I’ve spent a lot time watching sad shonen anime, in which many people are killed. Needless to say, I’ve needed something lighthearted, adorable, and, most importantly, very funny. I was ready to accept Spy , a comedy-action animation about a spy who has to assemble and keep a fake family into my life.
But I got something even better than feel-good fluff in the first episode: I got a new crush.
Meet Twilight. An enigmatic spy, Twilight is also very beautiful, very cool, and very distant. Expert fighter, master of spying and a skilled fighter. However, he has enough compassion to adopt Anya the telepathic orphan.
This Saturday’s second episode will show that Twilight, aka Loid Forger, will be looking for a wife to continue his deceitful charade. “This will introduce a Cold War-era Mr. & Mrs. Smith angle to the series,” Kambole Campbell wrote at Polygon, “as a constant game of deception and espionage plays out within their mirage of domestic bliss.” I can’t wait.
While you’re here, let me recommend an anime that combines the stakes between war and love, but on a smaller scale. Kaguya-Sama: Love Is War follows two ambitious high school students, class president Shirogane and vice president Kaguya. After some fellow students suggest they’d make a good couple, the two decide to play a game to get the other to confess romantic feelings first. Whoever caves loses, and they’re each pretty confident that they won’t fall for the other.
Unfortunately, that is exactly what happens, and the two now refuse to confess any attraction, lest they lose their game and their pride. Still, they go out of their way to try to get the other to cave, while also being unsure if both parties feel the same way. It’s a dynamic back-and-forth, fueled by colorful — and blissfully unaware — side characters. Kaguya Sama: Love Is War captures all the fun and hysteria of the premise.
The third season of Kaguya-Sama: Love Is War kicked off last Friday, and the first episode is just as hilarious as the previous two seasons. Both shows are available on Crunchyroll right now! –Petrana Radulovic
Norco is an unforgettable game about losing and finding religion | A Louisiana local unpacks the game’s prickly connections to Hurricane Katrina, Catholicism, and the secular faith required to live in a world under threat.
Tumblr shitpost convinces many that Pirates of the Caribbean had gay pirate divorce | “We saw a 1,207% increase in engagements around Pirates of the Caribbean for the week ending on April 4th compared to the week of March 28,” says Tumblr head of editorial Cates Holderness.
The 8-year process behind Playdate’s glorious crank| Creating a new portable console borders on the impossible. Here’s the long, brutal process behind the new device from Panic.
Severance isn’t a show about quitting your job, it’s about burning it down| We unpack the reality of the unreality of Apple TV Plus’ new hit show.
Kingdom Hearts made crossovers cool — cursing us all, and itself too | Remember when the multiverse wasn’t exhausting?
Four things to watch
Image: DVV Entertainment
The best movies of 2022 | Our biggest update yet adds four films to our rolling “best of” list.
The 10 best Steven Universe episodes | Hey, shake a leg! It’s Mr. Greg!
13 of the best horror movies on Netflix | Maybe you’ve seen The Exorcist, but what about Cam and Under the Shadow?
Outer Range on Amazon Prime Video| It’s Twin Peaks meets Yellowstone. You need more?
Plus, everything new to streaming!
Three games to play
Image: Vanillaware
13 Sentinels | The latest Vanillaware game took the No. 15 spot on Polygon’s best games of 2020 list, but most folks missed the PS4 genre-bender amid the launch of the PS5. Now 13 Sentinels is available on Switch, the perfect home for this hulking work of sci-fi. Available on Nintendo Switch and PS4.
MLB The Show 22| Do you want to know the terrifying truth of annual sports games … or do you want to see me sock a few dingers?! Available on PlayStation 4 PlayStation 5, Xbox One, Xbox Series X/S, and Nintendo Switch.
Doom with ray tracing| The most expensive gaming computers on the planet are just powerful enough to run the original Doom with ray tracing. This is the best or worst PC gaming computer. It all depends on how you feel about it. Is available on Windows PC.
