/23455646\/003_MythForce_Forest_Enviro_StartRoom_Concept_Revised.png\" role=\"button\"><br \/>\n              <noscript><img decoding=\"async\" src=\"https:\/\/cdn.vox-cdn.com\/thumbor\/gloFMjXxBW4iIR794DQhctKlrPw=\/250x250\/cdn.vox-cdn.com\/uploads\/chorus_asset\/file\/23455646\/003_MythForce_Forest_Enviro_StartRoom_Concept_Revised.png\" alt=\"\u201cHere is our revised concept for the forest start room,\u201d Booker explains. \u201cHere you can see our tree forms beginning to take shape along with our bioluminescent mushrooms.\u201d\"><\/noscript><br \/>\n            <\/a><br \/>\n            <span ><br \/>\n               \u201cHere is our revised concept for the forest start room,\u201d Booker explains. \u201cHere you can see our tree forms beginning to take shape along with our bioluminescent mushrooms.\u201d<br \/>\n            <\/span><br \/>\n            <span ><br \/>\n              Image: Aimee Correia and Diego Velasquez\/Beamdog\/Aspyr Media<br \/>\n            <\/span>\n          <\/li>\n<li data-ui=\"thumb\" data-asset=\"23455647\" data-slug=\"here-we-have-a-concept-by-aimee-correia-another-of-our-fantastic-in-house-concept-artists-booker-said-with-this-image-we-wanted-to-set-the-tone-and-feeling-for-the-forest-adventure-and-biome\" data-index=\"17\">\n            <a rel=\"nofollow noopener\" target=\"_blank\" href=\"https:\/\/cdn.vox-cdn.com\/uploads\/chorus_asset\/file\/23455647\/004_MythForce_Forest_Enviro_WorldAndCastle_Concept.jpg\" role=\"button\"><br \/>\n              <noscript><img decoding=\"async\" src=\"https:\/\/cdn.vox-cdn.com\/thumbor\/fkahhE1vbHyT-IgghvIgAweg0EY=\/250x250\/cdn.vox-cdn.com\/uploads\/chorus_asset\/file\/23455647\/004_MythForce_Forest_Enviro_WorldAndCastle_Concept.jpg\" alt=\"\u201cHere we have a concept by Aimee Correia, another of our fantastic in-house concept artists.\u201d Booker said. \u201cWith this image we wanted to set the tone and feeling for the forest adventure and biome.\u201d\"><\/noscript><br \/>\n            <\/a><br \/>\n            <span ><br \/>\n               \u201cHere we have a concept by Aimee Correia, another of our fantastic in-house concept artists.\u201d Booker said. \u201cWith this image we wanted to set the tone and feeling for the forest adventure and biome.\u201d<br \/>\n            <\/span><br \/>\n            <span ><br \/>\n              Image: Aimee Correia and Diego Velasquez\/Beamdog\/Aspyr Media<br \/>\n            <\/span>\n          <\/li>\n<li data-ui=\"thumb\" data-asset=\"23455648\" data-slug=\"18\" data-index=\"18\">\n            <a rel=\"nofollow noopener\" target=\"_blank\" href=\"https:\/\/cdn.vox-cdn.com\/uploads\/chorus_asset\/file\/23455648\/005_MythForce_Forest_Enviro_Tree_explorations_V1.jpg\" role=\"button\"><br \/>\n              <noscript><img decoding=\"async\" src=\"https:\/\/cdn.vox-cdn.com\/thumbor\/d6Cei88pTbROJJ68w-oz2KEknXY=\/250x250\/cdn.vox-cdn.com\/uploads\/chorus_asset\/file\/23455648\/005_MythForce_Forest_Enviro_Tree_explorations_V1.jpg\" alt=\"\"><\/noscript><br \/>\n            <\/a><br \/>\n            <span ><\/p>\n<p>            <\/span><br \/>\n            <span ><br \/>\n              Image: Aimee Correia and Diego Velasquez\/Beamdog\/Aspyr Media<br \/>\n            <\/span>\n          <\/li>\n<li data-ui=\"thumb\" data-asset=\"23455649\" data-slug=\"19\" data-index=\"19\">\n            <a rel=\"nofollow noopener\" target=\"_blank\" href=\"https:\/\/cdn.vox-cdn.com\/uploads\/chorus_asset\/file\/23455649\/006_MythForce_Forest_Enviro_Tree_explorations_V2.png\" role=\"button\"><br \/>\n              <noscript><img decoding=\"async\" src=\"https:\/\/cdn.vox-cdn.com\/thumbor\/bgF5aeLb8VoCocjvG_-nKmyH258=\/250x250\/cdn.vox-cdn.com\/uploads\/chorus_asset\/file\/23455649\/006_MythForce_Forest_Enviro_Tree_explorations_V2.png\" alt=\"\"><\/noscript><br \/>\n            <\/a><br \/>\n            <span ><\/p>\n<p>            <\/span><br \/>\n            <span ><br \/>\n              Image: Aimee Correia and Diego Velasquez\/Beamdog\/Aspyr Media<br \/>\n            <\/span>\n          <\/li>\n<li data-ui=\"thumb\" data-asset=\"23455650\" data-slug=\"20\" data-index=\"20\">\n            <a rel=\"nofollow noopener\" target=\"_blank\" href=\"https:\/\/cdn.vox-cdn.com\/uploads\/chorus_asset\/file\/23455650\/007_MythForce_Forest_Enviro_Tree_explorations_V3.jpg\" role=\"button\"><br \/>\n              <noscript><img decoding=\"async\" src=\"https:\/\/cdn.vox-cdn.com\/thumbor\/1kjcSMdk6_BOJZlduvx-AJRffno=\/250x250\/cdn.vox-cdn.com\/uploads\/chorus_asset\/file\/23455650\/007_MythForce_Forest_Enviro_Tree_explorations_V3.jpg\" alt=\"\"><\/noscript><br \/>\n            <\/a><br \/>\n            <span ><\/p>\n<p>            <\/span><br \/>\n            <span ><br \/>\n              Image: Aimee Correia and Diego Velasquez\/Beamdog\/Aspyr Media<br \/>\n            <\/span>\n          <\/li>\n<li data-ui=\"thumb\" data-asset=\"23455651\" data-slug=\"21\" data-index=\"21\">\n            <a rel=\"nofollow noopener\" target=\"_blank\" href=\"https:\/\/cdn.vox-cdn.com\/uploads\/chorus_asset\/file\/23455651\/008_MythForce_Forest_Enviro_Tree_explorations_Final.png\" role=\"button\"><br \/>\n              <noscript><img decoding=\"async\" src=\"https:\/\/cdn.vox-cdn.com\/thumbor\/HrEDHHI9X4t6jVqSklzcTiXmvt4=\/250x250\/cdn.vox-cdn.com\/uploads\/chorus_asset\/file\/23455651\/008_MythForce_Forest_Enviro_Tree_explorations_Final.png\" alt=\"\"><\/noscript><br \/>\n            <\/a><br \/>\n            <span ><\/p>\n<p>            <\/span><br \/>\n            <span ><br \/>\n              Image: Aimee Correia and Diego Velasquez\/Beamdog\/Aspyr Media<br \/>\n            <\/span>\n          <\/li>\n<li data-ui=\"thumb\" data-asset=\"23455652\" data-slug=\"22\" data-index=\"22\">\n            <a rel=\"nofollow noopener\" target=\"_blank\" href=\"https:\/\/cdn.vox-cdn.com\/uploads\/chorus_asset\/file\/23455652\/009_MythForce_Forest_Enviro_RockandStone_explorations.jpg\" role=\"button\"><br \/>\n              <noscript><img decoding=\"async\" src=\"https:\/\/cdn.vox-cdn.com\/thumbor\/FSB-pizTDCSKf9LoxT_jTiBz488=\/250x250\/cdn.vox-cdn.com\/uploads\/chorus_asset\/file\/23455652\/009_MythForce_Forest_Enviro_RockandStone_explorations.jpg\" alt=\"\"><\/noscript><br \/>\n            <\/a><br \/>\n            <span ><\/p>\n<p>            <\/span><br \/>\n            <span ><br \/>\n              Image: Aimee Correia and Diego Velasquez\/Beamdog\/Aspyr Media<br \/>\n            <\/span>\n          <\/li>\n<li