World of Warcraft: Dragonflight stream shows new Dracthyr customization
Creating a character, then outfitting them with fancy gear and trying different hairstyles is one of the main parts of World of Warcraft . Tuesday’s World of Warcraft: Dragonflight reveal stream showed some interesting new options that are on the way for players who love the dress-up aspects of the MMO.
First up is the new class, the Dracthyr Evoker. In World of Warcraft , dragons have traditionally had two forms. The dragon form is their mortal form. Dracthyr, although smaller than dragons and less humanoid, share the same trait.
Dracthyr can choose another race in order to create both mortal and custom forms, much like worgen. Players can create not only their Dracthyr but an elf that has draconic scales and eyes. The availability of new cosmetic options for Dracthyr-like player races remains to be determined. These additions were one of the most popular parts of the Shadowlands launch — and arguably the most missed part of subsequent patches.
The professions overhaul is also going to lead to many more cosmetic items. As silly as it sounds, some of the biggest splashes in the game can happen when the developers add things like the ability to put on a backpack, or take off a shirt. Miners will get some safety gear and mining equipment, for instance, to show off their hard work in the mines. It’s also nice to see some new gear that isn’t giant, crystalline raid gear made to look as intimidating as possible.
Players will also be able to ride their very own pet drake in Dragonflight and customize it over time, turning their constant companion into something that suits their personal style.
AMD unveils 6nm Ryzen Pro 6000 for business laptops
Today, AMD detailed its Ryzen Pro 6000 chips, which will make their way to high-end business laptops in Q2. Some of these chips have already been announced as part of HP’s EliteBook 800 G9 series and Lenovo’s ThinkPad Z and T series.
In total, there are six H series chips (35W-45W) and two U series chips (15W-30W), and AMD is keeping three Ryzen Pro 5000 processors around.
All Ryzen Pro 6000 processors are based on AMD’s latest Zen 3+ architecture, which is developed on a 6nm node and promises up to 30% better performance. The Pro 6000 chips are paired with AMD’s RDNA 2 built-in graphics, which bring the biggest improvement over the Pro 5000 series.
Three of the new processors have six cores with twelve threads. The other five have eight cores each and sixteen threads.
AMD’s tests claim that the 6850U processor is 1. 1x faster than its predecessor at the same 15W TDP, and 1. 3x faster at its rated 28W TDP. On the graphics side, the RDNA 2 GPU is 1. 5x faster at 15W, and 2. 1x faster at 28W.
AMD compared its new U processors against Intel’s 12th-gen 28W P-series and claims the Ryzen Pro 6000 is faster in Cinebench R23 multi-thread, graphics, Passmark 10, PCMark 10, PCMark 10 Extended, and PCMark 10 Productivity, while Intel’s chips are faster at single-core tests.
In terms of battery life, AMD’s testing shows a Ryzen 7 Pro 6850U paired to a 76WHr battery running for 26 hours with 150 nits on MobileMark 2018.
The Ryzen Pro 6000 series are the first x86 chips to have support for Windows Pluton – a level 2 security platform that protects against attacks. Additionally, there’s support for Windows Autopilot, which allows admins to quickly setup new Windows 11 PCs.
AMD’s Ryzen Pro 6000 processors will arrive in Q2 of this year and will be present in a bunch of business laptops.
World of Warcraft: Dragonflight will let players fly with Dragonriding
World of Warcraft’s latest expansion is all about dragons, so it wouldn’t feel quite right unless you got to do some flying of your own. To help make this happen, Blizzard is introducing a new kind of flying called Dragonriding, which will be available to players from the very beginning of the Dragonflight expansion.
Dragonriding isn’t exactly like the free-flying that players are used to in World of Warcraft at the moment, instead it’s somewhere between flying and gliding. Players will hop on top of Drakes, who can then flap their wings to gain extra height and slowly fly, using their momentum to carry them forward. While the Drakes will start off with flying that’s barely better than a glider, their abilities will upgrade as you progress through the expansion, getting closer and closer to true flight.
