Our Xiaomi Redmi Note 11 Pro+ 5G video review is now out

Our Xiaomi Redmi Note 11 Pro+ 5G video review is now out

The Redmi Note 11 Pro+ 5G came out in China first, then it reached India as the Xiaomi 11i HyperCharge and went back to the Note 11 Pro+ 5G name for the global launch last week. So, keep that in mind, this isn’t the Redmi Note 11 Pro+ 5G that is sold in India (oh, Xiaomi…).


Xiaomi Redmi Note 11 Pro+ 5G
Xiaomi Redmi Note 11 Pro+ 5G

Xiaomi Redmi Note 11 Pro+ 5G

Now that we have that straight, here’s our video review of the phone, which complements the written review. The sizable camera bump on the back is home to the 108MP camera, a 120Hz 6. 67″ AMOLED display spans the front, while stereo speakers (tuned by JBL) adorn the sides, along with a 3. 5 mm headphone jack and an IR blaster. And all of them performed very well, but none of those are the most impressive feature on the phone

That honor goes to the 120W charger, watching it do its job is a sight to behold. The Boost mode finishes a full charge in 16 minutes. Disabling it goes easier on the battery, but is still wicked fast and gets to 100% in 22 minutes. You can see it in action in the video below:

PS. we also have a review of the Redmi Note 11 Pro+ 5G for India (including a video review) if that was the one you were looking for.

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Pikmin Bloom impressions after six months

Pikmin Bloom impressions after six months

I love Pikmin Bloom ., even though it is not entirely natural. My routine hasn’t changed in six months, even though it’s almost six months ago that Niantic’s companion app for walking launched. Each day I attempt to walk at least 30 minutes. The truth is, I fail to do so often. I sometimes earn far too many steps by driving with my phone in my pocket. I occasionally go out of town, and have to wait weeks for items I discover there to find their way back to me. But every day, multiple times a day, I check in. I feel like I’m accomplishing something.

I’m not. I’m making numbers go up. It’s a strange feeling. I don’t like the way it makes me feel.

There isn’t a lot to play here on a mechanical level. There are tasks that you have to accomplish, some of which require a bit more strategy. And there are ways to optimize your squad. It’s all about walking. Walking to plant seeds, walking to help them grow and then walking to get the food you need to feed them. In a typical game, this would lead to something. There are many different kinds of gameplay and stories that can be explored by growing more Pikmin. You can plant plants and battle mushrooms here, although it’s not difficult to do either. To build your team, you basically need to continue building it.

The Pikmin Bloom interface shows a player waiting to feed their Pikmin fruit

Image: Niantic/Nintendo

A big part of this, I think, is that Niantic has to make money. The more you can think about numbers, the more you will spend money to move those numbers faster. This is strange in a game that revolves around walking. However, it’s done with responsibility — you can’t keep key features from the game if you don’t pay. I haven’t spent (or felt like spending) one dollar.

Sans the usual challenges that I seek in games, I think that Pikmin ‘s appeal boils down to something pretty dull on paper: It’s satisfying when new technology works well.

Games on real-world maps may not be new, but it’s always fascinating to see yourself in both worlds simultaneously. Niantic’s technology has improved so that everything works seamlessly. In this case, you essentially play the role of a post office supervisor, and it remains fun sending Pikmin out and seeing them return, over and over. The app’s vibration feature is a great example of how the game can improve.

I also enjoy the passive collaboration. Unlike Pokemon Go and Ingress, Pikmin Bloom doesn’t feature competitive elements. I recall the developers of Journey talking at one point about removing features that would allow players to negatively impact each other online, and it feels like Niantic took a similar approach here. You can plant flowers alongside other players, and team up with other players to fight mushrooms faster, but the design limits you from doing anything that would ruin someone else’s experience.

It reminds me of Noby Noby Boy or Curiosity: What’s Inside the Cube? , in that you’re all working together towards a shared goal, though I suppose in the latter case that all kind of fell apart (and arguably wasn’t “shared” to begin with).

I wish that all the time I spend on this site was directing to something concrete. There are more than just things to buy. An end game. Yet, as I keep reminding myself, doing so would clash with the idea that this is a companion app for exercise as much, if not more, than it is a game. And perhaps more importantly, it would also, sadly, mean I’d have to stop playing.

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World of Warcraft finally wrapped up Sylvanas’ story — and it still doesn’t work

World of Warcraft finally wrapped up Sylvanas’ story — and it still doesn’t work

It’s over. The years-long, twisting, turning story of Sylvanas Windrunner that has dominated World of Warcraft‘s narrative has come to an end. The storyline, which began in 2018, is full of the most controversial decisions in Warcraft’s history — all centered around one of the franchise’s most popular characters.

Sylvanas Windrunner has become a kind of narrative black hole. Many of the good aspects of Battle for Azeroth and Shadowlands have been overshadowed by her increasingly convoluted and incoherent story. Up until the tale’s conclusion, Blizzard has told fans to “wait and see.” Now, with the release of the Sylvanas novel on March 29 and World of Warcraft‘s Patch 9. 2, Eternity’s End, we know the whole story start to finish – kind of – and we can finally do a post-mortem on how Sylvanas and her accumulated plans have pulled the Warcraft franchise so far off the beaten path.

