Four features we expect to see on the 2022 iPad Pro

Four features we expect to see on the 2022 iPad Pro

Apple is expected to announce a new generation of the iPad Pro in 2022. There are certain features likely to come with the new iPad Pro, even though it has been months since there were rumors. Read on as we round up four of them that we expect to see on the 2022 iPad Pro.

MagSafe support

MagSafe compatibility is one of the most important features on both the iPhone and the MacBook Pro. For the 2022 iPad Pro, it seems Apple could finally adopt this technology to the tablet.

While it was first believed that the company would make an entire glass back for this device, it seems this is not the case anymore, as the iPad Pro would be way more fragile and heavy. According to 9to5Mac sources, Apple is planning to make a bigger logo on the back of the iPad with a glass finish. This would help power be transmitted through the tablet.

miniLED and LCD options for the 2022 iPad Pro

When rumors about the 2022 iPad Pro started, it was believed that both of the tablets would feature a miniLED screen. Now, analysts Ross Young and Ming-Chi Kuo said that Apple will keep the LCD technology for the smaller 11-inch iPad due to high costs of production.

“Apple is taking share with just a single product for the rest of this year in this category. While it was previously thought that Apple would also introduce MiniLEDs to the 11″ iPad Pro, we no longer believe that is the case, at least not this year. Apple is reportedly targeting its MiniLEDs on larger and more expensive displays,” said Kuo in March.

Improved battery life

9to5Mac is able to confirm that Apple is working on a new iPad Pro with a larger battery, as some users complain that the Magic Keyboard causes excessive battery drain.

With that, although Apple always promises a 10-hour battery life, this would mean this iPad could handle more demanding tasks for longer – or, at least, more time connected with the Magic Keyboard and the Apple Pencil.

The M2 chip is coming to the 2022 iPad Pro

M2

After Apple surprised everyone with the addition of the M1 chip on the iPad Pro, it’s likely for the company to add an upgraded version of this processor to the upcoming 2022 iPad Pro. Naturally, this iPad would feature the M2 chip.

9to5Mac sources corroborate that this new iPad will feature this new processor. It should be faster than the M1, but it will not beat the M1 Pro, Max, or Ultra chips.

Wrap-up

These are four features we expect to see on the 2022 iPad Pro. This tablet is expected to be available in September or November. With iPadOS 16 being announced a few weeks from now, it will also help us take a closer look at what this iPad could feature.

Are you excited about this upcoming iPad? Share your thoughts in the comments section below.

Related:

  • iPadOS 16: Here’s what we know so far about new features, supported devices, and more

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Samsung Electronics Publishes Paper in Science Robotics on Robot Operating System 2

Samsung Electronics Publishes Paper in Science Robotics on Robot Operating System 2 – Samsung Global Newsroom

On May 11, “Robot Operating System 2: Design, Architecture and Uses in the Wild”, a paper on the open-source Robot Operating System 2.0 (ROS2) authored by Steven Macenski of Samsung Research1 America (SRA), was published in the Science Robotics journal, one of the most prestigious journals in robotics research.

Steven Macenski, Samsung Research America

In his recent paper, Macenski introduced ROS2’s architecture and current state-of-the-art technologies along with its various use cases in ground, sea and air. Especially, Macenski covered the National Aeronautics and Space Administration (NASA)’s VIPER2 Lunar project which will be launched by November in 2023, with respect to its ongoing ROS2-based simulation, operation and ground-based perception technology. The paper clearly and thoroughly explains the technologies of ROS2, an open-source software development kit for robotics applications, so many researchers and developers can refer to it in future work.

While collaborating on the development of robotics software technologies in ROS2, Macenski represents Samsung Electronics as an Open Source Maintainer responsible for the review and approval of source code as well as regular releases. He also participates as a board member of the Technical Steering Committee (TSC), ROS2’s top decision-making body. More notably, Macenski has won the annual Best Developer Award for ROS2 for two consecutive years since 2020. The TSC includes more than 20 major companies around the world, including Samsung Electronics, Open Robotics, Toyota, Intel, Wind River, iRobot and Bosch.

For his Science Robotics paper, Macenski teamed up with research luminaries in ROS2, such as the CEO of Open Robotics Brian Gerkey and ROS2’s guru-level developer Tully Foote.

1 Samsung Electronics’ advanced R&D hub, which leads the development of future technologies for its Device eXperience division

2 Volatiles Investigating Polar Exploration Rover (VIPER) is a lunar rover developed by NASA and is currently planned to be delivered to the surface of the Moon in November 2023.