To help take advantage of this new method of travel, Blizzard has designed the Dragon Isles to be bigger and more expansive than some of Azeroth’s previous zones.
“One of the things about the new zones that we’ve done is, they’re a lot bigger because of Dragonriding,” Brian Holinka, a game designer on Dragonflight, explained to Polygon in a Zoom interview. “We’ve tried to make spaces that are bigger that really take advantage of that and make it a lot more fun. So for the time being, players will be having a good time in the Dragon Isles on their dragons and seeing it in a whole new, different perspective.”
Another important part of Dragonriding is customization. Blizzard wants players to feel that the Drake they’re riding is unique to them, so Dragonflight will include many different customization options for the mounts.
“We got the player customization in Shadowlands and now we’re turning our attention towards things like the Drake mounts in Dragonflight,” Steven Danuser, World of Warcraft’s narrative lead, told Polygon. “There’s just tons and tons of options for you to customize those mounts. We really like giving players those options to individualize not only their own character, but how they’re moving around the world and what kind of mount that they’re choosing to take through and explore these ancient runes with them.”
Players will get four different Drakes throughout their time exploring the Dragon Isles, one for each zone and Dragon Aspect. Beyond just customizing these mounts, players can also earn new moves for their Drakes, upgrade them with special max-level challenges, and eventually explore hidden areas of the Isles thanks to their Drake’s new powers.
Along with Dragonriding, Blizzard also announced several other new features for World of Warcraft:Dragonflight, including the new Dracthyr race, the Evoker class, a revamped skill tree, and many other quality-of-life improvements. During this same event, Blizzard also announced World of Warcraft Classic’s Wrath of the Lich King expansion.
Rainbow Six Siege gets its first new map in 3 years
As promised at the start of Rainbow Six Siege Year 7, Emerald Plains, the first new map added to the game in three years, is finally here. It adds a little bit of Hitman energy and vigor to this long-lived tactical shooter.
The Emerald Plains Country Club and Private Ranch is an imposing map in Northern Ireland that resembles an Irish castle with modern touches. It has two floors. It’s a luxe locale that will serve the hardcore tactical gameplay of Rainbow Six Siege just fine. (But it also isn’t hard to imagine someone like Agent 47 slinking his way through.)
Each Emerald Plains floor has its own taste, according to Ubisoft :
The two floors inside Emerald Plains are distinct, with a modern bottom floor contrasting against the classic style of the manor’s upper floor, to emphasize clear call outs and orientation landmarks. These large rooms, partly inspired by Border and Bartlett, provide an expansive playground on this map.
For those new to Siege, the game divides up its content calendar into years, each broken up into four named seasons. Year 7, dubbed Demon Veil, began in March with a host of balance tweaks and the new Operator Azami, a Defender with the the ability to deploy barrier walls via kunai-style throwing knives.
Looking ahead, the remaining three seasons will each arrive with a new Operator and further new maps to end Siege‘s map drought — for the last three years, the developers have preferred reworking old maps over introducing new ones. Other additions inbound later in Year 7, per the Rainbow Six Siege roadmap, are crossplay/cross-progression and a permanent Arcade mode.
The Marvel Multiverse game feels out of step with modern tabletop RPGs
Why do we enjoy superhero stories? This question kept nagging me while I read through an early preview of the Marvel Multiverse Role-Playing Game. Is it an aspirational fondness? Do we study their fictional lives so that we might better model our own on their exploits? Or is it instead a devotional kind of admiration for a more perfect humanity? The new playtest document spends more than 120 pages scaffolding rules and minutiae for a system that ultimately feels like a third option: Reading comics in order to choose the best action figures for a display case. The game’s characters feel static, unmoving and sterile, and the game too heavily focuses on fan service and gimmicks.
This new game was created by Matt Forbeck ,, a New York Times bestseller who co-designed the system with Mike Caps, John Nee and John Nee. This is far from being the first time. The granddaddy of RPGs, TSR, began the tradition with 1984’s Marvel Super Heroes and followed it up with Marvel Super Heroes Adventure Game in 1998. Marvel took matters back into its own hands by directly publishing Marvel Universe Roleplaying Game in 2003, while Margaret Weis Productions managed to license Marvel Heroic Roleplaying in 2012.