StudyBook kid-friendly laptop comes with a built-in drawing slate and stylus
There are plenty of kid-friendly laptops available on the market, but they arrive with many limits and restrictions. They don’t come complete but that’s expected since children’s use of gadgets should always be controlled. StudyBook is a kid-friendly laptop that parents and kids will both love. The device comes equipped with an integrated stylus and pad. This allows you to do even more.
This StudyBook can be your kid’s very first laptop. It’s not just for watching videos as it can help them learn new lessons and activities even if the learning environment is remote. Because the pandemic changed education’s horizon, parents and teachers need to be as supportive as possible.
Everyone needs the proper tools to make learning effective. The right tools and the environment that encourage learning are essential for all ages, even children. The StudyBook offers numerous conveniences for the children and the adults as the notebook assists them in learning in clas and be free in getting creative.
The StudyBook features a large laptop display perfect for learning. There is a detachable keyboard that reveals a CLCD drawing pad underneath. Children can use the large pad with a stylus to draw and write on it. The slate doesn’t need any charging, so your kid can use it every time without worrying it will lose power.
This particular laptop has a unique fold-out mirror and camera solution. The CLCD allows children to display their work and then share it with others. Perhaps it can be their homework for their teachers to see or a new drawing to showcase to grandparents. You can also use it to cover the camera if you prefer, so kids are safe. It is easy to use and has a clever design, making it a great gadget for schools.
Because kids might not know what to do with their stuff, the StudyBook has a colorful rubber edge that protects it from bumps and scrapes. With its unique design and features, this product has been a hit. It has reached the iF Design Award 2022 and can be found under the Computer category.
This multi-function laptop from Compal is ready to make the parents’ and guardians’ lives more manageable because of its additional features and advantages. It’s a concept product for now, but we see the potential of this thing. There are no specs, but we can see the standard ports like a 3. 5mm audio port, microSD card reader, USB Type-C, USB Type-A, and HDMI. There is a power button on the side that seems accessible and easy to press.
No More Heroes 3 coming to PC, PlayStation, and Xbox this fall
No More Heroes 3 is being ported to PlayStation, Xbox, and PC. Publisher XSEED Games announced the product on Friday; the port is expected to be released in fall 2022 with “improved HD visuals, framerates, and faster loading times.”
No More Heroes is an infamously over the top franchise, constantly re-inventing itself and creating new stakes; someone can pick up No More Heroes 3 and play it without having to get into the other mainline games. The players take the role of Travis Touchdown (an Otaku warrior who was awarded a beamkatana and trained to be a master assassin). Travis has to then fight off an alien invasion to protect his hometown (and the rest of Earth) from intergalactic warlord Prince FU.
Our favorite otaku assassin returns! Travis Touchdown has been forced out of retirement to defend not only Santa Destroy, but Earth itself! Bring on the beam katana and take on Travis’ toughest challenge yet in #NoMoreHeroes3, coming this fall to PS4, PS5, Xbox, and PC! pic.twitter.com/kdEJnonUd5
Polygon’s review of No More Heroes 3 says it’s “a fascinating and off-kilter game” and despite some mechanical issues, it’s “so stuffed with these fantastic touches that it’s a joy just taking in its vibes.”
A physical No More Heroes 3 Day 1 edition, for consoles, will be released in Fall 2022 and will include an artbook, CD, and biker license plate. More information on the digital release will be announced later.
Star Fox Adventures’ Krystal, and her voice actor, come to Half-Life 2
Over four years ago, developer Gagnetar created a mod for Half-Life 2 that brought in Krystal from the Star Fox series. Gagnetar is now taking his dedication to Krystal one step further. On Thursday, he shared an update that adds original voice lines recorded by Krystal’s voice actor, Estelle Ellis, to the mod.
The mod replaces Half-Life 2‘s Alyx Vance with Krystal. Gagnetar shared a video that shows an early version and provides commentary. In the video, Ellis’ British accent rings through the corridors and blends perfectly into the game. Krystal is shown trying the teleporter in Kleiner’s Lab. In Half-Life, Eli is Alyx’s father. So Gagnetar edited out the dialogue lines where the two would refer to each other as father and daughter.