How did things get so dang bad?

In 2018, with the launch of the Battle for Azeroth expansion, Horde Warchief Sylvanas Windrunner did something that has forever changed the Warcraft franchise: she committed genocide by burning down the Night Elf capital of Teldrassil, which is full of civilians that the Alliance cannot evacuate.

The game’s narrative said that she did it because of the war between the Alliance and Horde; she was attempting to defend her people with a pre-emptive strike. Sylvanas began the war by engaging in a series of horrifically evil war crimes. This was something that many Horde players hated. Why were they made complicit in the murder of civilians and torching their homes?

We wouldn’t find out for a while; in 2019, the Horde descended into Civil War and Sylvanas bounced. We got the most convincing explanation from players of Horde, who stayed loyal to her. She explained that she had a larger plan and nothing lasts .”

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But then we got an explanation, kind of. Sylvanas was actually starting the war because, for some reason, everyone who dies is having their soul funneled to the worst possible hell in order to fuel the Jailer. Why? Who is the Jailer? Why does he need all of these souls? What theological issues such as fragmented souls and double death or automated Maw delivery are?

It took until 2020, after the Shadowlands launch and a campaign update, to get a big picture explanation. And in 2022, with the release of the Sylvanas novel, we’re finally getting all the small questions answered, too. The drip feed of content is suboptimal for any story, but especially for one that feels so flawed; players sat for months with serious questions about the fundamental integrity of the setting and the characters in it.

So who even is Sylvanas at this point, and why are players so devastated at what they perceive as an assassination of her character?

Back to the beginning

Sylvanas first appeared in Warcraft 3, which was released in 2002. This is an amazing legacy character. She’s been around for over two decades. She is a high elf ranger protecting the kingdom of Quel’Thalas, when the death knight and fallen prince Arthas comes to knock on the kingdom’s doors with an army of undead. Sylvanas fights valiantly to save her people. But Arthas comes knocking with an army of undead and the death knight Arthas. He kills Sylvanas, raises her up as a banshee and uses her as his weapon against the high-elves. This is a very sympathetic beginning for the character. Fans instantly connect with her after she’s made a banshee, as well as a slave.

It’s an unimaginable trauma that Sylvanas endures. Her body is reclaimed by her, she haunts it and makes her kingdom from the undead Forsaken (rotting survivors of Arthas’ wars). The Forsaken are hated and feared, but they are also free. Whether they use that freedom for good, like aiding their newfound allies in the Horde, or evil, like creating a plague that destroys the living and Arthas’s undead armies alike – is up to them.

That was the status quo up until 2008’s World of Warcraft expansion Wrath of the Lich King, where Arthas served as the main antagonist. Sylvanas is not allowed to attack Arthas directly. Instead, Horde and Alliance join forces at the middle of expansion for an assault against the Lich King’s Wrathgate. A sect of Forsaken betrays everyone and bombs the entire battle with blight, nearly killing Arthas – but decimating the friendly troops as well. Sylvanas seizes her capital, exterminates the traitors and serves as a support for the remainder of the war.

These are the facts that Sylvanas agree on. The rest is unclear, either because of fan disagreements or because of continual retcons from Blizzard. Making matters significantly more complicated is that Sylvanas’ writer post-Wrath of the Lich King was Alex Afrasiabi, a developer who was alleged to have been “engage[d] in blatant sexual harassment with little to no repercussions,” according to a statement given to Kotaku. Afrasiabi was fired in the summer of 2020.

Then, things get even messier

Sylvanas has many admirers as a hero and an empowering leader. She survived a genocide against her own people. Arthas’ murder of her, and his imprisonment of her body and spirit alike, reads for some as a rape metaphor. Yet, she unites a group of traumatized individuals under one banner to make them stronger.

The short story Edge of Night by Dave Kosak, published in 2011, explores Sylvanas’ emotions after Arthas is dead. It also starts her new character arc; now that the Lich King is dead, she needs a new primary motivator.

At first she didn’t care about the fate of the world, or any individual in it. She has her vengeance; she’s achieved her goal. She can now rest. And so, Sylvanas goes to Icecrown Citadel and commits suicide. After she succeeds initially, Sylvanas is brought back to a terrifying realm of eternal torment by the ghostly Val’kyr. These winged maidens transport souls and bring the dead into the afterlife. She starts her new lease on unlife with two motivating goals: one, stay alive at all costs and avoid the super hell where her soul ended up. Protect the Forsaken.

This post-Arthas Sylvanas, a morally dubious character who does bad things for a “good” reason like the defense of her people, continued on until 2018. This was the character fans understood throughout Cataclysm, Mists of Pandaria, Warlords of Draenor, and Legion.

At the start of Legion, Sylvanas is made Warchief after the sudden death of her predecessor. She goes from a shadowy manipulator to a front-facing leader, which doesn’t truly pay off until the end of the events of Legion. The next expansion, Battle for Azeroth, spun that character on its head and took us through a merry four-year dance through the current story.