Players can choose to embody one of their favourite superheroes, or they can create their own and align them with the Avengers, the Guardians of the Galaxy or any other organization. Image: Marvel Worldwide/Marvel Entertainment
Marvel Multiverse RPG‘s predecessors took different tacks when translating the high-action and often pulpy nature of comic stories to the tabletop — in one case using a deck of cards instead of dice – but none managed to capture a long-running audience. Despite Marvel’s near chokehold on popular culture, Forbeck and his team have not been guaranteed success. The current RPG scene boasts plenty of systems facilitating caped crusaders —Masks: A New Generation or Sentinel Comics: The Roleplaying Game are two recent standouts — which have succeeded alongside dedicated communities keeping old workhorses such as Mutants and Masterminds thriving.
Marvel Multiverse RPG is a decidedly mainstream game, from its presentation to its mechanical bones. Anyone familiar with Dungeons & Dragons will immediately recognize the structure, a familiarity that feels intentional. Any game angling for mainstream success in this moment wants to appeal to the massive contingent of players hooked on 20-sided dice. You can see who the game is trying to court by looking at its information-dense character sheet, which has all of the lines and boxes in a tightly structured format.
After a fairly solid introductory chapter that explains RPGs and how they’re played, the book starts making a lot of weird assumptions. Although a section about safety rules emphasizes the need for establishing baseline expectations in a session zero, it doesn’t provide any details on specific tools that players have to enforce those boundaries. There’s a lot of “players should feel free to express” talk that seems to leave the onus on individuals to voice discomfort, which runs against the whole point of modern safety tools.
Game masters, called Narrators in this system, will feel equally left out because the playtest rulebook explicitly hopes they are “a seasoned role-player who has rolled lots of dice before.” One short, introductory adventure is included, and it’s more of a glorified combat tutorial. Crafting any scenarios beyond that will be done sans guidance from the rules, tips on creating enemies and their stat blocks, or much of anything else. The future versions of the rules will provide resources for aspiring Narrators, and help expand the list of punchable villains beyond just a few Hydra grunts.
One of the more advertised mechanics in Marvel Multiverse RPG is the d616 system, a cheeky reference to the comics’ setting on Earth-616. Players roll three six-sided dice anytime an action flirts with danger or conflict, checking the results against a target number to determine success or failure. The differently-colored Marvel Die grants access to “fantastic” results and other bonuses when it lands on the Marvel brand’s logo, which replaces the one-pip face. That resulting one also counts as a six, except when the other two dice also show ones because that’s a dreaded botched roll. A botched roll is not something you want.
Marvel Multiverse RPG’s d616 uses three six-sided dice to power its superheroic combat and the ostensibly normal lives its characters lead outside of the suit. Image: Marvel Worldwide/Marvel Entertainment
If you are confused about what ought to be an easy system, don’t worry. Fans may be irritated by this joking gesture, but it can also confuse the one lever that the player uses to attack, defend and access their superpowers. The beauty of critical hits and failures on the 20-sided die is the immediate clarity of the roll. If players are forced to consider whether the collection of numbers and others is good or bad, it’s difficult to create tension.
To the game’s benefit, its rank system shows real promise. The rank system works exactly like traditional RPG character levels. It grants access to more advanced traits and powers until the squad has completed some missions. They do a double-duty by framing character’s growth over the course of a campaign. Players can choose to start anywhere on the rank ladder’s 25 rungs, establishing their heroes as fresh-faced newcomers or someone who has crushed a Sentinel or two. A group can set a limit on their growth and restrict the group’s adventures to Hell’s Kitchen, or other far-flung reaches. This limit is always adjustable, increasing the risk and adding to the intrigue.
The back half of the playtest document details an already impressive list of powers for souping up your supes. Grouped by origin, they create a progressive structure meant to be unlocked over time — this imitates a fledgling hero’s gradual mastery of their own abilities and acumen. The exercise is a little too hypothetical, as the current material only scratches the surface of the world these heroes will protect. Players can create their own Avenger or Spider-Person, complete with an origin and backstory, but how does that inform their actions?