data-ui=\"thumb\" data-asset=\"23455653\" data-slug=\"23\" data-index=\"23\">\n            <a rel=\"nofollow noopener\" target=\"_blank\" href=\"https:\/\/cdn.vox-cdn.com\/uploads\/chorus_asset\/file\/23455653\/010_MythForce_Forest_Enviro_SporeTrap_explorations.jpg\" role=\"button\"><br \/>\n              <noscript><img decoding=\"async\" src=\"https:\/\/cdn.vox-cdn.com\/thumbor\/4RmJopNN2j9wAaDQpWJjCFvFqws=\/250x250\/cdn.vox-cdn.com\/uploads\/chorus_asset\/file\/23455653\/010_MythForce_Forest_Enviro_SporeTrap_explorations.jpg\" alt=\"\"><\/noscript><br \/>\n            <\/a><br \/>\n            <span ><\/p>\n<p>            <\/span><br \/>\n            <span ><br \/>\n              Image: Aimee Correia and Diego Velasquez\/Beamdog\/Aspyr Media<br \/>\n            <\/span>\n          <\/li>\n<li data-ui=\"thumb\" data-asset=\"23455654\" data-slug=\"24\" data-index=\"24\">\n            <a rel=\"nofollow noopener\" target=\"_blank\" href=\"https:\/\/cdn.vox-cdn.com\/uploads\/chorus_asset\/file\/23455654\/011_MythForce_Forest_Enviro_SkyDome_explorations.jpg\" role=\"button\"><br \/>\n              <noscript><img decoding=\"async\" src=\"https:\/\/cdn.vox-cdn.com\/thumbor\/UARL3mmcgHcnMrhhk4gpYvR43Q8=\/250x250\/cdn.vox-cdn.com\/uploads\/chorus_asset\/file\/23455654\/011_MythForce_Forest_Enviro_SkyDome_explorations.jpg\" alt=\"\"><\/noscript><br \/>\n            <\/a><br \/>\n            <span ><\/p>\n<p>            <\/span><br \/>\n            <span ><br \/>\n              Image: Aimee Correia and Diego Velasquez\/Beamdog\/Aspyr Media<br \/>\n            <\/span>\n          <\/li>\n<li data-ui=\"thumb\" data-asset=\"23455655\" data-slug=\"refined-concepts-for-our-forest-adventure-said-booker-we-really-wanted-to-capture-the-feeling-of-exploring-a-giant-ruined-castle-and-surrounding-area\" data-index=\"25\">\n            <a rel=\"nofollow noopener\" target=\"_blank\" href=\"https:\/\/cdn.vox-cdn.com\/uploads\/chorus_asset\/file\/23455655\/012_MythForce_Forest_Enviro_Room_Concept.png\" role=\"button\"><br \/>\n              <noscript><img decoding=\"async\" src=\"https:\/\/cdn.vox-cdn.com\/thumbor\/IXiF13psPe3gjgqSiOU0tFoXQQA=\/250x250\/cdn.vox-cdn.com\/uploads\/chorus_asset\/file\/23455655\/012_MythForce_Forest_Enviro_Room_Concept.png\" alt=\"\u201cRefined concepts for our forest adventure,\u201d said Booker. \u201cWe really wanted to capture the feeling of exploring a giant ruined castle and surrounding area.\u201d\"><\/noscript><br \/>\n            <\/a><br \/>\n            <span ><br \/>\n               \u201cRefined concepts for our forest adventure,\u201d said Booker. \u201cWe really wanted to capture the feeling of exploring a giant ruined castle and surrounding area.\u201d<br \/>\n            <\/span><br \/>\n            <span ><br \/>\n              Image: Aimee Correia and Diego Velasquez\/Beamdog\/Aspyr Media<br \/>\n            <\/span>\n          <\/li>\n<li data-ui=\"thumb\" data-asset=\"23455656\" data-slug=\"booker-concept-for-one-of-our-discoverable-treasure-rooms-and-exploring-the-use-of-stained-glass-windows-as-an-easter-egg-for-delivering-our-law-drops-and-world-building\" data-index=\"26\">\n            <a rel=\"nofollow