Things quickly went off the tracks. Sylvanas started a war against the Alliance, committed genocide against the Night Elves, had her troops burn down Kul Tiran settlements and murder the inhabitants, imprisoned her political enemies and had them tortured, inspired a civil war, declared the Horde to be “nothing” to her, and then peaced out to the lands of death to complete her real plan. She then proceeded to kidnap the High King of the Alliance and mind-control him to be the Jailer’s slave. (Why this new allegiance to the Jailer? Again, the story took months between cutscenes to really explain.) She became a direct parallel to Arthas in every sense; the story even acknowledges this later on.

Sylvanas eventually realizes that she cannot trust the Jailer. This was obvious to all, even though he only said a few lines like “Death is for the souls of your world” and “You can’t stop Death!”

Sylvanas eventually betrays him, and he restores a fragment of her soul that was torn out when Frostmourne killed her – her soul being fractured at all was news to fans, let alone it being so integral to her story. After we stopped the Jailer, Sylvanas was faced with the punishment of having to roam the Maw, a realm of eternal torment, saving the souls she committed to its depths. It’s not the worst ending possible, but the path leading up to it was so rocky that it stains the entire character.

Where the final novel leaves us

Sylvanas by Christie Golden, published March 2022, does its best to create a coherent story out of this mess. There are times where it’s genuinely quite enjoyable to read. It feels more like a narrative told to its own ends than a coherent story.

The book starts back when Sylvanas was just a child, and it follows her growth into the Ranger-General of Quel’Thalas. It details her death, the torment she faced at the hands of Arthas, and the long journey she took on the road for revenge. This book provides a good overview of Sylvanas’ thoughts and relationships, as well as the context in which they occur. There are some great scenes, but the entire book shares the same flaw — it’s forced to retroactively change how people viewed Sylvanas and her actions. Her entire life story is now repurposed to explain why she did a whole lot of war crimes and genocide.

When the Jailer shows up in Sylvanas, he speaks more on one page than he has in his entire time onscreen in the game. We learn that he met Sylvanas back during the events of Edge of Night — it just never came up in the short story, at the time, or at any point in the decade since. His Val’kyr and the Jailer show Sylvanas many afterlives. They create a story that shows how death can be cruel and unfair and divides families. In Shadowlands, we occasionally meet people in life who reunite after death; the Jailer is portrayed as a crafty liar for only showing Sylvanas the afterlives that confirm her worst fears.

We also learn that Sylvanas’ brother, who had been a footnote in the lore, was actually crucial to her character and her current motivations.

During the launch of Shadowlands, Sylvanas kidnapped the High King of the Alliance, Anduin Wrynn, and her sympathy for him is the eventual key that leads her to betray the Jailer. Is it because she and Anduin somehow share a special bond? It’s a kind of — actually, Sylvanas is able to see Anduin, her brother who she did not save from death and war. This bond doesn’t feel justified or earned and it reads more like the deus ex machinea writers required to make the story work. The novel brought her brother forward as its explanation for why she did all of this.

Sylvanas is the attempt to create a compromise out of the trainwreck of her storyline, and while it somewhat succeeds at points, it never should have been necessary. Her story has spiraled out of control over the last four years, and the convoluted tale has nearly brought the entire narrative down with it. The next expansions in the Warcraft franchise will need to reckon with this damage if there’s any chance of ever undoing it.

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Kingdom Hearts 4 announced, watch the first trailer for Sora’s new arc

Kingdom Hearts 4 announced, watch the first trailer for Sora’s new arc

The next mainline Kingdom Hearts game, Kingdom Hearts 4, is now in development, Square Enix announced Sunday during a 20th anniversary livestream for the franchise. A new trailer for Kingdom Hearts 4 confirms the return of Sora, Donald, and Goofy for a brand-new adventure, and what Square Enix calls “an epic new storyline” named the Lost Master Arc.

Kingdom Hearts 4‘s first trailer introduces the Quadratum, which, while looking a lot like Tokyo, is described by Square Enix as an “expansive city set in a gorgeous, realistic world unlike anything ever seen before in the Kingdom Hearts series.” The trailer also introduces Kingdom Hearts fans to Strelitzia, a new character.

Square Enix did not announce a release date or platforms for Kingdom Hearts 4.

First screenshots of the new Kingdom Hearts are in the gallery below.


Square Enix announced another game, Kingdom Hearts missing link , which is in development and available for Android as well as iOS. The mobile game features adventures set in the world of Scala ad Caelum from Kingdom Hearts 3 and battles against the Heartless. Kingdom Hearts Missing Link will feature a new, original story, Square Enix says, but will almost assuredly tie into the story of Kingdom Hearts 4. Kingdom Hearts Missing Link does not have a release date, but a closed beta test for the game is scheduled for 2022.

Kingdom Hearts 3 was released in 2019 for PlayStation 4 and Xbox One, and later came to Windows PC in 2021 and Nintendo Switch earlier this year. The third main game in the franchise attempted to tie up years of complex storylines from multiple spinoffs and side stories, featuring protagonists Sora, Riku, and Kairi, and the dozens of Disney characters they’ve fought against and alongside over the past two decades.

