{"id":1967,"date":"2022-04-20T20:30:31","date_gmt":"2022-04-20T18:30:31","guid":{"rendered":"https:\/\/pr.gagadget.com\/tiny-tinas-wonderlands-classes-basically-let-you-make-john-wick\/"},"modified":"2022-04-20T20:30:31","modified_gmt":"2022-04-20T18:30:31","slug":"tiny-tinas-wonderlands-classes-basically-let-you-make-john-wick","status":"publish","type":"post","link":"https:\/\/pr.gagadget.com\/en\/tiny-tinas-wonderlands-classes-basically-let-you-make-john-wick\/","title":{"rendered":"Tiny Tina&#8217;s Wonderlands&#8217; classes basically let you make John Wick"},"content":{"rendered":"<div class=\"source-title\">Tiny Tina&#8217;s Wonderlands&#8217; classes basically let you make John Wick<\/div>\n<div class=\"source-text\">\n<div>\n<p  >There&#8217;s a moment in any good action-RPG where things start to <em>click<\/em>. It&#8217;s when numbers, percentages and colored loot all come together to form a strategy. It is clear what you are expected to do and how you can fulfill those expectations. In <em>Tiny Tina&#8217;s Wonderlands<\/em>, I arrived at that moment when I realized I could role-play as John Wick. <\/p>\n<p >Gearbox Software has just released their newest game. It combines Borderlands&#8217; &#8220;guns meet Diablo&#8221; strategy with the flexibility and storytelling of a tabletop role playing game. It is an explosion of narrative right turns and explosions. There are also plenty of systemic nods to classic TTRPGs, two of which &#8212; dual classing and melee weapons &#8212; upended my longstanding Borderlands habits. <\/p>\n<p >As is the case with most action-RPGs, you begin <em>Wonderlands <\/em>by selecting a character class. The Spellshot is a spellcaster who focuses on magic curses and guns, and can end a firefight within seconds. The Graveborn, along with their demi-lich friend, sacrifice their health in order to use powerful dark magic attacks. Then there&#8217;s the Spore Warden, a long-range hunter class who can summon icy tornadoes while their bipedal mushroom friend poisons foes up close. <\/p>\n<div >\n<section  data-c data-cdata=\"{\" routing=\"\">\n<div >\n<p>\n      <button data-ui=\"grid\"><br \/>\n        <svg role=\"img\"><use xlink:href=\"#icon-grid\"><\/use><\/svg><span>Grid View<\/span><br \/>\n      <\/button>\n    <\/p>\n<div  data-ui=\"viewer\">\n<div  data-ui=\"next-image\">\n        <img decoding=\"async\" src=\"\" alt=\"\"><\/div>\n<p>      <button  data-ui=\"prev-image\" aria-label=\"Previous image\"><br \/>\n        <svg role=\"img\"><use xlink:href=\"#icon-left\"><\/use><\/svg><\/button><br \/>\n      <button  data-ui=\"next-image\" aria-label=\"Next image\"><br \/>\n        <svg role=\"img\"><use xlink:href=\"#icon-right\"><\/use><\/svg><\/button>\n    <\/div>\n<\/p><\/div>\n<\/section>\n<\/div>\n<p >Although I never planned it this way, I&#8217;ve built almost identical characters in every previous Borderlands game. I preferred long-range summoners who could keep their distance while calling friends in to help. These abilities were in perfect sync with my ability to maneuver firefights: I was able to summon a rocket-firing Turret to cover one side and hop between the points of cover on each other. <\/p>\n<p >I assumed <em>Wonderlands<\/em>&#8216; firefights would unfold just like those in its numbered predecessors, so I chose the Spore Warden for my first foray. I could keep my distance as usual, with a host of elemental attacks to tie up my enemies while I picked them off with sniper