Ellis was the original voice actor behind Krystal when the character debuted in 2002’s Star Fox Adventures. Gagnetar stated in YouTube comments that she had been in touch with * for many years and decided to get her a microphone so they could work together.
The mod is still in development. Some lines have yet to be recorded and Gagnetar mentioned in comments that he intends to set up another character model. (This version of her has very jiggly boobs.) As for a release date, a post on a Krystal fan site said that Gagnetar plans to release the mod on Sept. 23 — the 20th anniversary of Star Fox Adventures‘ debut.
The weekly Exotic item merchant, Xur, hangs out in random locations around the world of Destiny. In Destiny 2, he can appear all over the map, as well as inside the Tower. This week, you can find Xur in the Tower, standing in the Hangar.
Image: Bungie via Polygon
Xur’s inventory this week consists of the following:
The Queenbreaker, Arc fusion rifle: 29 Legendary Shards
As of Season of the Lost, Xur also sells a collection of old armor and weapons — similar to Banshee-44 and Ada-1. These items can be difficult to find, and are often from years past. Each item (whether armor or weapon) costs only 1,000 Glimmer and 50 Legendary Shards.
Xur’s Legendary inventory this week consists of the following:
Last Perdition, Void pulse rifle
Truthteller, Void grenade launcher
Hoosegow, Arc rocket launcher
Friction Fire, Kinetic submachine gun
The Third Axiom, Arc pulse rifle
Fractethyst, Kinetic shotgun
Wolftone Draw, Arc combat bow
Wing Theorem armor set
Xur’s items drop at a power level similar to that of your character.
The Queenbreaker
The Queenbreaker is a new Exotic from Destiny 2: Forsaken, and is a remake of the Queenbreaker’s Bow Exotic from Destiny. You can choose between two types of zooms with this Arc linear-fusion rifle. The Marksman sights increases Charge Time, Zoom, and Damage; while the Combat sight increases Charge Time and Handling. The Exotic perk is Wire Rifling, which causes the bolts from the gun to blind targets.
The Queenbreaker is very powerful in any PvP environment. It can kill Guardians in one shot, even with Combat Sights. In PvE, this weapon is decent, but far down on the Exotic heavy weapon food chain. If you haven’t yet, get The Queenbreaker.
Ophidia Spathe
The Ophidia Spathe chest piece’s Exotic perk is Scissor Fingers, which lets Hunters throw two knives per charge. The Exotic’s design is very cool, as knives are always fun in Destiny. This piece is also fairly unique, as it lets players hold two charges of their melee ability while also granting them two charges instantly upon recharge.
When combined with the subclass’ unique abilities, you can essentially throw knives constantly. This is a fun game that Hunters will love and well worth the effort.
Xur’s roll this week comes with 64 total stats.
ADC/0 Feedback Fence
The Titan exotics are the ACD/0 Feedback Fence. These gauntlets have the exotic perk Fury Conductors, which causes melee kills to build up energy. When you get hit with a melee attack, you release that energy in an explosion. Feedback Fence got a buff earlier this year, making these gauntlets pretty useful in the Crucible. There are many other Crucible choices for Titans. Don’t forget these.
Xur’s roll this week comes with 59 total stats.
Skull of the Dire Ahamkara
The Skull of Dire Ahamkara is the Warlock helmet on offer this week. It’s a pretty good exotic — although nerfed in Year 3 — and can be devastating when used properly. You can take low damage when casting Nova Bomb, and Nova Bombs give you Super Energy instantly.
If you can accurately place your Nova Bomb in a large group of enemies — in PvE or even PvP — you will refund quite a bit of Super energy. If you like playing Voidwalker at all (especially with the new Void 3.0 changes), this is a great helmet.
Xur’s roll this week comes with 61 total stats.