noopener\" target=\"_blank\" href=\"https:\/\/cdn.vox-cdn.com\/uploads\/chorus_asset\/file\/23455656\/013_MythForce_Forest_Enviro_TresureRoom_Concept.jpg\" role=\"button\"><br \/>\n              <noscript><img decoding=\"async\" src=\"https:\/\/cdn.vox-cdn.com\/thumbor\/YM4W5EaXTeI7Irz-byqa0I2HOm8=\/250x250\/cdn.vox-cdn.com\/uploads\/chorus_asset\/file\/23455656\/013_MythForce_Forest_Enviro_TresureRoom_Concept.jpg\" alt=\"Booker: \u201cConcept for one of our discoverable treasure rooms and exploring the use of stained glass windows as an Easter egg for delivering our law drops and world-building.\u201d\"><\/noscript><br \/>\n            <\/a><br \/>\n            <span ><br \/>\n               Booker: \u201cConcept for one of our discoverable treasure rooms and exploring the use of stained glass windows as an Easter egg for delivering our law drops and world-building.\u201d<br \/>\n            <\/span><br \/>\n            <span ><br \/>\n              Image: Aimee Correia and Diego Velasquez\/Beamdog\/Aspyr Media<br \/>\n            <\/span>\n          <\/li>\n<li data-ui=\"thumb\" data-asset=\"23455657\" data-slug=\"this-is-in-engine-progress-for-our-forest-adventure-booker-said\" data-index=\"27\">\n            <a rel=\"nofollow noopener\" target=\"_blank\" href=\"https:\/\/cdn.vox-cdn.com\/uploads\/chorus_asset\/file\/23455657\/013_MythForce_Forest_Enviro_TresureRoom_Concept.png\" role=\"button\"><br \/>\n              <noscript><img decoding=\"async\" src=\"https:\/\/cdn.vox-cdn.com\/thumbor\/TXcA9Sx31aD1lIoi4JAJxmv-c-k=\/250x250\/cdn.vox-cdn.com\/uploads\/chorus_asset\/file\/23455657\/013_MythForce_Forest_Enviro_TresureRoom_Concept.png\" alt=\"\u201cThis is in-engine progress for our forest adventure,\u201d Booker said.\"><\/noscript><br \/>\n            <\/a><br \/>\n            <span ><br \/>\n               \u201cThis is in-engine progress for our forest adventure,\u201d Booker said.<br \/>\n            <\/span><br \/>\n            <span ><br \/>\n              Image: Aimee Correia and Diego Velasquez\/Beamdog\/Aspyr Media<br \/>\n            <\/span>\n          <\/li>\n<li data-ui=\"thumb\" data-asset=\"23455658\" data-slug=\"more-in-engine-progress-for-our-forest-adventure-treasure-room-booker-explained\" data-index=\"28\">\n            <a rel=\"nofollow noopener\" target=\"_blank\" href=\"https:\/\/cdn.vox-cdn.com\/uploads\/chorus_asset\/file\/23455658\/015_MythForce_Forest_Enviro_TresureRoom_InEngine.png\" role=\"button\"><br \/>\n              <noscript><img decoding=\"async\" src=\"https:\/\/cdn.vox-cdn.com\/thumbor\/pYdWF00g_apeV87Jy3LnpyCEsgc=\/250x250\/cdn.vox-cdn.com\/uploads\/chorus_asset\/file\/23455658\/015_MythForce_Forest_Enviro_TresureRoom_InEngine.png\" alt=\"\u201cMore in-engine progress for our forest adventure treasure room,\u201d Booker explained.\"><\/noscript><br \/>\n            <\/a><br \/>\n            <span ><br \/>\n               \u201cMore in-engine progress for our forest adventure treasure room,\u201d Booker explained.