rifles, assault rifles, and rocket launchers. <\/p>\n<p > The thing is that <em>Wonderlands <\/em> doesn&#8217;t feel like any Borderlands game. Its early chapters are awash in melee-minded opponents, whose ranged companions hop between cover too frequently to be effectively flanked. My underpowered mushroom ally was unable to help me as I was constantly surrounded and overwhelmed by squads. What&#8217;s more, by Level 12, I hadn&#8217;t spent <em>any <\/em>of my skill points on melee upgrades. I went into Borderlands&#8217; signature &#8220;Fight For Your Life&#8221; mode in almost every encounter. <\/p>\n<p >Clearly, my old habits weren&#8217;t working! <\/p>\n<div >\n<figure ><span ><\/p>\n<p>    <span  data-original=\"https:\/\/cdn.vox-cdn.com\/uploads\/chorus_asset\/file\/23403806\/Skills_Tin_John_Wick.png\"><\/p>\n<picture  data-c data-cdata=\"{\" asset_><source srcset=\"https:\/\/cdn.vox-cdn.com\/thumbor\/0sVV5lsNMXamnXEPDzT-wosNPpM=\/0x0:3840x2160\/320x0\/filters:focal(0x0:3840x2160):format(webp):no_upscale()\/cdn.vox-cdn.com\/uploads\/chorus_asset\/file\/23403806\/Skills_Tin_John_Wick.png 320w, https:\/\/cdn.vox-cdn.com\/thumbor\/VMN2iiEETQXXJBUUqtR77o37AyQ=\/0x0:3840x2160\/520x0\/filters:focal(0x0:3840x2160):format(webp):no_upscale()\/cdn.vox-cdn.com\/uploads\/chorus_asset\/file\/23403806\/Skills_Tin_John_Wick.png 520w, https:\/\/cdn.vox-cdn.com\/thumbor\/rLeH5Wi0mcqXVXOCP_50PQSV-k4=\/0x0:3840x2160\/720x0\/filters:focal(0x0:3840x2160):format(webp):no_upscale()\/cdn.vox-cdn.com\/uploads\/chorus_asset\/file\/23403806\/Skills_Tin_John_Wick.png 720w, https:\/\/cdn.vox-cdn.com\/thumbor\/Q9CyC0qn69PINW-BXS0Yp3RR-pY=\/0x0:3840x2160\/920x0\/filters:focal(0x0:3840x2160):format(webp):no_upscale()\/cdn.vox-cdn.com\/uploads\/chorus_asset\/file\/23403806\/Skills_Tin_John_Wick.png 920w, https:\/\/cdn.vox-cdn.com\/thumbor\/Q95Vv8xJ2kyz4wBZPf1nl9d5P2k=\/0x0:3840x2160\/1120x0\/filters:focal(0x0:3840x2160):format(webp):no_upscale()\/cdn.vox-cdn.com\/uploads\/chorus_asset\/file\/23403806\/Skills_Tin_John_Wick.png 1120w, https:\/\/cdn.vox-cdn.com\/thumbor\/zMGdHmCHnt1EQMwMonYqNd6vbD0=\/0x0:3840x2160\/1320x0\/filters:focal(0x0:3840x2160):format(webp):no_upscale()\/cdn.vox-cdn.com\/uploads\/chorus_asset\/file\/23403806\/Skills_Tin_John_Wick.png 1320w, https:\/\/cdn.vox-cdn.com\/thumbor\/a1SR6qGpHlFs8Auz5FTzIKyuv1Q=\/0x0:3840x2160\/1520x0\/filters:focal(0x0:3840x2160):format(webp):no_upscale()\/cdn.vox-cdn.com\/uploads\/chorus_asset\/file\/23403806\/Skills_Tin_John_Wick.png 1520w, https:\/\/cdn.vox-cdn.com\/thumbor\/QJ3beUWRxSOQQbIfGxC62uxPAZo=\/0x0:3840x2160\/1720x0\/filters:focal(0x0:3840x2160):format(webp):no_upscale()\/cdn.vox-cdn.com\/uploads\/chorus_asset\/file\/23403806\/Skills_Tin_John_Wick.png 1720w, https:\/\/cdn.vox-cdn.com\/thumbor\/H-XDrHYTmyeE6u0pbrov3iXnLOQ=\/0x0:3840x2160\/1920x0\/filters:focal(0x0:3840x2160):format(webp):no_upscale()\/cdn.vox-cdn.com\/uploads\/chorus_asset\/file\/23403806\/Skills_Tin_John_Wick.png 1920w\" sizes=\"90vw\" type=\"image\/webp\"><img decoding=\"async\" srcset=\"https:\/\/cdn.vox-cdn.com\/thumbor\/ki38ZkukNQjeIKu-EFno4AH2aVY=\/0x0:3840x2160\/320x0\/filters:focal(0x0:3840x2160):no_upscale()\/cdn.vox-cdn.com\/uploads\/chorus_asset\/file\/23403806\/Skills_Tin_John_Wick.png 320w, https:\/\/cdn.vox-cdn.com\/thumbor\/7D6psJpcXnczmvv1atc3DwGDYgk=\/0x0:3840x2160\/520x0\/filters:focal(0x0:3840x2160):no_upscale()\/cdn.vox-cdn.com\/uploads\/chorus_asset\/file\/23403806\/Skills_Tin_John_Wick.png 