Exotic Cipher quest
Image: Bungie via Polygon
Starting in Beyond Light, Xur has a new quest for an Exotic Cipher. You can buy Exotics at the Monuments to Lost Light kiosk located in the tower with the Exotic Cipher. You’ll need these items and some other currencies to pick up Exotics like Heir Apparent and Truth.
This week, Xur wants you to complete 21 Strikes or win Crucible or Gambit matches. By finishing the quest, you’ll earn an Exotic Cipher to use however you want.
OLLY Anger Management Toy can be your best enemy and best friend at the same time
This isn’t the first design from Simonas Palovis that we’re seeing, but this one definitely looks the most interesting. The OLLY appears like another cute stuffed toy for your desk, but it does more than just function as table decor.
The angry expression of Olly will not inspire you to be a better worker or faster, but it will help you when you feel outraged. Olly can be used to manage anger, particularly when it’s not possible for you to scream from frustration.
OLLY is your friend, who will listen to your frustrations and take your side. You can take your fury out on Olly, and he will not mind. Squeeze, pinch, punch, crush, or do anything to Olly, and the little guy will not fight back. It won’t tell you things you don’t want to hear because Olly is a dear friend whom you still can treat as an enemy.
We’re not saying you go on expressing your anger, but it’s better to let it all out instead of keeping your feelings inside. Instead of grabbing whatever you can and throwing it at yourself because your mad, the Olly is better.
This interactive anger management toy will be there for you. Do you want to hit someone or something? Just punch Olly and he will gladly let you hurt him. Olly’s face will respond to you punches. That is what makes him so cute. You won’t be able to stop him from looking mad, but he will not take anything against you.
The designer has a stress and anger management problem. Olly was suggested by the designer to help with stress management. It’s okay to vent your anger, as long as it is not directed at anyone. Olly is the ideal guy because he will not get hurt and won’t remember anything you have said or done.
Simonas Palovis is a designer who often creates amazing designs. We recently learned of the Axis standing desk convertible concept. He won the Axis convertible standing desk concept with his WEE! Desk won an A’ Design Award for the year 2018. A few years ago, there was the Bud design as his entry to the Electrolux Design Lab too. We can see that Palovis is focused on solving a problem, and then comes up with creative, useful solutions such as the Olly.
Diablo 2: Resurrected patch 2. 4 goes live with balance changes, bug fixes
Blizzard Entertainment rolled out a major new update for Diablo 2: Resurrected on Thursday, a patch that made sweeping balance changes to and fixed numerous bugs in the classic click-and-kill action-RPG. Patch 2. 4 for Diablo 2: Resurrected is the first major balance update to the game in more than 11 years and fixes some nasty bugs that players have faced since the original game launched in 2000.
Of note are two longstanding bugs with Diablo 2 that would have completely wiped out your character’s mana — making some classes effectively defenseless — or dealt too much damage — namely fire-enchanted monsters. From Blizzard’s extensive patch notes:
Fixed an issue where Unique monster packs with mana drain were draining way more mana than was intended
Fixed an issue where fire enchanted monsters were doing too much damage in Nightmare difficulty
Diablo 2: Resurrected developers said last year that they wanted to address bugs like the above, the unexpected results of miscalculations in the game’s code, that have long vexed players. Andre Abrahamian, former game designer at Blizzard Entertainment and lead design for Diablo 2: Resurrected, said during a Q&A video session that the team in charge of the Diablo 2 remaster wanted to fix “things that are misinforming players,” but leave “quirks” that could benefit players or that became part of the game’s meta as-is.
Elsewhere in the update, Blizzard has made substantial balance changes to all of Diablo 2: Resurrected‘s seven classes. This team seems to have covered all aspects of classes: attack animations to combat skills to class-specific tooltips. A fix for the class’ Whirlwind ability will delight Barbarian players. Those tweaks have been in testing since January, when Blizzard brought patch 2. 4 to the game’s public test realm.
