India seizes $725 million of Xiaomi assets over illegal payments
Xiaomi India had $725 million from its bank accounts seized by the Enforcement Directorate over the weekend. The state organization said the Indian division of the Chinese manufacturer remitted the equivalent of INR55. 5 billion to three foreign-based entities in breach of foreign exchange laws.
Manu Kumar Jain, Xiaomi Global VP
The directorate reported that the enormous amounts of royalty were transferred (gifted) to others by Xiaomi Technology India Private Limited, at the request of the Chinese parent company. It was done “for the ultimate benefit of the Xiaomi group” in breach of Rule 4 of the Foreign Exchange Management Act of 1999. It states “no person resident in India shall […] transfer any foreign exchange […] situated outside India.”
Xiaomi India responded, saying that all statements and royalty payments to the bank were true and legitimate. The royalty payments, mentioned by the state agency were for in-licensed technologies and intellectual property used in the Indian version of Xiaomi products. It is also “commited to working closely with government authorities to clarify any misunderstandings.”
The Galaxy A33 5G is Samsung’s latest entry into the compact midrange class and it’s a great little phone. The phone is affordable, has solid specs and looks great. Its retail package is what lets it down. You get both a USB cable as well as a SIM-tool.
Fans of reasonably-sized phones will like the Samsung Galaxy A33 5G. It has what many consider the Goldilocks display size of 6. 4-inch and that results in a practical sub-160mm, sub-190g frame.
The phone is comfortable in the hands and has a matte finish that gives it a high quality feel. However, it does not repel fingerprints.
Samsung Galaxy A33 5G
The display is fantastic. It’s a 6. 4-inch 1080p Super AMOLED with a 90Hz refresh rate. On paper, it’s the same as the one on the Galaxy A32, which impressed in our review, reaching 800 nits of brightness.
Compared to the Galaxy A32, the A33 5G packs a much more efficient chipset – the new Exynos 1280, which is a 5nm SoC that’s capable of great performance, while consuming little battery juice. Speaking of it, endurance should be great – this is the latest Galaxy A-series device that comes with a 5,000mAh battery.
Samsung Galaxy A33 5G
You can find the Galaxy A33 5G in Black, White, Blue, and Peach, and in a variety of configurations – 4/128GB, 6/128GB, 8/128GB, and 8/256GB. The 6/128GB starts at EUR370, INR 27,000 at the time of this post. The Galaxy A33 5G is in our review queue, so stay tuned!
The Xiaomi 12 Pro announced in China last December will go on sale in India today starting at noon local time through Mi.com, Mi Home stores, Amazon.in, and other retail partners across the country.
The Xiaomi 12 Pro comes in three colors in India with two memory options – 8GB/256GB and 12GB/256GB, priced at INR62,999 ($825/EUR785) and INR66,999 ($875/EUR835), respectively. But with discounts and introductory offers, you can get the phone for up to INR10,000 ($130/EUR125) less.
The Xiaomi 12 Pro has the Snapdragon 8 Gen 1 SoC at the helm and boots Android 12-based MIUI 13. It’s built around a 6. 73″ 120Hz QHD+ LTPO 2.0 AMOLED screen and packs a 4,600 mAh battery with 120W wired, 50W wireless, and 10W reverse wireless charging support.
For photography, it has four cameras on board – a 32MP selfie shooter inside the punch hole, with the 50MP primary camera on the rear joined by 50MP ultrawide and 50MP telephoto units.
Xiaomi 12 Pro’s color options in India
The rest of the Xiaomi 12 Pro’s highlights include an in-display fingerprint scanner, NFC chip, quad speakers tuned by Harman Kardon, Dolby Vision and Dolby Atmos support, 5G connectivity, and Hi-Res Audio certification.
The five-week reign of the Galaxy A53 is finally at an end as the newly announced Poco F4 GT just edged it out for the top spot. The Samsung mid-ranger had to settle for the silver medal, while its stablemate Galaxy A73 rose a couple of spots to join it on the podium.
The Redmi Note 11 drops to fourth position, while the Galaxy S22 Ultra is now down in fifth.
The Apple iPhone 13 Pro Max has gained a spot to place sixth ahead of another phone on the rise – the Xiaomi 12 Pro is up two positions.