520w, https:\/\/cdn.vox-cdn.com\/thumbor\/tGn56OZNTqZIjE16H1dagWIIfg0=\/0x0:3840x2160\/720x0\/filters:focal(0x0:3840x2160):no_upscale()\/cdn.vox-cdn.com\/uploads\/chorus_asset\/file\/23403806\/Skills_Tin_John_Wick.png 720w, https:\/\/cdn.vox-cdn.com\/thumbor\/9J-PuUB9oR6HQKHYf2wdWkgbjSk=\/0x0:3840x2160\/920x0\/filters:focal(0x0:3840x2160):no_upscale()\/cdn.vox-cdn.com\/uploads\/chorus_asset\/file\/23403806\/Skills_Tin_John_Wick.png 920w, https:\/\/cdn.vox-cdn.com\/thumbor\/NBlaj9kL5vGVsmvdaqsfItWtNvE=\/0x0:3840x2160\/1120x0\/filters:focal(0x0:3840x2160):no_upscale()\/cdn.vox-cdn.com\/uploads\/chorus_asset\/file\/23403806\/Skills_Tin_John_Wick.png 1120w, https:\/\/cdn.vox-cdn.com\/thumbor\/L5wUqHPFqnNuJb3q5_8eUQxe2gk=\/0x0:3840x2160\/1320x0\/filters:focal(0x0:3840x2160):no_upscale()\/cdn.vox-cdn.com\/uploads\/chorus_asset\/file\/23403806\/Skills_Tin_John_Wick.png 1320w, https:\/\/cdn.vox-cdn.com\/thumbor\/6QzoCoQm4CBetcPQbjGU389CmQk=\/0x0:3840x2160\/1520x0\/filters:focal(0x0:3840x2160):no_upscale()\/cdn.vox-cdn.com\/uploads\/chorus_asset\/file\/23403806\/Skills_Tin_John_Wick.png 1520w, https:\/\/cdn.vox-cdn.com\/thumbor\/NWhjw-HzS7wc3wxkg8lrFZpGARc=\/0x0:3840x2160\/1720x0\/filters:focal(0x0:3840x2160):no_upscale()\/cdn.vox-cdn.com\/uploads\/chorus_asset\/file\/23403806\/Skills_Tin_John_Wick.png 1720w, https:\/\/cdn.vox-cdn.com\/thumbor\/IHd229m3JrDilXHaQpSGxif1O30=\/0x0:3840x2160\/1920x0\/filters:focal(0x0:3840x2160):no_upscale()\/cdn.vox-cdn.com\/uploads\/chorus_asset\/file\/23403806\/Skills_Tin_John_Wick.png 1920w\" sizes=\"90vw\" alt=\"A \u201cClawstalker\u201d build in Tiny Tina\u2019s Wonderlands\" data-upload-width=\"3840\" src=\"https:\/\/cdn.vox-cdn.com\/thumbor\/Q5A8La40roITfUncIDZ6ePrlk3g=\/0x0:3840x2160\/1200x0\/filters:focal(0x0:3840x2160):no_upscale()\/cdn.vox-cdn.com\/uploads\/chorus_asset\/file\/23403806\/Skills_Tin_John_Wick.png\"><\/source><\/picture><\/span><\/p>\n<p>  <\/span><\/p>\n<p>    <span ><\/p>\n<p>        <cite>Image: Gearbox Software\/2K Games via Polygon<\/cite><\/p>\n<p>    <\/span><\/p>\n<\/figure>\n<\/div>\n<p >I restarted and respec\u2019d. This time, I ran counter to my old preferences: I chose the Stabbomancer, a rogue whose focus on melee attacks and critical-hit chance reminded me of Brick, Krieg, and Zer0 &#8212; characters whose close-quarters play styles had pushed me away in the past games. Regardless, playing the Stabbomancer would be my attempt to meet <em>Wonderlands <\/em>halfway. <\/p>\n<p > It was a total blast. I still am. The Stabbomancer&#8217;s ability to vanish into thin air before shooting enemies up-close does wonders for my survivability, and their bevy of critical-hit upgrades can make them into a one-shot machine. They&#8217;re also a perfect conduit for <em>Wonderlands<\/em>&#8216; renewed emphasis on melee combat. <em>Wonderlands <\/em> adds a melee weapon slot to replace the generic pistol-whip animations used in Borderlands. It means that I have the ability to equip myself with 4 guns <em> and <\/em> a mace or longsword or a khopesh. It&#8217;s the same excitement I get when I discover a Legendary shotgun, as it is whenever I am able to summon a poison-spewing Hydra and restore my health with every hit. <\/p>\n<p >By the time I got to choose my secondary class, I knew exactly what I wanted: The Clawbringer. They added magic to my close-quarters weapons; they gave me lightning with every swing of the sword. Their wyvern companion was able to harass my enemies while I went in for the kill. <\/p>\n<p >By Level 