Thursday’s update also includes new Horadric Cube recipes, new Ladder-exclusive Rune Words, and wide-ranging quality of life updates. This update also includes “Legacy” graphics that emulate classic visualizations. Here’s how Blizzard’s patch notes describe them:
‘GDI’ emulates the software rasterization of the original legacy game and does not apply any filtering
‘Glide’ emulates the hardware accelerated backend of the original legacy game with bilinear filtering
‘Resurrected’ uses the Glide emulation with additional fixes in place to address an artifact that would occur with the original Glide rendering
For a closer look at everything that’s changed, check out Diablo 2: Resurrected‘s 2. 4 patch notes.
Diablo 2: Resurrected is available on Nintendo Switch, PlayStation 4, PlayStation 5, Windows PC, Xbox One, and Xbox Series X.
Variety of Apple M2 chips and computers detailed in new leak
Reliable Apple analyst Mark Gurman shared some details for the first set to devices expected to utilize Apple’s next-gen M2 chipsets. These are currently being tested with third-party apps and include new MacBook Air, several MacBook Pros, a new Mac Mini and a Mac Pro.
The Apple M1 family
The all-new MacBook Air featuring a standard M2 chipset at the helm with 8 CPU cores and 10 GPU cores. Gurman also mentions an entry-level MacBook Pro with an unspecified screen size with the same chipset specs as the M2 MacBook Air. The M2 Pro and M2 Max chips will power the next generation of 14 and 16-inch MacBook Pros. M2 Max is said to feature 12 CPU cores and a whopping 38 GPU cores.
Apple is also working on a Mac Mini which will use the M2 Pro chip and a new Mac Pro said to feature the M2 Max chip as well as an even more powerful chip which may be called the M2 Ultra or M2 Extreme – a successor to the Mac Studio’s M1 Ultra chip.
With WWDC 2022 coming up in June we should hopefully hear more about Apple’s plans for the new M2 chipsets and devices.
The Witcher 3 next-gen isn’t in development hell according to CD Projekt
CD Projekt announced on Thursday that it’s taking over development of The Witcher 3‘s next-gen update, which it had outsourced, and is evaluating how much extra work the new version of the game needs. Despite how gloomy this may sound, the developer clarified on Friday that the update isn’t in “development hell,” but also didn’t provide a release window.
“I’ve been looking at headlines that popped up here and there over the internet, and I’ve seen one that really drew my attention, which is, ‘Witcher 3 next-gen delayed indefinitely,’ which sounds like the game is in some sort of development hell,” Michal Nowakowski, CD Projekt senior vice president of business development, said during the company’s investor teleconference on Friday. I want to make it clear that this is not true. Many people have implied that the launch will be in June next year.
It is worth noting, that The Witcher’s original announcement about the delay in the next-generation update was made through the Twitter account of CD Projekt. The tweet stated that CD Projekt was taking development of the PlayStation 5 and Xbox Series X versions of the game in-house, and that it was delaying the game’s release and evaluating potential new dates.
“The game is going to be finished in-house. Nowakowski said that we are evaluating our time and that it requires some investigation. No one is saying that the game has been delayed by a huge time difference. That’s as much as I can say about Witcher next-gen, but I really want to emphasize that fact.”
CD Projekt also clarified on the call that the work taken on by the team to develop The Witcher 3‘s next-gen version in-house won’t affect development of the studio’s next game.
Despite all this, the call didn’t involve any specifics on when the next-gen version of The Witcher 3 might actually be released, but at least we know for sure now that it isn’t going to be June 2023.
Kingdom Hearts made crossovers cool — cursing us all, and itself too
It’s 2022, and crossovers are everywhere. From Fortniteto Space Jam 2, media corporations have learned to play nice with one another in the name of epic money-making. It helps that a few of those corporations now own all of the other ones — and there is no media company more notorious for that accomplishment than Disney, the proud owner of Pixar, Marvel Studios, Lucasfilm, 20th Century Fox, and more. Perhaps that’s why the announcement of Kingdom Hearts 4, and the rumor that Star Wars characters could show up in the game, feels bittersweet.