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Dolby Atmos coming to podcasts with Wondery as first supported platform

Dolby Atmos coming to podcasts with Wondery as first supported platform

Dolby invited podcasters earlier this year to create their shows in Dolby Atmos for an immersive experience. Now Dolby has announced that Wondery is the first podcast platform to deliver audio content using Atmos technology.

Dolby Atmos, as you may already know, is a surround technology that enables three-dimensional sound, so that listeners get the feeling that the sound is coming from different directions. Although this technology is well-established in the market, it has only been recently extended to smartphones and other devices.

Now listeners have the opportunity to enjoy favorite shows in three dimensions thanks to Dolby Audio. And the first podcast platform to support this audio format is Wondery, which is owned by Amazon.

Premium podcast station Wondery will now be presenting its award-winning podcast series via Dolby Atmos. Wondery+ subscribers can now fully immerse themselves into their favorite episodes and connect in an even deeper way to the story. Wondery+ is now available.

Wondery’s podcasts can be accessed through a monthly subscription of $4. 99 or an annual subscription of $34.99. The network has popular and exclusive shows such as Blood Ties, Jacked, Iowa Chapman and the Last Dog, and Daphne. Wondery+ podcasts can also be found on Apple Podcasts. However, Dolby Atmos is available only through Wondery for iOS.

Dolby suggests that Atmos will soon be available on more podcasting platforms. However, there is no information about the specific platforms. Since Apple Music is already compatible with Dolby Atmos, as are the latest AirPods and iOS devices, it’s likely that Apple Podcasts will soon get support for surround audio – or as Apple calls it, Spatial Audio.

More details on how to prepare your podcasts for Dolby Atmos can be found on Dolby’s website.

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Kuo: the iPhone 15 to finally adopt USB-C in 2023

Kuo: the iPhone 15 to finally adopt USB-C in 2023

The iPhone 15 will be the first iPhone to adopt a USB-C port in place of Lightning, per analyst Ming-Chi Kuo. His information is supposedly from supply chain sources and his predictions often materialize.

Apple is annually rumored to replace the proprietary Lightning port with the universal and plain better USB-C. We’ve reported on such rumors regularly since 2017. Kuo himself has predicted the move a few times through the years.

If this latest info pans out, the iPhone 14 series will be the last Lightning-equipped iPhone. Apple has already moved most of its devices to USB-C, leaving only the entry-level iPad and the AirPods lineup, aside from the iPhone.

Kuo: the iPhone 15 to finally adopt USB-C in 2023

The iPhone 15 will benefit in various ways from the adoption of USB-C – faster charging and broader connectivity, particularly with Apple’s own USB-C-powered devices. And if you think Apple will stand to lose money by going the non-proprietary route, a USB-C to Lightning cable is the same EUR25 as a USB-C to USB-C cable on Cupertino’s website.

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Sonos unveils Apple Music voice control without Alexa or Assistant, budget ‘Ray’ AirPlay 2 soundbar

Sonos unveils Apple Music voice control without Alexa or Assistant, budget ‘Ray’ AirPlay 2 soundbar
Sonos’ new soundbar has been officially unveiled after it was leaked in April. The Ray comes as its most affordable home theater speaker priced at $279 and is more compact than the Beam or full-sized Arc. Sonos has also announced its own “Voice Control” service that will arrive next month to let users control Apple Music directly from Sonos speakers with built-in mics.

The Verge leaked the Sonos Ray in late April and revealed the speaker’s features, specs, and launch date. Then followed up by leaking the marketing name last week. Now the most affordable Sonos soundbar is official.

Coming in $170 below the $449 Beam soundbar, Ray naturally makes some concessions but Sonos says it delivers “clearer, more powerful sound than ever before possible by a small standalone speaker.”

Sonos Ray features

Ray has four Class-D amps that are tuned for use with two tweeters or two midwoofers. To minimize distortion and to balance low-end frequencies, Sonos uses its “Bass Reflex System”.

You get features like AirPlay 2 and Apple Music support (all the other major streaming services too), and the Trueplay auto EQ feature to customize audio to your space.

There are touch controls at the top of the soundbar, and the Sonos app can be used. You can also find useful features like a Speech Enhancement mode to clarify speech, and Night Sound mode which reduces noise and improves the quality of quiet sounds.

Sonos Ray 2

There’s a Sonos Ray wall mount available and you can also pair the budget soundbar with the Sonos One for a surround setup.