We then have new announcement OnePlus Nord CE 2 Lite in eight and Galaxy A52s in ninth.
The Galaxy A13 retained its tenth position, keeping the OnePlus Ace and Xiaomi Civi 1S off the chart this time around.
Huawei Mate Xs 2 reignites the foldable phone design
Almost every design has its pros and cons, but Huawei’s latest foldable phone makes it even harder to decide which fold is better.
When it comes to foldable phones, Samsung is the name most often mentioned. This is partly due to marketing, party and the fact that there are more folding phones on the market. It isn’t the only player, though, not by a long shot, and rival brands like OPPO and Vivo have started rising up to challenge its position. The disgraced Chinese brand Huawei, however, has been playing that game just as long as Samsung, and it has been pushing a different design to what is now regarded as the common fold. After seemingly giving up on that, the embattled company is returning to its roots with one small feature that could actually change the game for it.
While many people probably imagine foldable phones to fold like books, which is how Samsung’s “innie” design works, it isn’t the only way to fold. It is actually the least efficient because it requires many compromises. Such a device, for example, would be unusable when folded shut unless there’s a second display on the outside. It also requires that the folded area should have a gap, which means it doesn’t really fold flat without some tricks.
In contrast, the “outie” design that Huawei embraced addresses those problems, though it has issues of its own. You only need one screen, cutting down on costs, and you can fold the phone flat because there is already a natural curve on the outside of the screen. The “back” main camera can be used to take selfies, without you having to hold it. However, the flexible, sensitive display on the back is exposed to all elements, as well as any dangerous objects, and it’s always there.
The Huawei Mate X2 last year ditched the outie design for Samsung’s innie, and it seemed that Samsung had won that debate. With the Mate Xs 2, however, Huawei is aiming for a rebound and has included one feature that makes the Galaxy Z Fold 3 look inept. Huawei’s latest foldable phone supports a stylus, but unlike Samsung’s version, it actually works whether the phone is open or folded.
With the Galaxy Z Fold 3, Samsung made the decision not to make the outer “Cover Screen” compatible with its special S Pen Fold Edition, mostly because it uses different technologies from its regular Galaxy Note phones. This meant that you’d have to open the phone first in order to use the stylus on the flexible display inside. Since it’s using the same screen anyway, the Huawei Mate Xs 2 doesn’t have to compromise on features just because it’s folded in half.
Whether that works in practice still remains to be seen, mostly because the Huawei Mate Xs 2 isn’t getting a wider rollout just yet. It’s currently being sold only in China, to the tune of $1,500, and there has been no word on a global release yet. Samsung will be launching the Galaxy Z Fold 4 in a few months as well, but early leaks and rumors don’t paint a very hopeful picture. We’re still far from that point where people don’t have to compromise or risk losing their investment in foldable phones, which means the device category still has a long way to go before becoming mainstream.
This cyberpunk-themed charger gives an oft-neglected accessory a makeover
Phone chargers were a dime a dozen, at least until phone makers started removing them from boxes. That presented an opportunity for accessory makers to try and outdo first-party brands in offering better performance and bang-for-buck, giving further rise to an already mountainous pile of chargers. Despite all the advancements in charging technologies, the design of chargers, in contrast, has remained drab and unexciting. This charger breaks from the norm and adds some color to an important accessory. It’s also powerful enough to charge multiple laptops including a MacBook Pro.
Designers: Qiu WenTao, Zhao Hu
Charger designs, be it for phones or laptops, are basically black or white, perhaps for no other reason than tradition. Apple’s preference for minimalist colors is often reflected in the white chargers. However, black is the preferred color for Samsung and many laptops. Given that chargers are often left plugged into wall sockets and are unseen, few probably considered it worth the time, effort, and resources to do anything outside the norm. They can, but there’s no technical reason. Fortunately, somebody did.
Angry Miao gives CyberCharge a unique theme to match the accessory’s genre. Eschewing plain white for a shade of light grey bespeckled with red and purple dots, the charger’s visual center is a decorative plate that gives a bit of life to the charger. These plates do not add functionality but have all the usual tech specifications and certification logos that you would see on electronics.
These interchangeable faces come in three designs, including a neon green shade that is often associated with cyberpunk styles. One has a metallic shine that changes from blue to violet to blue again. And to appease those with monochromatic tastes, there’s an option for a white plate that contrasts with the charger’s gray body.