In Square Enix’s announcement for Kingdom Hearts 4, series brand manager Ichiro Hazama said, “We’d like to thank the fans for all of their support over the years, and we can’t wait for them to experience all that’s to come for Sora.”

” “This glimpse into Sora’s next adventure is just the beginning — we can’t wait to show more when it comes to,” said Nana Gadd (director at Walt Disney Games). This glimpse at Sora’s next adventure is only the beginning .”

We can’t wait to share more.

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Huawei MatePad Paper in for review

Huawei MatePad Paper in for review

Huawei presented the MatePad Paper during MWC 2022,, making it one of our most unusual tablets yet. It features an eink display and was unorthodox. Now that unusual device is finally in our office and we are about to start its review. Here are some initial impressions.

Huawei MatePad Paper in for review

The MatePad Paper ships with a folio cover, and Huawei provided an M Pencil in the retail package as well. They all snap together neatly, thanks to the magic of magnets.

The e-ink display is rather big – 10. 3″ in diagonal. It has an unusual off-center positioning, with a thicker bezel on the left side enabling easier holding. It feels very light, making it ideal for long reading sessions.

Huawei MatePad Paper in for review

The software is HarmonyOS 2.0, and it is unlike any other tablet or e-reader we’ve seen. The home screen looks rudimentary, but you do have AppGallery, so we will be testing just how the tablet handles Android apps.

Technically, any app can run on the Kirin 820-powered MatePad Paper, but we have to check if the experience is worth it.

Huawei MatePad Paper in for review

We are also interested in how helpful the M Pencil is on screens with such low response times.

We are already working on a review so keep checking back for any questions!

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Thermostat-embedded clothes can regulate their temperature to make you feel warm in the winters

Thermostat-embedded clothes can regulate their temperature to make you feel warm in the winters

We have advanced heating systems for our cars and homes, but now they are available in our clothing. Meet the Quanta Vici, a collection of smart winter-wear that actually heats up to the exact temperature you choose!

Quanta Vici has expanded its smart heated clothing collection to include jackets and vests that are made with the smart-fabric. Smart fabric is thin, breathable, and can be heated up to your preferred temperature. This will keep you warm even in snowy conditions. To top it all off, Quanta Vici’s collection now also comes in vegan leather and recycled, vegan-friendly materials, making the apparel line both smart and 100% cruelty-free.

Designer Adrien Beyk, Quanta Vici

Click Here to Buy Now: $189 $410 (54% off). Hurry, only 2/32 left!

Warm winter clothes are merely designed to capture and trap body heat… not generate heat. Quanta Vici’s smart thermal-wear, on the other hand, has the ability to warm you up to a toasty 130degF, with an app that lets you adjust the temperature to your liking. Quanta Vici allows you to adjust your car or home’s temperature from within the comfort of your clothing. With a range spanning touchscreen-friendly gloves, a full-body jacket, and a sleeveless jacket/vest, Quanta Vici’s smart thermal clothes are app-controlled and give you the ability to not just regulate the temperature but also select specific zones to heat up. These clothes are equipped with removable battery packs, which have a life span of more than two days and can be charged via USB-C .

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This unique smart heating feature sets the Quanta Vici apart from regular winter-wear. While the traditional way of ‘warming up’ was to just wear more layers, Quanta Vici’s clothes let you just select a temperature of your choice from an app, and the clothes do the rest. The gloves, made of vegan leather and featuring touchscreen-friendly tips are equipped with a small, removable battery. This allows for smart-clothes to be powered from the wrist. The company’s now even added jackets to the mix, in both sleeved and sleeveless options.

The sleeveless Smart Vest comes in masculine and feminine styles with an abundance of pockets, is designed to be entirely weather and waterproof, has a gold-insulated inner lining, and gives you the choice of heating the front and/or the back of your torso. Full-sleeve jackets are available in both masculine and female styles. The outer material is made from recycled polyester. The jacket features 6 hidden travel-ready pockets, and has the same heat-zone selection ability as its sleeveless counterpart. The jackets, which can both be worn sleeveless or sleeveless, are made of recycled polyester and can be washed after removing the battery pack.

Quanta Vici’s latest range has a distinctive quality: it incorporates sustainability in smart fashion. Both jackets and gloves now have vegan-friendly outer material that looks and feels luxurious. Then, the inner PrimaLoft fiber layer is made of post-consumer recycled polypropylene plastic. This allows heat to naturally trapped. The material used in Quanta Vici’s zippers are recycled too, and the garments are all designed in a way that makes them easy to upcycle after their life is over.

Quanta Vici’s latest line, which is exclusively limited to Kickstarter for now, starts off at $149 with a base range, which features the app-based heating capabilities, but also includes a ‘smart’ range starting at $179, which includes a built-in thermostat that regulates the heating to maintain the temperature you set on the app. The smart-apparel lets you choose between 4 sizes and ships with a 1-year guarantee.