The Sonos Ray comes in black and white and measures 2. 79-inches (71 mm) high, 22-inches (559 mm) wide, and 3. 74-inches (95 mm) deep. This is about 3 inches wider than the Beam.

Sonos Ray: What you’re giving up

As for what you’re missing out on compared to the $449 Sonos Beam gen 2.

Sonos Ray has:

  • No HDMI or HDMI eARC (optical audio only)
  • No built-in mic for voice control (can use Sonos app on iPhone etc. )
  • No Dolby Atmos support
  • Not a good fit for large rooms

But if those missing features aren’t an issue, the Sonos Ray is an affordable way to bring the connected speakers into your home theater setup.

Sonos Ray is available to order now with the first deliveries starting on June 7.

Sonos Voice Control and more

Another new product is Sonos Voice Control which will launch on June 1. This is how it looks :

.

an entirely new voice experience that delivers fast, accurate hands-free control of your music and your Sonos system with no compromise to your privacy. Giancarlo Esposito, an actor and award-winning actor is the voice for Sonos Voice Control. You might be familiar with him from hits like Breaking Bad.

This feature works with the keyphrase “Hey Sonos”, and it uses on-device query processing. Apple Music will be compatible at launch, which is an Apple user’s convenience upgrade. Only Amazon Alexa, Google Assistant and Siri worked with Sonos speakers before. Keep in mind the new Sonos Ray doesn’t feature mics built-in for the new Sonos Voice Control.

At launch, Sonos Voice Control works with Sonos Radio, Amazon Music, Apple Music, Deezer, and Pandora. You will be unable to use Sonos Voice Control for other services such as Amazon Music, Apple Music, Deezer, and Pandora. Other functions such as volume, skip, volume and grouping can be used by Sonos Voice Control.

Sonos has also launched three new colors of the ultra-portable Roam speaker. The new additions are Olive (green), Wave (blue), and Sunset (red-orange). Check out our full review for more details on the speaker itself.

  • Review: Sonos Roam packs an impressive punch with portable design, AirPlay, Qi charging, more

And finally, the company is partnering with performing artist Lorde on a hand-curated station on Sonos Radio called SOLARSYSTM.

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Apple game console concept poised to inch Nintendo Switch out of contention

Apple game console concept poised to inch Nintendo Switch out of contention

For everyone who wants to move past the Nintendo Switch and Android-based gaming smartphones, the Apple gaming console could bring a fresh breath of air and likeability.

Handheld gaming consoles like the Nintendo Switch offer gamers entry into high-end graphics-intensive games as well as addictive arcade titles at the convenience of their pocket. Gaming phones, like regular flagships, give smartphone owners another reason to play high-end games with their smartphones. Apple is also in the mix of things with its industry-leading A15 Bionic chip that makes the Snapdragon 8 Gen 1 and MediaTek 9000 processor sweat in one-on-one performance.

Designer by Konstantin Milenin


This makes it a strong case for an Apple handheld console. It has the support of Apple’s microprocessor technology, which powers the highest-end graphics and frame rates as well as multiplayer capability. The handheld is designed to deliver peak gaming performance with strategically placed buttons and joysticks, as well as video and photography capabilities. The handheld is equipped with both a front and rear camera sensors. The latter will come in handy for live game streaming on the fly. For surround sound effects and identification of muffled enemies’ footsteps, the front-facing speakers can be found in the upper left and right corners.

Just like other handheld gaming consoles, Apple’s gadget will also have the ability to connect to Apple TV, Apple Music, iCloud on the go when you’ve had enough of the gaming adrenaline rush. Going with Apple’s minimal design philosophy highlighted by the use of premium body materials, this gaming console is for serious gamers to say the least. Its Prussian Blue color matches the button aesthetics. Though, the selfie camera could be a distraction in first-person shooter games if you’ve to spot the enemy in that particular area.


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Disney+ beats subscriber estimates in Q2 2022 while Netflix struggles

Disney+ beats subscriber estimates in Q2 2022 while Netflix struggles

Disney reported its fiscal Q2 2022 results on Wednesday with some pretty positive numbers. And when it comes to the Disney+ streaming platform, it beat subscriber expectations for the quarter. This comes as Netflix has been losing users and reconsidering its business model.

As reported by CNBC, Disney+ closed the quarter with 137. 7 million subscribers, while industry analysts expected about 135 million subscribers. In the second quarter alone, the platform gained 7. 9 million new users. According to Bob Chapek (Disney CEO), the results show that Disney has “a league of its own .”