<br \/>\n            <\/span><br \/>\n            <span ><br \/>\n              Image: Aimee Correia and Diego Velasquez\/Beamdog\/Aspyr Media<br \/>\n            <\/span>\n          <\/li>\n<\/ul>\n<\/div>\n<p>      <button  data-ui=\"prev-page\" aria-label=\"Previous thumbnails\"><br \/>\n        <svg role=\"img\"><use xlink:href=\"#icon-left\"><\/use><\/svg><\/button><br \/>\n      <button  data-ui=\"next-page\" aria-label=\"Next thumbnails\"><br \/>\n        <svg role=\"img\"><use xlink:href=\"#icon-right\"><\/use><\/svg><\/button>\n    <\/div>\n<\/p><\/div>\n<\/section>\n<\/div>\n<p >Awesome, the word that gained currency with <a rel=\"nofollow noopener\" target=\"_blank\" href=\"https:\/\/www.orlandosentinel.com\/news\/os-xpm-1986-04-13-0210330098-story.html\">the valley girl slang<\/a> of the 1980s, is the aspirational ideal for everything in <em>MythForce<\/em>. It\u2019s an early access game, which means the developers are closely watching community reaction, particularly the streamers. Pettibone, Rideout, Oster, and Booker all seemed personally touched by the reactions their game has garnered so far. \u201cIt was one of our pillars of design: Never, never become a parody,\u201d Rideout said. \u201cThis is homage, not parody.\u201d<\/p>\n<p  >\u201cWe really wanted it to be a love letter to the \u201980s,\u201d Oster said. \u201cAnd to do that animation, and to not be a mocking, cynical thing. And I really feel we\u2019ve hit that, especially watching the streams and watching people, being in that happy, 13-year-old head space. I just love that.\u201d<\/p>\n<\/div>\n<\/div>\n<div class=\"source-image\">https:\/\/cdn.vox-cdn.com\/thumbor\/tovVaFoqi45Tu_M9OAUPX9lXkSE=\/653&#215;361:5089&#215;2684\/fit-in\/1200&#215;630\/cdn.vox-cdn.com\/uploads\/chorus_asset\/file\/23455631\/002_MythForce_Original_PitchDeck_Image.jpg<\/div>\n<div class=\"source-link\">https:\/\/www.polygon.com\/23065732\/mythforce-1980s-cartoon-video-game-concept-art-studio<\/div>\n","protected":false},"excerpt":{"rendered":"<p>Behind the scenes with MythForce, the video game that\u2019s an awesome \u201980s cartoon The lesson of MythForce, if Beamdog\u2019s zany roguelite has one, is that parody is easy; homage is hard. It\u2019s simple enough to snicker at the 12-frames-per-second animation of the 1980s, and the cynical narratives that the decade\u2019s syndicated cartoons spun to sell [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":5640,"comment_status":"","ping_status":"","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[2],"tags":[],"_links":{"self":[{"href":"https:\/\/pr.gagadget.com\/en\/wp-json\/wp\/v2\/posts\/5639"}],"collection":[{"href":"https:\/\/pr.gagadget.com\/en\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/pr.gagadget.com\/en\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/pr.gagadget.com\/en\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/pr.gagadget.com\/en\/wp-json\/wp\/v2\/comments?post=5639"}],"version-history":[{"count":0,"href":"https:\/\/pr.gagadget.com\/en\/wp-json\/wp\/v2\/posts\/5639\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/pr.gagadget.com\/en\/wp-json\/wp\/v2\/media\/5640"}],"wp:attachment":[{"href":"https:\/\/pr.gagadget.com\/en\/wp-json\/wp\/v2\/media?parent=5639"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/pr.gagadget.com\/en\/wp-json\/wp\/v2\/categories?post=5639"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/pr.gagadget.com\/en\/wp-json\/wp\/v2\/tags?post=5639"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}