Click Here to Buy Now: $189 $410 (54% off). Hurry, only 2/32 left!

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Weekly poll results: Redmi Note 11 Pro+ 5G is poised for success, its siblings headed for oblivion

Weekly poll results: Redmi Note 11 Pro+ 5G is poised for success, its siblings headed for oblivion

Xiaomi did the right thing by expanding the availability of the Redmi Note 11 Pro+ 5G. The phone was previously available in China and in India (under the name Xiaomi 11i HyperCharge 5G), now the phone is reaching for a wider audience.

It will be a big hit, according to the results of last week’s survey. Nearly two-thirds of votes were for it, with most positive votes. We’ll just say the Redmis’ other Redmis did not fare nearly as well.

Xiaomi includes the powerful 120W charger in the retail package, the phone has a microSD slot and a 3. 5 mm headphone jack. This is a popular choice among phones without such features. The 120 Hz 6. 67″ Super AMOLED display also helps, as does the 108 MP main camera. Not everyone in the comments was a fan of the Dimensity 920 chipset, but it doesn’t seem like a deal-breaker either.

At a staring price of $370, the Redmi Note 11 Pro+ 5G is competitively priced and is a one to keep an eye on if you’re in the market for a mid-ranger.


Redmi Note 11 Pro+ 5G
Redmi Note 11S 5G
Redmi 10 5G

Redmi Note 11 Pro+ 5G * Redmi Note 11S 5G * Redmi 10 5G

The Redmi Note 11S 5G misses the mark. The 4G version was highly unpopular in an earlier poll and gaining 5G didn’t help fix that. A lesser display (60 Hz 6. 6″ IPS LCD vs. 90 Hz 6. 43″ AMOLED) and camera (50 MP vs. 108 MP) make this one to skip.

The Note 11S 5G is a rebranded Poco M4 Pro 5G and when we asked about that one, our readers made it clear that the price will make or break the phone. $250 is too much, apparently, so Xiaomi needs to go back to the drawing board.

Finally, the Redmi 10 5G found itself at the bottom of the poll. This $200 phone might find some success among undiscerning buyers who just want a 5G phone on the cheap. With a bit of research you can find the phone that makes your life easier.

Weekly poll results: Redmi Note 11 Pro+ 5G is poised for success, its siblings headed for oblivion

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Before The Witcher 4, here’s what happened at the end of The Witcher 3

Before The Witcher 4, here’s what happened at the end of The Witcher 3

People have started to calm down about the prospect of a new Witcher game finally being in development, although spirited theory-crafters are still firing on all cylinders. Is it possible to see the White Wolf returning, or are he busy crushing grapes in Witcher France? What about Ciri? Anybody with an interest at all in CD Projekt Red’s Blockbuster Series will be aware of how passionate fans were about Ciri getting her wolfy witcher boot.

The issue with a lot of these theories is twofold. On one hand, it’s hard to buy into speculation when you can’t even remember the vast majority of what happened at the end of The Witcher 3 — it’s been seven years for some people. Some theories that we have seen don’t seem to make sense. When you include some of the more minor scenarios, there are a whopping 36 different endings for The Witcher 3 that all combine to define highly specific world states. Yes, really. Thirty-six!

Obviously, a lot of people are probably way too busy to boot up The Witcher 3 for the 500th time, especially given that Elden Ring simply refuses to end. If you’re included in that bracket, we’ve put together a breezy breakdown of every major event that happened at the end of The Witcher 3 and both of its expansions. We start with Hearts of Stone ,. This a) must be completed before the end of base game and b) is not really that important in the overall scheme of things. Next, we will move onto the main story before wrapping up the tale with the view of the world at the conclusion to Geralt’s Toussaintian journeys.

The Witcher 3 Hearts of Stone ending

Geralt dances with Shani in a screenshot from The Witcher 3: Hearts of Stone

Image: CD Projekt Red

While Hearts of Stone is an exceptional expansion featuring one of modern video games’ greatest villains, its endings are fairly unspectacular when considered next to their main-game counterparts. It basically boils down to one of two scenarios: you save Olgierd von Everec from Gaunter O’Dimm, or you allow the former’s soul to be claimed by the latter.

The way this plays out depends on your actions during a quest called “Whatsoever a Man Soweth.” To save Olgierd, you need to reconvene with Shani — a character fans of the first Witcher game will already be familiar with — and learn the whereabouts of Professor Premethine Shakeslock. You are told by the professor that O’Dimm can only be defeated if you offer your soul to him as collateral. At this point, you will need to solve several riddles in order to defeat the Man of Mirrors.

Alternatively, you can choose to let Olgierd die. O’Dimm will reward you in kind, offering you a choice between: the ability to become as swift as the wind; a horn that will never allow you to go hungry; a bottomless bottle of vodka (nice); 5,000 Benjamins; or advice on Ciri, which is actually extremely useful if you haven’t completed the main story and want to get the best ending.