There are guidelines that explain the damage threshold, who can pick up vehicles and what speed is lost each turn when gliding.
Superhero stories are melodramas, narratives of heightened emotions, loud declarations and desperate actions. In a universe as vast as Marvel’s, these heroes are constantly at odds, confronting, supporting, and confiding in each other. Their actions sometimes have dire consequences, encapsulated in Uncle Ben’s well-heeled adage about power and responsibility. The current version of the game doesn’t reflect a world where the collective efforts of the few push back on evil’s machinations. The game barely holds characters responsible for their actions. Heroes can attack any victim and “hold back”. The game’s moral loophole could be expanded upon in full, however the current information misunderstands what makes these stories work.
I’d love to see Marvel Multiverse RPG build the sort of toolbox that empowers players to craft their own Into the Spider-Verse, Logan, or Immortal Hulk — the kinds of stories that delve into a well-known mask searching for the person who wears it. Roleplay shouldn’t be limited to reenacting stories using action figures. This game should allow us all to discover the superheroes we admire and to reach for greater heights.
Marvel Multiverse Role-Playing Game: Playtest Rulebook will be available at retail starting April 20. Marvel Entertainment provided a copy of the pre-release version for review. You can find additional information about Polygon’s ethics policy here.
World of Warcraft: Dragonflight is the next expansion for the popular MMO, and the new cinematic gives us a look at where we’re heading, and who we’ll be dealing with. The cinematic is narrated by the Alexstrasza of the red Dragonflight, and it begins 10,000 years ago. After the Sundering’s global disaster, the Dragon Aspects had sealed the Dragon Isles and promised to return once the healing was complete.
But, who are these Dragon Aspects and what is their connection to the little stone man who reactivated the tower and called the dragons home. We have the answers you need.
Dragonflight(s)
There are five main Dragonflights. Each one is led by an Aspect. The trailer’s narrator Alexstrasza is the Aspect for the Red Dragonflight. Their fire also has restorative properties. There’s also the Blue Dragonflight with an arcane bent, the Green Dragonflight that is linked to the Emerald Dream and the Bronze Dragonflight which can manipulate time, as well as the Black Dragonflight led by Wrathion.
The Titans are guardians of Order and helped to shape the world of Azeroth. After a huge battle against Galakrond, the Titans gave the Dragon Aspects their powers. The Aspects would remain stewards of Azeroth for the next 10,000 years — mostly, as players did have to fight Aspects Malygos and Deathwing as raid bosses in the Wrath of the Lich King and Cataclysm expansions. At the end of Cataclysm, the four Dragonflight Aspects gave up their immense powers in order to stop their mad brother Deathwing.
The Titanic Watchers remained on the Dragon Isles to watch over the beacon tower, and after a few expansions of unmitigated chaos and destruction, it looks like the world is finally healing and the dragons are coming home.
Homecoming
The Dragon Isles are a mysterious place that has been mentioned for a while in folklore. Wrathion is the Black Dragonflight leader and Wrathion’s son. He has searched for the Isles for several years.
As it turns out, one of the reasons the Aspects are so eager to return home is that they’ve been in a bad place since giving up their power. Dragons were unable to reproduce, and they’ve taken several hits over the last few expansions, like the corruption of Green Dragonflight Aspect Ysera, the death of a bunch of red dragons at the hands of Death Knights, and the Black Dragonflight remaining nearly extinct.
One of the main goals of Dragonflight will be to help the Dragon Aspects take their power back to protect the four new zones on the Dragon Isles: the Waking Shores, Ohn’ahran Plains, Azure Span, and Thaldraszus. We’ll find out more about the plot as Blizzard adds the final story content to the current expansion, Shadowlands. At this time, there is no release date for Dragonflight.