Some might knock the design as a simple coating over an old object, but you have to hand it to the designers for their attention to detail. The stainless steel PVD screws that allow you to swap out the “modules” are engraved with intricate details that fit in perfectly with the cyberpunk culture’s passion for extravagant design. It might not be glowing in neon colors, but it’s a clear message that says, “Angry Miao was here.” There’s also a custom cable included in the package that has a matching colorful design with blue, green, red, and yellow stripes.
Admittedly, the charger is all serious business underneath that cyberpunk shell. The tiny box is capable of dishing out 90W of power, enough to charge some MacBook Pros, and sports both USB-C and USB-A ports. It even utilizes the now trendy GaN (Gallium Nitride) battery tech, which is how it manages to pack a punch despite its size. In essence, the charger doesn’t exactly offer any new technology and can even be outpaced by chargers from more established brands. However, it does show that chargers do not have to be boring and black.
Stardew Valley modders have some funny ideas for the grandpa’s bed
The popular farming sim Stardew Valleystarts with you inheriting a plot of land from your late grandfather. You’ll find your grandfather lying in bed with a letter explaining that he left his farm to him. In the original version of the scene, the grandpa’s bed looks rather uncomfortable, like the grandpa is laying on one of those plastic tables that unfolds. Over the years, it’s become a recurring joke throughout the fandom, and recently fans have been creating mods that riff off of the niche meme.
The mods for grandpa’s bed picked up in early April, and they’re all visual jokes that riff on the original shitty bed. The mod featured in the lead image of this article turns the bed into a rather snazzy ping-pong table. Another mod called “Slightly Worse Grandpa Bed” makes the bed just a touch less comfortable by breaking off one leg of the bed frame, leaving grandpa to sleep on an uneven surface. According to the mod’s page, the creator made it “just in case the original grandpa bed wasn’t bad enough.”
This one references the popular Family Guy death pose meme. Instead of Peter Griffin on the ground, here we have our grandpa.
Another mod just fully takes grandpa out of the scene. Good riddance! Both this and the Family Guy death pose mod were made by BeepSignal because, in their words, they’re “committed to a bit.”
This isn’t even all of the mods. Other fun examples include a mod to turn the bed into a piece of mail and the piece of mail into a tiny bed, as well as another in which grandpa wets the bed.
Stardew Valley is known for having a vibrant modding scene. Whether it’s adding more delectable food or tweaking gameplay so it’s less frustrating, mods have generously expanded the world of the game in useful and charming ways. These mods don’t bother grandpa. It may seem like it would be a hassle for him, but don’t worry — grandpa’s a heavy sleeper!
Dorfromantik review: a blissful, minimalist chill-out game
The German word “dorfromantik” can be literally translated as “village romanticization.” Its real meaning is more ineffable. In a recent interview with Eurogamer, the developers of Dorfromantik (the game) said the word was “usually used to describe the kind of nostalgic feeling you get when you long to be in the countryside.” Dorfromantik is a state of mind.
This is the perfect name for this chill-out, relaxing game that just came out of an early access year. Dorfromantik is a peaceful game of tile placement: a sort of minimalist, meditative Catan. You build a landscape from hexagonal tiles, creating pine forests, patchwork fields, meandering rivers, spidery train tracks, and higgledy-piggledy little red-brick towns. (No roads, though.) And that’s it. You don’t have to worry about resource production and cost — there is no competition, population or politics. There are no winners, losers, or any other considerations. You are scored purely on how well your tiles match up. Your only goals are harmony and beauty.
Playing Dorfromantik is relaxing. It can even be described as aesthetically cleansing. It is a beautiful and playful way to express your imagination. This is a lovely place. Time doesn’t pass here, and nobody needs anything from you. There is no need to count down as you think about placing the next tile. Take as much time as you want. It’s just as easy to play the game in five minutes while you work sprints, as it is over three hours of blissful relaxation.
None of this is to say that Dorfromantik is aimless or frictionless, however. In fact, it’s quite tightly shaped and controlled. Toukana, a team of four students in game design from Berlin, combines elements of puzzle and strategy games with a clean, well-judged design.