It doesn’t help that Kingdom Hearts 3 did not exactly recapture the magic. Maybe it was because Sora and his friends sailed into the uncanny valley during the Pirates of the Caribbean section; maybe it’s because Elsa performed “Let It Go” in its entirety rather than cutting out a chorus or two and letting us be on our way. Or maybe it was because the landscape of pop culture has changed so much since the first Kingdom Hearts game came out back in 2002. These days, Sora has a much bigger villain to fight: the exhaustion that people everywhere have begun to feel towards crossover events in general and those from Disney in particular.
It wasn’t always this way. Back in 2002, Kingdom Hearts was a revelation — a never-before-seen example of corporate collaboration across movies and video games. In a talk at DICE 2010, Disney exec Steve Wadsworth and his colleague Graham Hopper looked back on Kingdom Hearts’ legacy, with Hopper noting it was “so radical” for Disney and Square Enix to mash up their characters that many staffers worried internally that the result would be “an abomination.” Why would Disney have agreed to something like this, they wondered? Cloud Strife and Donald Duck, in the same game? What the hell was going to do?
Here’s how Kingdom Hearts pulled it off: The game’s hero, Sora, ventures into a wacky multiverse of Disney and Final Fantasy worlds. Riku and Kairi are his closest friends, but they’ve also disappeared into the multiverse. The mysterious darkness is threatening to overtake it. Along the way, Sora befriends Donald Duck and Goofy, meets Aerith and Squall, and finds out his friend Kairi is a Disney princess (and, therefore, a damsel in distress in need of his rescue — it was the early 2000s, after all). Meanwhile, Maleficent has manipulated Riku against his friends, allowing for a conflict and eventual resolution between Sora and Riku that inspired decades of queer fanfiction. In the end, Sora and his pals unite to fight back against the darkness, which turns out to be manifestations of their own self-doubt and unhappiness. The best way to sum up their triumph is love conquering all. This album sold like gangbusters.
I played through the first three games when I was 19, cynical and still wrestling with myself over my queer identity; I played the games alongside a friend who came out as trans a decade later, both of us finding parallels to our own experiences in the story of Riku and Sora. That makes it all sound heartwarming, doesn’t it? We also had a lot of fun imitating Mickey Mouse’s voice, and even shrieking-laughing each time Donald Duck spoke. The games were just so damn weird, in ways that felt delicious and impossible; they were not only queer-coded and meaningful to us in that way, but also just straight-up wacky.
Kingdom Hearts felt like fanfiction. Specifically, it felt the way fanfiction felt in the 2000s; back then, fan-created works explored groundbreaking, risky ideas (like queerness), but they were also on very shaky legal ground, often mocked by authors who didn’t like to see their characters re-interpreted by fans. Fanfiction has become a popular form of marketing and is often celebrated or encouraged by media makers. This fits well with current multiverses and crossovers. Everything is Kingdom Hearts now — but it didn’t used to be.
It’s hard to even imagine current-day Disney as an underdog, but in the early 2000s, the company was in the midst of an infamous slump. Disney’s partnership with Pixar had resulted in huge successes, like Toy Story in 1995 and A Bug’s Life in 1998, but Disney’s own animated films were underperforming. This led to strife between Pixar and Disney as the former increasingly carried the latter; the situation didn’t resolve until 2005, when longtime Disney CEO Michael Eisner got ousted and replaced by Bob Iger, who reportedly repaired Disney’s relationship with Pixar. This also led to Disney’s formal acquisition of Pixar in 2006.
The conception of the first Kingdom Hearts game happened during that rocky time period for Disney, at the very beginning of the year 2000. According to Kingdom Hearts director Tetsuya Nomura in an IGN interview, it all began when Square Enix game producer Shinji Hashimoto had a chance meeting with some Disney executives in an elevator. Whatever Hashimoto said to them, it worked, leading to the creative agreements necessary for the game to start development in February 2000. The game would take characters from Square Enix’s Final Fantasy series and mash them together with Disney icons, like Donald Duck and Goofy, but also characters from more modern animated movies like The Little Mermaid and Tarzan.