World of Warcraft: Dragonflight adds new Evoker class, Dracthyr race
World of Warcraft: Dragonflight will finally take players to the long-awaited Dragon Isles. Here, they’ll meet up with a recently-awakened species called the Dracthyr — dragon people who can transform into humans at will. The Dracthyr will be a new cross-faction player and transformable race. They are currently second to the Alliance’s Worgen, Pandaren and Pandaren. The Dracthyr, however, are more distinctive than either the Pandas or the Worgen. They’re also intrinsically connected to the Evoker class.
In Dragonflight, Dracthyr can only play as Evokers, and Evokers can only play as Dracthyr.
In a pre-brief interview session, I spoke to lead narrative designer Steve Danuser and lead combat designer Brian Holinka about the new race/class combo, and what they bring to World of Warcraft: Dragonflight.
The Evoker class is the first ranged class Blizzard has ever added toWorld of Warcraft. The melee-focused classes of all the post-release classes, Death Knights and Monks as well as Demon Hunters are also available. The new class will be able to wear mail armor (another underrepresented group in WoW) and offer both a spellcaster specialization (Devastation) and a healing specialization (Preservation).
It’s a race/class combo not entirely dissimilar to the Demon Hunters from the Legion expansion, which can only be Blood Elves with the Horde or Night Elves with the Alliance. But while the Evokers and Dracthyr are singular, there are loads of customization options to make your character different than any other — far more than the wings and horns of the Demon Hunters.
Image: Blizzard Entertainment
As a single class and race combo, the Evoker sacrifices the pure customization that WoW has always had for something else entirely: synergy. “The synergy between the story of the race that’s behind it and how the class functions and plays is tighter than anything we’ve done before,” said Danuser.
“[Evokers are] able to use their wings to buffet people away, they’re able to breathe fire out of their mouths, they’re able to knock people back with their tail,” said Holinka. “Those are things we couldn’t necessarily have a Gnome do. And so it feels like, in order to really deliver that fantasy of being a dragon in the world of Warcraft, [allowing for only one race to play the class] was a necessary step.”
The duo explained to me that each aspect of class and race interacts together to make the class unique and this plays heavily in a range of class’ real abilities.
“We have an ability called Soar that allows [Evokers] to kind of get up in the air and cast a few abilities while they’re mobile,” said Holinka. “And so that feels very powerful. We have a deep breath ability, where you actually take flight, Onyxia-style, and do a bombing run.”
Blizzard has a different type of spell than others.
“You have a combination of casting spells and high mobility. This is very unique for Evoker at the moment,” stated Holinka. “That’s an ability that you press down the key, you hold it down, the longer you hold it down, something different happens. Depending on your commitment to this particular spell , you can hit any number of targets .
Image: Blizzard Entertainment
As far as the Preservation healing spec, Holinka said the goal is to always find a niche while still allowing them to be competitive in raids and dungeons. For Evoker, that niche seems to be group burst healing. Holinka did not mention specific capabilities like Devastation.
With both the Evoker and Evoker specs, mobility is the new standard. Although it won’t likely be as mobile than the Demon Hunter, the Evoker is expected to have high mobility for casting classes (typically well-known for their static natures). This will be especially true in Mythic Plus dungeons.
Ultimately, much of how the Evoker will work in World of Warcraft is unclear. Blizzard wasn’t coy about this class, Danuser and Holinka are open to discussing a number of its abilities and identity. But WoW has never seen such a class before. Between the spellcasting mobility, transformation, and empowered spells, Evoker is shaping up to be very unique class in the world of Azeroth. And that makes it perhaps the most exciting back-of-box feature in several expansions.
The Motorola Edge+ (aka Edge 30 Pro) launched in the US last month and is available in Europe and India as well, but we’re still waiting for the vanilla model. It is expected to launch soon, and the most recent leak shows the European price.
The Motorola Edge 30 5G appeared with a EUR550 price tag on one European retailer. For comparison, the Edge 30 Pro is EUR800 on Motorola Germany, the Edge 20 from last year launched at EUR500.
Motorola Edge 30 5G
The retailer lists the details of the specifications, verifying any information that was leaked. The phone will have a 6. 5″ P-OLED display on the front with 144 Hz refresh rate and 1,080 x2,400 px resolution.