“.

Counting ESPN+, Hulu, and other Disney-owned streaming platforms, the company now has more than 205 million subscribers. Last year, Disney revealed its goal of reaching at least 230 million Disney+ subscribers by 2024.

The numbers were good enough to make Disney’s stock rise almost 5% in after hours trading. Analysts in the industry were surprised to learn that Disney+ was able to attract new customers while Netflix is struggling to maintain its service. Earlier this year, Netflix revealed that it lost 200,000 subscribers last quarter, with the expectation of losing up to 2 million in the coming months.

9to5Mac’s Take

Netflix blames “unpaid accounts” for these numbers, which is how the company refers to users who use passwords shared by friends and family. Later, the platform announced it was working to reduce password sharing and that it had been looking at launching an ad-supported plan with a lower cost.

At same time, Apple TV+ seems to be having fun. With award-winning movies and series, the global market share of Apple’s streaming platform has grown in recent months and is now getting close to HBO Max – although it’s still a long way behind Disney+, Amazon Prime Video, and Netflix.

Both Disney+ and Apple TV+ are cheaper than Netflix. Netflix’s catalog is vastly larger than other streaming platforms, but subscribers complain that Netflix doesn’t renew many shows. This makes Netflix less appealing. As you can see Netflix is losing ground to smaller streaming services.

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Elden Ring’s launch success is fueled by loyal FromSoftware fans

Elden Ring’s launch success is fueled by loyal FromSoftware fans

I was a confused but earnest novice when I went to Elden Ring I cleared out Stormveil Castle after much death and despair; so I set out to adventure, and shortly found myself atop a tower, next to a chest. Someone who had come here before me had helpfully left a message: treasure ahead!

I opened the chest, got sucked through a portal, and woke up in a nightmare region of the game, full of misery. That was when something clicked. I felt as if I were in during the FromSoftware experience.

Elden Ring is one of the biggest titles of the year, with over 12 million copies sold as of March 2022. The game has proven to be both a commercial and critical success, and while developer FromSoftware filed off some of the harshest edges from previous titles, it’s still very familiar for long-term fans of the studio. FromSoft has worked on many of the same design concepts and mechanics for many years. Eldenring ‘s popularity is due to the large fan base that the Japanese developer built through previous releases. And it’s this very same community that not only got me hooked on Elden Ring, but also fueled my interest in both playing FromSoft’s previous games and digging deep into their lore.

The “Hero” character class sits at a fireside in Elden Ring, while a mysterious cloaked stranger approaches

Image: FromSoftware via Polygon

FromSoftware is perhaps best known for the Dark Souls series. Demon’s Souls, a 2009 release that would later be remade as a PlayStation 5 launch title in 2020, was a cult hit. The Dark Souls trilogy would be released over the 2010s, along with Victorian gothic horror Bloodborne in 2015 (hence the term “Soulsborne” many fans use, a way to casually refer to the developer’s catalog). FromSoft also released the Sengoku-era adventure Sekiro: Shadows Die Twice in 2019, which departed from familiar elements like the persistent, troublesome Patches.

Dark Souls also impacted game design more broadly, with “Soulslike” becoming a shorthand for identifying a certain game ethos and set of mechanics. Soulslike games can look nothing like FromSoftware’s majestic and terrible environments. But creators of games like Tunic have cleverly learned from FromSoftware and interpreted the developer’s mechanics through their own lens.

I’m a player who enjoys digging into the lore and uncovering little details about the world. At first, I missed much of this in Elden Ring, until I began paying attention to the flavor text on item descriptions. Much of the world is up for debate, spread across little riddles and unreliable narrators. The world is open for interpretation and discovery. There’s no codex or world building guide, nor dialogue trees that provide technical details.

Elden Ring - Rennala, Queen of the Full Moon, poses. She wears an elaborate robe, tall coned hat, and holds a large scepter. The full moon is set menacingly behind her, casting a reflection against a body of water behind Rennala.

Image: FromSoftware/Bandai Namco

Many of FromSoft’s games share similar gameplay cores: There’s punishingly difficult combat, until the player puzzles out the specific attack patterns and enemy movement styles. But it was the characters and world-building that really intrigued me, and got me interested in the entire FromSoft canon. The antagonists are usually deeply tragic. They can be cheerful sun-loving warriors that eventually fall into madness or frenzy, or they could be desperate monster-hunters who find themselves in the hands of unspeakable eldritch terrors.