The Witcher 3 main story ending

As mentioned above, there are quite a lot of ways The Witcher 3 can end, although the main three scenarios pertain to whether Ciri becomes a witcher, Ciri becomes the Empress, or Ciri dies. O’Dimm’s advice from Hearts of Stone directly relates to the situations that determine which of these endings you get — while most people would argue that saving Olgierd is the correct choice, the Man of Glass certainly doesn’t cheap out when it comes to remunerating you for your betrayal.

Basically, there are five decisions in The Witcher 3 that impact Ciri’s eventual fate: a snowball fight, a visit to Skjall’s grave, a stop-off at the Lodge of Sorceresses, a meeting with Emhyr var Emreis, and some much-needed vengeance against Imlerith, the Wild Hunt commander who killed Vesemir. Three correct decisions can make Ciri the Empress. Five will give her the ability to be a witcher. To make Ciri meet Emhyr, it is important to ensure not .

The rest of the ending scenarios in The Witcher 3 aren’t quite as important, but they’re still worth considering when discussing the possibilities for a future game. For example, Geralt can either continue witchering his way through the Northern Realms if he romances neither Yen or Triss (or chooses to romance both of them to hilarious results). He can also venture to Kovir or another unnamed area with Yen, along with Triss (implied as Toussaint following the events in Blood and Wine ).).

Yennefer casts a spell in front of Geralt in artwork from The Witcher 3

Image: CD Projekt Red

Other ending conditions include who rules the North at the end of the game, which can be either Emhyr, Radovid, or Sigisimund Dijkstra. The latter two can also die, as can Blue Stripes commander Vernon Roche.

In Skellige there are three options for who will take the throne. Cerys is objectively the best choice here given that her election results in fewer deaths and a thriving Skellige, but it’s really up to you.

Then you have arguably the most famous story from The Witcher 3 with the Bloody Baron, who can either die after seeing his wife being transformed into a water hag, or save Anna Strenger and take her to a healer in the Blue Mountains. This is influenced in turn by the fate of the Whispering Hillock, a mysterious spirit who Geralt can either set free or kill.

The Ciri and Geralt endings are the most important ones though — especially if you’re one of the many people who wants a Ciri-led Witcher 4.

The Witcher 3 Blood and Wine ending

Being the final expansion of The Witcher 3, Blood and Wine is widely regarded as Geralt of Rivia’s stunning swan song. This sprawling DLC is filled with mystery and intrigue. It can be solved in any of three ways.

Before we go into the endings, it is important to note that these are supposed to be played following the conclusion of the base game. Anybody who’s played Blood and Wine in its entirety will be well acquainted with the tear-jerking finale. This is clearly Geralt’s retirement proof.

In the first ending Anna Henrietta, the Duchy de Toussaint and Syanna, both survived. This ending can be achieved by obtaining a magic ribbon in a fairy-tale universe and killing the Dettlaff, a higher vampire.

While this is generally regarded as the “happy ending,” Regis — Geralt’s friend who dies in the books but is brought back by Dettlaff in The Witcher 3 — is forced out of Toussaint for killing one of his own. This is because although Geralt is the one to best Dettlaff in combat, higher vampires can only be killed by higher vampires. Regis is now forced to pay the blood penalty for the same loophole which allowed Regis to be saved by his friend. Remember — anything in The Witcher that seems lighthearted is usually only attained via unseen woe. (Anyone with an inkling for doing some extra digging can find a note Regis writes called “My Last Thought Before I Succumb To Sleep,” which reads, “I have a feeling that my friend Dettlaff will die. I am sad.” Heartbreaking. )

Dettlaff van der Eretein in half-breed form from The Witcher 3: Blood and Wine

Image: CD Projekt Red

The second ending sees Anna survive, although Syanna is killed by Dettlaff. You have the option to either fight Detlaff as in the first ending or let him escape. Regardless of which decision you opt for, Anna Henrietta will throw you in jail for failing to save her sister, at which point Dandelion miraculously comes to the rescue. This ending has one thing in common. Regis can stay with Toussaint, and he is not required to follow Dettlaff. This is why some consider this the best ending, although Syanna and Anna are still alive.

In the final ending, basically everyone dies. Syanna murders Anna and is then immediately killed by Damien, who shoots her with a crossbow. Geralt defeats Dettlaff, and Regis will be pursued by the vampires that he used to call his friends. This, you can probably surmise, is Blood and Wine’s worst ending, although many fans have argued that its proximity to Shakespearean tragedy makes it the most narratively fascinating one.

Regardless of which ending you get, Geralt retires to a vineyard in Toussaint and decides to spend the rest of his days sipping crisp whites, sweet roses, and the kind of reds that make you want to rock and roll all night. Yen (the correct choice) or Triss (how dare you?) will visit depending on which one you romanced. If neither of you select, Ciri will come to you. If Ciri passes away, Dandelion will visit you as your guest of honour. He is clearly there to steal your wine.

At Blood and Wine ,, you will be privy of one of the most memorable scenes in all of The Witcher 3. It’s not something we’ll spoil, as it’s an amazing scene.