Square Enix
Back in 2000, crossovers were often difficult to negotiate on any massive scale. The closest parallels on the gaming side would be fighting games like X-Men vs. Street Fighter in 1996, or Nintendo’s Super Smash Bros. in 1999. These games were like the greatest fanfictions and best “who will win?” debates. They felt like gifts to players who had spent years dreaming up what it would feel like for their favourite characters in combat.
Disney had a similar story with Who Framed Roger Rabbit? (1988), a movie in which Disney and Warner Bros. cartoon characters traded quips with one another, alongside live-action actors. This resulted in sequences like a piano battle between Disney’s Donald Duck and Warner Bros.’ Daffy Duck, with the latter hypocritically mocking the former over his “speech impediment.” That gag is only possible because both corporations allowed their characters to not only appear but to make fun of one another — as well as the animation industry itself, given the film’s larger critique of show business. Roger Rabbit was a risky venture, but the results were impressive in terms of both critical praise and box office returns.
Back in 2000, though, the Disney executives working with Square Enix on Kingdom Hearts still had their reservations. According to Nomura, Disney wouldn’t allow its best-known character and worldwide icon, Mickey Mouse, to appear in the game — except for in just one shot, so Square Enix had to make it count. CBR’s history of the series states that Square Enix had originally wanted Mickey Mouse to be the game’s protagonist, so Disney offered the compromise of Donald Duck instead. You can imagine Donald Duck being the gruff hero of Kingdom Hearts ,. But Nomura offered a third choice. Nomura created Sora as a unique human character. He has the same childlike curiosity and zip-laden jackets that Final Fantasy characters, but he also designed Sora. He is the perfect combination of the two worlds and can unite them all.
Just like Roger Rabbit , and Smash Brothers ., this worked. Kingdom Hearts was a hit with kids and teenagers who love Disney. Square Enix’s Final Fantasy 7 (1997) was a fantasy-meets-cyberpunk RPG with a tearjerker climax and multiple twist-laden reveals about its hero’s trauma-filled past, cited early and often in debates about whether games could be art — yet, here was its roster of characters, also appearing in a corny Disney game featuring Donald Duck as a high-powered magic wielder (and, as always, masterful shit-talker). It made absolutely no sense for Aerith to be smiling gently at Goofy’s jokes, and yet here they all were, running around Traverse Town together.
The result was not only bizarre but hilarious, simply due to the juxtaposition of the serious Final Fantasy heroes with the wackier Disney ones. Kingdom Hearts‘ success paved the way for Kingdom Hearts: Chain of Memories and Kingdom Hearts 2 to bring even more characters and absurd scenarios into the mix. Square Enix, having earned Disney’s trust and bolstered its wallets, included Mickey Mouse as a main character in the series. This was to flesh out his bizarre appearance at the conclusion of the first game. It’s a strange result. The Kingdom Hearts series features a squeaky voiced, large-eared Disney character as a legend bad-ass with extraordinary superpowers. He is outfitted in a Matrix trench and gives him mysterious one-liners on the dark forces that threaten Sora. Except that these one-liners are delivered with Mickey’s voice. It’s wild.
After Kingdom Hearts 2‘s release in 2005, the world as we know it began to form. Disney acquired Pixar in 2006, and in 2008, Iron Man kicked off the first phase of what would become the Marvel Cinematic Universe. In 2012, Disney bought Lucasfilm, and The Avengers and Wreck-It Ralph came out that year, mainstreaming the idea of both a filmic multiverse and a massive video game crossover movie. By the time we got to 2019, the dark timeline had been sealed. Kingdom Hearts 3 came out in January 2019, and two months later, Disney bought 20th Century Fox. In November, Disney Plus debuted withThe Mandalorian, and Rise of Skywalker closed out the year.