The tiles that you place come from a random stack which is always shrinking. You can earn more tiles through quests to help you keep your game moving, grow your landscape, and increase your score. When you place certain tiles, these quests ask you to combine ever more of the five elements of the landscape: hundreds of houses and water tiles, thousands of trees, and many other tiles. One tile might ask to be joined up to at least 36 other houses, say, while another might require you to gather exactly 13 houses and no more. On completion, some quests raise a flag that rewards you with even more tiles if you successfully close out the town or forest or waterway by surrounding it with other landscape elements so it can’t be expanded any further.
This beautifully simple rule set has ramifications — and to Toukana’s immense credit, those ramifications operate aesthetically as well as in the realm of game balance. Dorfromantik encourages care and strategy, but discourages optimization. It is impossible to succeed with this game if you build a massive metropolis at one end, then a forest at the other, and finally a vast farming field in the third. You will be surprised at the unexpected additions to your landscapes as you complete every quest. It is an extremely simple and well-designed system, which can produce organic results. This is an amazing feat.
The biggest challenges, initially, seem to be posed by the rail and river tiles, which can only be placed next to others of their kind or adjacent to specific terminal points. These can easily create blockages to the expansion of your map as you wait for the “ideal” tile to turn up in the stack. Unsightly knots and gaps appear, in place of the steady, even flowering that you’re instinctively looking for. The rivers and railways can introduce a niggling note of frustration to Dorfromantik‘s calm and satisfying mental tune — but the game would probably be too easygoing without them.
After my first few games of Dorfromantik, the more I learned about the game’s design and tried to engage with it, the worse I would do. My scores kept going down; my stack kept running dry. Was there something else going on? It was too difficult to play the system. I was lumping too many quests together — four or five forest quests in a single body of trees — aiming for efficiency, but in doing so, breaking the game’s steady rhythm. This is not a game of ambition. It can be hard for a mind trained on video game reward systems to break the habit of escalation and learn its languid pace.
I eventually slowed down. I paid less attention to quests and more to tile-matching. You score points for matching the edges of tiles: tree to tree, house to house, grass to grass, and so on. A perfect match along all six edges rewards you with 60 points and an extra tile. More to the point: It looks better. Once I made harmony rather than efficiency my goal, Dorfromantik met me halfway; my scores were better, my runs longer, my maps more beautiful.
This play style is reinforced by one of the subtlest and best additions of the 1.0 update, which highlights matching edges more clearly and gives perfect placements a satisfying pop. Elsewhere, there are new music tracks, all belonging to the genre “extremely tasteful ambient that sounds OK with cows mooing over it.” You can now track more of the meta-goals that reward you with new tile types and cosmetic customizations, including the lovely seasonal “biomes.” And there are several new ways to play, alongside the Classic and anything-goes Creative modes that were already present in early access.
Quick Mode, for one, has a hard limit of 75 tiles and takes somewhere between 10 minutes and half an hour to complete. Hard Mode allows you to fit more tiles and has less quests. You can play with probabilities, quests and other parameters in Custom Mode. Then you can share your settings and the seeds for the tile stack with other players. Monthly Mode is my favorite. It has a set seed with a custom game configuration that changes every month. This should make it a great place to have fun and challenge the community on the leaderboards.
This is all welcome, and it makes Dorfromantik a more complete and rewarding experience. But really, this is one of those games for which early-access status was a bit of a misnomer, not because it had no room to improve or features to add, but because its premise was so fully, perfectly realized from the start. It would be ruined if you tried to add too many things or disturb the delicate balance of friction and flow between logic and naturalism. But the Toukana team knows better than that. The Toukana team is at ease, walking through the country of their minds.
Dorfromantik is out now on Windows PC. The game was reviewed on PC using a download code provided by Toukana Interactive. Vox Media has affiliate partnerships. These do not influence editorial content, though Vox Media may earn commissions for products purchased via affiliate links. You can find additional information about Polygon’s ethics policy here.
The final years of Jony Ive at Apple: relationship with Tim Cook, Apple Watch vision, and burnout to come
“What would happen to Apple now that Steve Jobs is dead?” That was the billion-dollar question made by Wall Street, Apple fans, and the company’s employees in 2011.
More than a decade later since Apple’s co-founder died, the Cupertino company is doing better than ever, but a new book by New York Times‘ Tripp Mickle called After Steve tells how Apple became a trillion-dollar company and lost its soul. Jony Ive’s departure from the company was one reason.