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Photo essay: Warhammer’s biggest painting competition in three years

Photo essay: Warhammer’s biggest painting competition in three years

In late March, fans from around the world came together in northern Illinois for the 2022 Golden Demon, the world’s biggest Warhammer painting competition. It was the first Golden Demon held in nearly three years, and the first to be held in the United States in more than a decade.

The competition took place at AdeptiCon, one of the largest and longest-running wargaming conventions in the country. More than 500 different pieces were entered into the open competition, representing a backlog of models that simply haven’t been seen in public since the start of the pandemic.

In a crowded field of towering mechs and elaborate dioramas, the top-winning model was a single miniature of a lizardman that stood barely one-inch tall. It is cinematically cinematic and evokes the victory of hard work or the cold blooded anger of a soldier heading to battle. The artistry displayed was amazing. It was flawless in shading, with the smooth blending of light and dark shades creamy. Judges called it “literally perfect,” and it’s hard to disagree. The standing-room-only crowd on hand gave its painter, Gavin Garza, a thunderous round of applause.

A blue skink raises a spear overhead, an unseen light glinting from its obsidian blade.

The grand prize-winning model at the Golden Demon, a tiny blue beasty barely one inch tall.
Image: Games Workshop

The awarding the Slayer Sword is just one part of five-day gaming festival. AdeptiCon included multiple tournaments and demos from Games Workshop, as well as companies like Atomic Mass Games, Corvus Belli, and Para Bellum.

But at the center of it all was a studious cohort of amateur and professional miniature painters doing their thing. They set up their own lighting and palettes and shared their tips. Visitors could easily spend all their time in the classrooms nearby, learning challenging techniques like wet-blending, glazing, and weathering from some of the best miniature painters in the world.

Dozens of painters at work in the painter’s lounge at AdeptiCon 2022.

Photo: Charlie Hall/Polygon

YouTuber Lyla Mev at work during AdeptiCon 2022.

Photo: Charlie Hall/Polygon

A painters studies a green bust mounted on a wooden handle.

Photo: Charlie Hall/Polygon

I’ve spent many hours over the last few years painting miniatures. It’s become an everyday ritual for me, an extremely satisfying way to spend my down time after looking at computer screens for a living. It feels good to slow down, pick up a beautiful figure, and then spend a few hours practicing.

A Space Marine in yellow, his armor marred by battle.

Photo: Charlie Hall/Polygon

A White Scars Space Marine with a falcon stands atop a rocky crag.

Photo: Charlie Hall/Polygon

A Sister of Battle, resplendent with wings spread and doves in flight.

Photo: Charlie Hall/Polygon

My trip to AdeptiCon showed me that I am not the only one in this pursuit. Companies like Games Workshop, Hasbro, the parent company of Wizards of the Coast are making record profits in the hobby games market. To find out why, I reached out and interviewed Ian Williams, an academic fellow at The University of North Carolina Chapel Hill.

What follows is just a portion of our conversation, lightly edited for brevity and clarity, alongside some images I captured around the show.

A purple-clad sorceress holds up a magical device.

Photo: Charlie Hall/Polygon

A troll, covered in giant mushrooms, pulls a beast out of the swampy earth.

Photo: Charlie Hall/Polygon

Polygon: Ian, we probably couldn’t get this many people in one room to do watercolors of birds, but you put the demon god Khorne on a plinth in front of them and they’re all about it. What have you learned from studying the community that surrounds the art and craft of miniature painting?

Ian Williams: There’s this guy, Richard Sennett who’s a theorist, and he writes this book called The Craftsman where he’s trying to figure this question out. What is craft? Why do people craft? His answer is actually pretty simple: Craft is the act of doing a good job for its own sake.

There’s something about us that we want to do a good job at things. Most of us find ourselves in low-quality jobs that don’t matter in the end. We are often exploited for our wages and are not paid well. Why would you work hard under those circumstances? Or maybe you work a job in the classical, industrial mode of working where you don’t actually see what it is that you’re making in the first place. You can take pride in your work at putting a steering wheel on a car in your 1940s Ford factory, but you’re detached from the final product. It’s classical Marxist alienation.

A grot tank, no more than a few inches tall, covered in freehand designs.

Photo: Charlie Hall/Polygon

A grot tank, no more than a few inches tall, covered in freehand designs.

Photo: Charlie Hall/Polygon

A grot tank, no more than a few inches tall, covered in freehand designs.

Photo: Charlie Hall/Polygon

There’s a lot of stuff that I think that Games Workshop does not always do well. They raise their prices. Although they don’t operate at a monopoly, it is not impossible. But one of the things that they do a really good job of is that they value the craft portion of this. It is called “The Hobby” and they capitalize it.

Now, that’s all a means of kind of enclosing this impulse in this corporate machinery. But I’ve also known enough people over the years at Games Workshop — I used to work at a Games Workshop store — to know that they value the craft side of things in a way that I don’t know that too many gaming companies do, either inside or outside the wargaming space. I think that they do a good job of tapping into that impulse, in a way a lot of other companies don’t.

A diorama of Adepta Sororitas fighting in gothic ruins.

Photo: Charlie Hall/Polygon

Spirits covered in rags wield golden scythes.