There is very little information available about the world of FromSoftware. It’s given out in vague dialogues and description of items. A FromSoftware game follows an internal consistency to its design and logic, even when the developer experiments with larger aspects.

This consistency and breadth have made the game a favorite among gamers. For years, this was almost a plague; there was the persistent stereotype of the “git gud” gamer who would parry away all criticisms or concerns about Soulsborne games with one adage: Simply be better at video games. This conversation still persists — and we will likely see debates on whether FromSoftware games should have easy modes until the inevitable heat death of the universe — but it has faded away over time to allow for a more accessible, welcoming fan experience.

Elden Ring guide: Respec with Larval Tears

Image: FromSoftware/Bandai Namco via Polygon

Peek at the Elden Ring subreddit, and you’ll see players sharing the repeated trials and tribulations of fighting Starscourge Radahn, or sharing gifs of their terrible, comically inept deaths at the hands of birds or suspicious-looking cliffsides. For every person who claims using a summon or a shield isn’t the “real” way to play the game, dozens more celebrate the wild strategies — like intense incantations, blood builds, or good ol’ cheese — they used to survive.

Elden Ring was the first FromSoftware video game that I played. It’s partly because of the strong sense of identity FromSoftware users had. I had witnessed friends go through the cycle of frustration and fury, slow realization, and triumphant vengeance over boss fights. I had seen people share gorgeous fan art of FromSoft characters, or share their lore theories on social media. I also gained a sense of the communities built around these franchises.

FromSoftware games encourage collaboration and rely heavily on communication between players. This could be through messages in the game or by gathering with creators to share their ideas and interpret the lore. There’s a shared vocabulary and understanding among the developer’s fans, and they work together to understand the worlds FromSoft crafts. There are local legends as well that can inspire fan work, such as Let Me Solo Her. This player exists to simply be summoned to a world of an ally to defeat its toughest boss, even though she is bugged and does ridiculous amounts of damage.

Malenia dons her helmet in a screenshot from Elden Ring

Image: FromSoftware/Bandai Namco

Elden Ring fans have also already created tons of fascinating projects around the game’s lore and setting. Developers have created Elden Ring demake trailers and Game Boy adaptations. Players joke about the game’s difficulty and assign their own challenges by playing the game on a Fisher Price controller or going for a legendary nine-minute speed run. There’s also, of course, an incredible amount of fan art.

While the popularity of the game is quite surprising, savvy observers can see it from far. FromSoft fanatics held vigils after any game conference in which Elden Ring wasn’t shown or presented. For a while, they went completely feral and made up their own lore, including bosses like “Glaive Master Hodir.” And when an additional trailer was finally released in 2021, giving more insight into Elden Ring‘s lore, fans immediately rallied around a favorite character: the humble Pot Boy.

Elden Ring had a similar hold on me. After Elden Ring, I was hooked; I had never been into the idea of “getting good,” but I was absolutely down to explore games like Bloodborne, picking up the game and devouring it myself — along with digging into fan-made resources like Redgrave’s novella “The Paleblood Hunt,” a 90-page dissection of Bloodborne‘s themes, enemies, and characters, or scouring videos of enemy models to get a full sense of their designs.

Elden Ring was a way for fans to get in touch with the community. However, they were scared by the tough bosses and “get good” dialog. But FromSoftware’s fans have championed the games for years, sharing the best bits on social media and hyping up subsequent releases. It’s worth noting that Elden Ring‘s success owes a lot to those concerted efforts, in-jokes, and analyses. I’m already looking forward to prospective DLC that adds more riddles for fans to pore over, but I imagine I’ll be going through new game plus as well, doing a victory lap around the Lands Between.

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Pixel Watch – The one true Apple Watch competitor has finally arrived

Pixel Watch – The one true Apple Watch competitor has finally arrived

The one true Android Wear device was finally unveiled by Google at their I/O 2022 keynote, with more details coming during the Pixel Watch launch this fall.

When you consider how far Apple has come with the Apple Watch, it is worth considering that Apple owns every aspect of their experience. Apple Watch is part of its extensive product portfolio, which feeds off innovations from the iPhone and other Apple devices. Apple designs the Watch’s hardware, and even its software, controlling and calibrating the Watch’s UX on every level. That’s honestly why the Apple Watch is MILES ahead of anything Samsung, Garmin, Fossil, or other companies have produced. Google’s Pixel Watch may shuffle things up.