Image: Square Enix
14 long years went by between Kingdom Hearts 2 and Kingdom Hearts 3, and clearly, Disney achieved a lot of oversaturation in that time. But also, a lot of other smaller Kingdom Hearts games came out to a mixed reception, and many players cite those games as the reason why Kingdom Hearts 3 didn’t work for them. After all, some of those games were only available in Japan at first, and several of them were only available on handheld devices. Getting caught up on Kingdom Hearts 358/2 Days (2009) and Birth By Sleep (2011) required you to own both a Nintendo DS and a PlayStation Portable — and then you also needed to purchase a Nintendo 3DS to play Dream Drop Distance in 2012.
The various Kingdom Hearts games that were released between KH2 and KH3 took some strange turns. Disney was still there, but Final Fantasy became less prominent as Final Fantasy’s world expanded and included more characters with unique backstories. The Kingdom Hearts series still felt like fanfiction, but now it felt like a story by a writer who’d realized they’d rather be writing an original fantasy novel. The results were deliciously odd, and frankly lacking in the mainstream appeal that had made the original KH and KH2 a smash hit for both Disney and Square Enix.
Several Kingdom Hearts fan, such as mine, enjoy the fact that it didn’t always make sense and went a little crazy. But the unfortunate result was divergent audience expectations heading into Kingdom Hearts 3. The Disney Corporation had already become comically evil as Maleficent, and it was absorbing everything that came its way, attracting dozens upon dozens A-list actors to its growing Marvel movie roster. Audiences weren’t just facing superhero fatigue by the time 2019 rolled around. They had Star Wars fatigue, crossover fatigue, Disney fatigue … basically, audiences had Kingdom Hearts fatigue.
I actually like Kingdom Hearts 3, but maybe that’s because it reminds me of a past that’s long dead. Sora’s unyielding, boyish optimism in the face of impossible odds used to inspire me, even as a cold-hearted 19-year-old back in 2005. And the fact that Mickey Mouse was and still is supposed to be a bad-ass is never not going to make me laugh. Whenever I watch compilations of ridiculous clips from Kingdom Hearts, often shared by people attempting to mock the series, I roll my eyes because those people don’t understand that everyone who loves these games knows they’re ridiculous — and that’s the point. You can’t not laugh at Donald Duck standing next to Cloud Strife. It’s funny as shit. It rocks!
Except it also sucks. It does, at least it does right now. It sucks because at some point, every major corporation realized that crossover fanfiction was a concept that could be monetized to hell and back. Modern-day crossovers don’t exist for the sake of showing audiences something more about who these characters could become if they had the chance to visit one another’s worlds. Instead, today’s crossovers seem designed to inspire a sense of recognition and little more than that. As Cameron Kunzelman put it in his analysis of Space Jam 2: “Tweety Bird ends up in The Matrix. The Road Runner and Wile E. Coyote hang out in the Fury Road universe … The problem here is not simply that the references happen, but that the references are made possible by a system of intellectual property concentration that encourages us to value things in terms of how much recognizable content is in them.”
Image: Square Enix via Polygon
Despite it all, though, I have hope for Kingdom Hearts 4. Disney is a huge company that has become so homophobic and boring it cannot help but to be bland and samey. Kingdom Hearts, however, can’t really be described as an animated series. The complex and lore-filled story of Kingdom Hearts is difficult to understand by the majority of audiences. It’s neither easy nor accessible. It’s not always aimed at a mass audience. And compared to the rest of the Disney media lineup in 2022, that’s fascinating.
I don’t think Kingdom Hearts is necessary to become cool again. It does help that I remember when it was cool; I enjoyed Kingdom Hearts 3 more thanks to my own nostalgia. But in 2022, I don’t expect Kingdom Hearts to be groundbreaking or surprising. You can’t expect it to be, because the current corporate hellscape inspired it.
I say, instead: Let it go weird. Let it be reactive, more like Nomura’s other project Final Fantasy 7 Remake, which itself serves as a commentary on the player expectations around the original beloved classic. It should be provocative, as Who Framed Roger Rabbit. And let it be silly, like the very first Kingdom Hearts game, in which the enduring power of love in the face of an apocalypse earned this succinct description from Goofy: “Even if this place goes poof, our hearts ain’t goin’ nowhere.”