Photo: Charlie Hall/Polygon

Freehand work covers the shell of a purple mech.

Photo: Charlie Hall/Polygon

How does the Golden Demon specifically play into that?

When you are part of a group, you feel part of something that is social even when you are by yourself.

If you are just painting on your own, how can you tell if you are doing a great job? You can still see the finished product, even if no one is there or you don’t have any pictures. Or you watched a how-to guide. Or something like that.

So Golden Demon kind of serves as the pinnacle of the craft. It’s something to aspire to, it’s something to get ideas from, and it’s something that you’re participating in by viewing. You can still see it even if you don’t think you will ever be a Golden Demon artist. Just by looking at the work of master craftspeople and their awards, you are part of a larger community.

Eowyn kills the Witch King.

Photo: Charlie Hall/Polygon

An imperial fighter, just a few inches wide, passes over a delicately shaded backdrop.

Photo: Charlie Hall/Polygon

A winged medusa-like creature casts a fiery spell.

Photo: Charlie Hall/Polygon

It really feels like it has this basis in a county fair or The Great British Bake Off. This is my Blue Ribbon-winning Apple Raspberry Pie, so please consider me as a Golden Demon.

I would say it isn’t different. The same thing. It’s not like Warhammer artists, looking down, see what they do as something similar to making a pie or knitting a circle or jamming out with friends on their guitars. But it’s exactly the same thing.

We all have that thing that just kind of piques our interest, and that’s the thing that we want to do a good job on. The same thing. These are the Golden Demon bakers. Master bakers.






  • Some object source lighting (OSL) on display from James Wappel. The helmet also has a non-metallic metallic effect.


    Photo: Charlie Hall/Polygon




  • Anthony Wang and Lyla Mev show off their technique, painting miniatures for the AdeptiCon charity raffle.


    Photo: Charlie Hall/Polygon





  • Photo: Charlie Hall/Polygon






  • Photo: Charlie Hall/Polygon






  • Photo: Charlie Hall/Polygon






  • Photo: Charlie Hall/Polygon






  • Photo: Charlie Hall/Polygon






  • Photo: Charlie Hall/Polygon






  • Photo: Charlie Hall/Polygon






  • Photo: Charlie Hall/Polygon





  • This large-scale model can fit a 28 mm-tall Space Marine inside the cockpit.


    Photo: Charlie Hall/Polygon





  • Photo: Charlie Hall/Polygon





  • Each model must be painted at least three times in order to win a gaming or painting contest. This extraordinary piece was likely done with a Sharpie.


    Photo: Charlie Hall/Polygon





  • Photo: Charlie Hall/Polygon






  • Photo: Charlie Hall/Polygon






  • Photo: Charlie Hall/Polygon






  • Photo: Charlie Hall/Polygon






  • Photo: Charlie Hall/Polygon





  • Many fans who showed up to play in the Warhammer: Age of Sigmar tournament created elaborate display bases to transport their armies.


    Photo: Charlie Hall/Polygon





  • Photo: Charlie Hall/Polygon






  • Photo: Charlie Hall/Polygon





  • The Star Wars: Legion community was out in force, playing across dozens of elaborate tables like this one. The landing lights on Kylo Ren’s shuttle here actually work.


    Photo: Charlie Hall/Polygon





  • Photo: Charlie Hall/Polygon





  • On the vendor floor, Artis Opus was on hand to show its unique set of drybrushing tools at work.


    Photo: Charlie Hall/Polygon




  • Some of the effects possible with Artis Opus brushes.


    Photo: Charlie Hall/Polygon




  • Marvel: Crisis Protocol from Atomic Mass Games.


    Photo: Charlie Hall/Polygon




  • Halo: Ground Command, while out of print, still has a dedicated following. Fans gathered to show off the results of their efforts at 3D printing new miniatures.


    Photo: Charlie Hall/Polygon




  • New miniatures games, like Lunar from Black Site Studios, features plenty of classy paint jobs.


    Photo: Charlie Hall/Polygon




  • Old-school Napoleanics were out in force, including this column of Prussians marching off to war.


    Photo: Charlie Hall/Polygon




  • A massive army for A Song of Ice and Fire: Tabletop Miniatures Game from CMON.


    Photo: Charlie Hall/Polygon


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Our Realme GT 2 video review is out

Our Realme GT 2 video review is out

Realme unveiled the GT 2 in February, and in our in-depth review, we found it to be a well-balanced device with a nice display, innovative design, dependable battery life, and solid primary camera performance.

You can also have a video guided tour. Angie walks you through the Realme GT 2’s performance in under eight minutes. It’s available to view below.

Once you are done watching our Realme GT 2 video review, you can also read our Realme GT 2 Pro review here and watch its video review here.

Being a Pro model, it’s costlier than the GT 2, but for that extra money, you get the Snapdragon 8 Gen 1 SoC, 6. 7″ 120Hz QHD+ LTPO 2 AMOLED screen protected by Gorilla Glass Victus, two 50MP cameras on the back, a 32MP selfie unit, and a 5,000 mAh battery with 65W charging.

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