It will run Android 12 on a Snapdragon 778G+ chipset with 8 GB of RAM and 128 GB storage. The phone will be powered by a 4,020 mAh battery with 33W fast charging.
The camera setup on the back will feature two 50 MP modules, wide and ultra wide, plus a 2 MP helper. The selfie camera on the front will sport a 32 MP sensor.
The Edge 30 is code named “Dubai”, there is also a “Dubai+” on the way, which will use a yet to be announced Dimensity chipset and will feature stylus support. In total there are four new Edge models that are expected this year, including the Edge 30 Lite and the Edge 30 Ultra (you may have seen photos of this one and its 200 MP camera).
World of Warcraft Classic: Wrath of the Lich King expansion coming 2022
World of Warcraft Classic made it to Northrend, with its Wrath of the Lich King expansion. Blizzard Entertainment announced Classic‘s second expansions on Tuesday, during a livestream where it also revealed World of Warcraft‘s next live expansion: Dragonflight. Wrath of the Lich King is set to arrive in Classic sometime in 2022.
Like previous versions of WoW Classic, the whole idea is that you already know what’s coming up in Wrath of the Lich King. It’s the same expansion you remember, with a few little tweaks.
In the event that you are looking for a refresher, Wrath to the Lichking asks players to dispatch the Lichking, who is seated on Northrend’s frozen throne and wields power over death. As they move toward Icecrown, the expansion offers many new areas for them to explore.
The expansion also adds the Death Knight class, which players can create with no prerequisites, and start at level 55. Wrath of the Lich King will increase World of Warcraft Classic‘s level cap to 80 and introduce the Inscription profession. Players can expect to see the classic dungeons such as Violet Hold or Culling of Stratholme back, along with all raids that were part of Wrath the first time.
World of Warcraft Classic is available to current World of Warcraft subscribers and the update to Wrath of the Lich King will be available at no additional cost.
World of Warcraft: Dragonflight announced during Blizzard livestream
Azeroth and its heroes are taking to the skies in World of Warcraft’s latest expansion, Dragonflight. Blizzard announced World of Warcraft: Dragonflight on Tuesday, during a livestream that included a preview of the expansion.
The expansion’s announcement included a cinematic trailer that gave players a look at Azeroth’s history, before revealing how dragons returned to the modern world to vanquish an ancient threat.
Dragonflight will put Azeroth’s Dragon Aspects at the center of the Warcraft story for the first time since Cataclysm back in 2010. The Aspects have sought the help of the world’s mortal heroes in order to restore their powers and to stop a newly emerging evil. To do this, players will journey to the Dragon Isles, which will be split up into five different zones. Players can also navigate the Dragon Isles through the air using Dragonriding, which seems to be somewhere between gliding and flying.
Image: Blizzard Entertainment/Activision
The new expansion will also add a new race called the Dracthyr: shapeshifting dragons with draconic and humanoid forms. The Dracthyr will only be able to play as the Evoker, a new class that’s also being introduced in Dragonflight. The Evoker is a class that can only be chosen by Dracthyr characters.
The Evoker has two specializations to choose from: Devastation, World of Warcraft’s first new ranged damage-dealing spec since the game’s release, and Preservation, a healer. The Dracthyr can join either the Alliance or the Horde and will start in their own special starting area, at a higher level than other starting races and classes.
Image: Blizzard Entertainment/Activision
As well as these larger new features, Dragonflight will also include many smaller updates that will be welcome additions to fans. Professions are getting a massive upgrade in the form of work orders, which will allow players to recruit each other more easily to create items, as well as new profession equipment, and a new specialization system. Blizzard is also upgrading World of Warcraft’s basic user interface for this new expansion, though they didn’t preview much of what we can expect from it.
Perhaps the largest systematic addition in the expansion is the game’s new talent trees. The system is reminiscent of the talent trees that World of Warcraft used to have, and will give players dozens of options and combinations to customize their class exactly how they want to play it, according to Blizzard.
Dragonflight does not have a release date yet, but Blizzard said to expect news of the expansion’s alpha sometime in the near future.