In an article published today in the newspaper, Mickle adapts a part of his book and tells the final years of Jony Ive at the company.
It was 2014, and Apple’s future, more than ever, seemed to hinge on Mr. Ive. His love of pure, simple lines had already redrawn the world through such popular products as the iMac, iPod and iPhone. Now, he was seated at a conference table with Tim Cook, the company’s chief executive (…). They both wanted another hit, but Mr. Ive was pushing for a product reveal more audacious than any in the theatrical company’s history.
Jony Ive envisioned the future of the Apple Watch as a luxury product. Not only did he want to build a $25 million lavish white tent to promote the first Watch, but he “regarded a rave from Vogue as more important than any tech reviewer’s opinion.” According to Mickle, “the tent was critical to making the event as glamorous as a high-end fashion show.”
In the end Apple CEO Tim Cook agreed to Ive’s plan, though the designer would later call it a “Pyrrhic victory .”
“.
He told colleagues that the fight over the marketing of the watch and the bigger debate about the event were two of the first times he felt isolated at Apple.
The Apple Watch evolved from being a fashion accessory to becoming a health and fitness device over time.
Post Jobs: Jony Ive and Tim Cook Cook different visions
After Steve Jobs died, Tim Cook was careful about losing Jony Ive. Three years later, in 2014, “former company executives estimated that an Ive departure would erase more than $50 billion from Apple’s market value, or as much as 10 percent,” and this is why Cook decided to go with Ive’s tent idea.
In another part of the article, Tripp Mickle tells how Jony Ive becoming chief of design made him “overwhelmed by managing a staff that stretched into hundreds, multiples of the 20-person design team he ran for years:”
In the midst of those changes, Mr. Jony Ive approached Mr. Cook and told him that he was tired and wanted to step back from the business. Without Mr. Jobs, he had assumed much of the responsibility for the product’s design and its marketing. People close to Mr. Ive said he had found it draining to fight with his colleagues over promotion and had become overwhelmed by managing a staff that stretched into the hundreds, multiples of the 20-person design team he ran for years.
Mr. Cook feared that Mr. Jony Ive’s departure would lead investors to sell shares. To avoid that, he and Mr. Ive reached an agreement for the designer to relinquish daily management responsibilities and work primarily on new products. Part-time work would be his option. The company gave him the title of chief design officer and promoted two of his lieutenants. Only a few people inside Apple knew the truth: Mr. Ive was frustrated and burned out.
The story goes beyond that episode, talks about the iPhone’s tenth anniversary, Jony Ive’s latest product reveal with the Mac Pro and Pro Display XDR, and how a screening of the movie Yesterday inspired him.
“Art requires the right space and support in order to grow”, he stated, according to others present. “When you’re really big, that’s especially important.”
You can read the full New York Times article here about Jony Ive’s departure. A colleague of Mickle also reviewed his book, which you can read it here.
Fresh off its announcement, we have the new Poco Watch in for testing. This is Poco’s first foray into smart wearables and it’s in keeping with the company’s doctrine – nice features at aggressive price.
The Poco Watch is just EUR79 and is on sale from now. It comes in a simple box with the watch itself (ours is the Black but there are also Blue and Gold versions) as well as a proprietary pin charger.
Controls and features on the Poco Watch are on par with the rest of the market – there’s a single button that wakes the watch and then takes you to the app screen or back to the homescreen. On the inside, there’s a combined SpO2 and heart rate sensor that can track your pulse constantly.
One negative with the Poco Watch is the non-replaceable band. It attaches through a proprietary mechanism so you can’t attach your standard straps.
The Poco Watch is very petite
The Poco Watch is very small. It packs a very respectable 1. 6-inch AMOLED display, but the watch itself is very small. Pictured here on an average male wrist, it looks a bit too tiny.
But that smaller size means that the watch is very light, just 31 grams. That makes it a better fit for a sleep tracker than your average 44 mm-sized watch.
The Poco Watch also has some must-have features out of the gate, like an always-on display, GPS, health tracking with more than 100 modes, notifications, and two-week battery life.
It’s a promising start. But you might want to stay tuned for our full review before you make a decision on the purchase of the the Poco Watch.