20, I was sprinting around firefights with the agility of a 49-year-old Keanu Reeves, shooting and punching and maiming whatever happened to be in front of me. I still use sniper rifles, grenade launchers, or whatever weapon the occasion calls for &#8212; <a rel=\"nofollow noopener\" target=\"_blank\" href=\"https:\/\/www.youtube.com\/watch?v=ZSbLUv7WSXE\">John Wick used a book, after all<\/a> &#8212; but I largely stick to pistols and submachine guns. Their mobility and handling make it easy to aim down sights at a moment&#8217;s notice, or fire off a few hip shots when an enemy surprises me from behind. The video above is me embracing my role as a fantastical John Wick in a mid-game shootout with a squad of skeletons. <\/p>\n<p >I&#8217;m always impressed when a developer can shake up a series in its supposed twilight years. <em>Hitman 3 <\/em>is my favorite in IO&#8217;s stealth\/comedy trilogy because of how often it throws level-design curveballs. <em>Metroid Dread <\/em> is remarkable in how it brings back the tension and fear of one our most beloved franchises. And I consider <em>Halo: Reach<\/em>, Bungie&#8217;s farewell to the iconic series, to also be the series&#8217; magnum opus. <\/p>\n<p  ><em>Tiny Tina\u2019s Wonderlands <\/em> may not completely reinvent the Borderlands wheel. It does, however, reinvigorate some aspects of the combat. It alters the foundational rhythm of the action-RPG franchise so well that I questioned &#8212; and ultimately eschewed &#8212; my 13-year-old habits. Now, I think I am the Baba Yag. <\/p>\n<\/div>\n<\/div>\n<div class=\"source-image\">https:\/\/cdn.vox-cdn.com\/thumbor\/jcLTTrzN0uley6f-MrMCw-zj0vI=\/198&#215;110:3620&#215;1902\/fit-in\/1200&#215;630\/cdn.vox-cdn.com\/uploads\/chorus_asset\/file\/23403768\/e81d4429_897c_4187_979e_49be685d790b.png<\/div>\n<div class=\"source-link\">https:\/\/www.polygon.com\/23033847\/tiny-tinas-wonderlands-classes-secondary-class-john-wick<\/div>\n","protected":false},"excerpt":{"rendered":"<p>Tiny Tina&#8217;s Wonderlands&#8217; classes basically let you make John Wick There&#8217;s a moment in any good action-RPG where things start to click. It&#8217;s when numbers, percentages and colored loot all come together to form a strategy. It is clear what you are expected to do and how you can fulfill those expectations. In Tiny Tina&#8217;s [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":1968,"comment_status":"","ping_status":"","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[2],"tags":[],"_links":{"self":[{"href":"https:\/\/pr.gagadget.com\/en\/wp-json\/wp\/v2\/posts\/1967"}],"collection":[{"href":"https:\/\/pr.gagadget.com\/en\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/pr.gagadget.com\/en\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/pr.gagadget.com\/en\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/pr.gagadget.com\/en\/wp-json\/wp\/v2\/comments?post=1967"}],"version-history":[{"count":0,"href":"https:\/\/pr.gagadget.com\/en\/wp-json\/wp\/v2\/posts\/1967\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/pr.gagadget.com\/en\/wp-json\/wp\/v2\/media\/1968"}],"wp:attachment":[{"href":"https:\/\/pr.gagadget.com\/en\/wp-json\/wp\/v2\/media?parent=1967"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/pr.gagadget.com\/en\/wp-json\/wp\/v2\/categories?post=1967"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/pr.gagadget.com\/en\/wp-json\/wp\/v2\/tags?post=1967"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}