Designer: Google


The Pixel Watch is the first smartwatch to be launched by Google (except for the Motorola smartwatch, which was introduced years ago). After years of ‘will they won’t they’ and even a mildly embarrassing leak last month where someone left a Pixel watch at a bar, Google finally announced the Pixel Watch, a beautifully smooth circular watch that finally puts years of Google’s Wear OS work to fruition, along with the acquisition of Fitbit that happened in 2019. Osterloh didn’t provide too many details on the Pixel Watch (given that it won’t be officially launched until this fall), but he did dwell slightly on the watch’s circular design, its tactile crown, recycled stainless steel body, and interchangeable watch strap system. “It’s all designed to be tappable, voice-enabled, and glanceable, so you can be more present at home, at work, or on the go”, Osterloh added.

However, keen observers may have noticed that as Osterloh highlighted the Pixel Watch’s features (which include Maps, Google Wallet, Notifications, and Google Fit integration) the UI being demonstrated behind him showed a watch with a relatively dark UI – a tough yet necessary choice because the Pixel Watch has TREMENDOUSLY thick bezels. Now I’m not one to bezel-shame any device, but when you’re working with a display as small as the one on the Pixel Watch, bezels are a true enemy of usability, eating into crucial space that could be used to display a whole lot of other information. I’m being incredibly optimistic, but I really love the Pixel Watch’s design, bezel not-withstanding, and I have my fingers crossed that the device they unveil this fall will have a larger display with a smaller black band around its edge.


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What’s Next for the Galaxy Watch and Wear OS?

What’s Next for the Galaxy Watch and Wear OS? – Samsung Global Newsroom

 

Just one year ago at Google I/O, I had the privilege to be a part of the announcement of the new unified platform of Wear OS, bringing the best of Google together with Samsung Electronics’ wearable software and hardware expertise. This was the cumulation of the long-standing partnership between Samsung and Google.

 

The release of Wear OS Powered by Samsung on the Galaxy Watch4 series was a momentous step for both companies and one that could only be accomplished through a truly collaborative partnership driven by our shared goals. When we merged our very own Tizen-based software platform with Google’s operating system, we knew that we could bring immense improvements to the overall user experience via Wear OS. It was — and still is — enabling various features like the Watch Face Studio, which helps both users and designers easily and intuitively create their own watch faces.

 

We’re bringing the best of our partnership forward, and together, we’re striving to create innovative experiences for Samsung Galaxy users. As such, Wear OS truly exemplifies the value of our collaboration. In fact, I think we can officially call Wear OS an undeniable success, as there are now more than three times as many active Wear OS devices as there were last year. We see this growth in our wearables as just the beginning of even greater things to come.

 

 

A Unified Platform, Centered on You

As a leader in the wearables market, Samsung understands the importance of unifying its wearable user experience with the wider Android community. As we develop these experiences, we listen to our users to make the improvements and upgrades that will support their day-to-day lives. The creation of Wear OS allowed Android developers to easily port code from their smartphone applications to create Wear OS apps. When Galaxy users download the Wear OS-compatible app from the Google Play Store, they can choose to automatically install the same app on their Galaxy Watch as well.

 

Samsung Galaxy users were the first to receive the latest features and benefits of the partnership and platform, culminating in our most significant wearable release to date — the Galaxy Watch4 series. It’s our job to make sure our customers not only enjoy the Galaxy experience but also feel empowered to make the changes that improve their health and overall wellness. Health Connect, announced today, is the result of our ongoing effort to deliver holistic health solutions for our users.

 

 

Expanding the Android Ecosystem

As we celebrate one year of collaboration and success, we’re opening up the ecosystem even further by bringing new experiences and benefits to Galaxy Watch4 users. This summer, I’m excited to share that Galaxy Watch4 users will be able to download Google Assistant to their devices, featuring faster and more natural voice interactions, enabling quick answers and on-the-go help.

 

We’re bringing enhanced functionality to our third-party partners, too. Soon, our users can control Spotify with Google Assistant and change songs on the fly using only their voice. But we’re not stopping there. Later this year, even more of Google apps and services will be optimized for Galaxy Watches, once again delivering the most comprehensive and seamless wearable device experience with Android smartphones.

 

We’ve just scratched the surface of the potential of our partnership with Google and what’s to come for our users. Galaxy Watch series devices are already loved by Android smartphone users thanks to our signature designs, rich watch-face ecosystem, and holistic health platform. I can’t wait to show you the next wave of innovations and ecosystem enhancements we’ve been working on for the series. Stay tuned for even more exciting news!

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