Xbox boss apologizes as Starfield, Redfall delays raise 2022 lineup concerns

Xbox boss apologizes as Starfield, Redfall delays raise 2022 lineup concerns

Game delays happen all the time, and they’re always disappointing. But this week’s announcement of delays to two Bethesda titles and Xbox console exclusives — Starfield, from Bethesda Game Studios, and Redfall, from Arkane — has hit particularly hard.

The two games were given 2022 dates during last year’s summer Xbox showcase, and represent the first real fruits of Microsoft’s $7. 5 billion acquisition of Bethesda. These will be the first Bethesda titles since the purchase that have not been released on PlayStation. They are also to be included on Day One of the Xbox Game Pass Library. Starfield, in particular, was hotly anticipated, being the first major RPG from the makers of The Elder Scrolls 5: Skyrim and Fallout 4 in seven years.

Both have now been pushed to the first half of 2023. Crucially, this leaves Xbox without any significant releases from its internal studios scheduled for 2022. Fans are, naturally, not happy; last year, Microsoft promised it would bring “at least one” first-party game every quarter to Game Pass.

Head of Xbox Phil Spencer took to Twitter to offer support for the delay as well as a helping of contrition. These decisions can be hard for the teams involved in making these games and our fans. While I fully support giving teams time to release these great games when they are ready, we hear the feedback,” he wrote. “Delivering quality & consistency is expected, we will continue to work to better meet those expectations.”

These decisions can be hard for both the teams that make these games and our fans. Although I support teams being able to publish these amazing games as soon as they are available, we also hear your feedback. We will strive to deliver quality and consistency. https://t.co/mIfXGd3rui

— Phil Spencer (@XboxP3) May 12, 2022

But what are those expectations, and why is the conversation around them so fraught? A delay for a title as complex and ambitious as Starfield is hardly unprecedented, and such announcements are usually met with a fair proportion of resignation and “a delayed game can eventually be good, but a bad game is bad forever” Miyamoto quotes. That was certainly the case with the recent and similar delay to what had been Nintendo’s flagship 2022 title, a sequel to The Legend of Zelda: Breath of the Wild. This is not the case with Starfield and Redfall.

The issue here is that Xbox’s empty 2022 schedule is indicative of the long road Microsoft faces in turning Spencer’s years-long studio acquisition spree — which culminated this year in an astonishing $68. 7 billion purchase of Activision Blizzard — into actual software. In the space of four years, Microsoft’s gaming arm has expanded into a constellation of studios of unprecedented size and scope, and there are legitimate questions to be asked about the Xbox organization’s ability to manage this massive development pipeline.

The games — whether from studios acquired since 2018, or from more established parts of the Xbox empire — are simply not coming out. Very little has been seen or said about Playground Games’ Fable and Ninja Theory’s Hellblade 2, both of which were announced years ago. Undead Labs’ State of Decay 3, The Coalition’s Perfect Dark, and Rare’s Everwild are all reportedly floundering in development hell or extensive reboots. Double Fine, Tango Gameworks and Acquisitions have not yet moved beyond the “still contractually required for games to be released on PlayStation”.

Everwild - a woman with white hair reaches out to touch the nose of a fantastical deer-like beast

Rare’s Everwild, first announced in 2019.
Image: Rare/Microsoft

Even Turn 10 Studios, which could previously be relied on to turn out a new Forza Motorsport every two years like clockwork, has now not released a game since 2017. (Its reboot of the series is the one possibility for a late-2022 release for Xbox, but it’s by no means a given. )

While none of the above is unusual or particularly worrying, taken together, they don’t paint an accurate picture of Xbox Game Studios project management. Anxiety over this might explain why Xbox took the — with hindsight, unwise — decision to put a firm November 2022 date on Starfield last year, despite widespread pandemic-related disruption to development schedules, the ambition of the project, and Bethesda Game Studios’ slightly shaky record on polishing and bug-fixing its games.

Bloomberg’s Jason Schreier said that he had heard this release date had made some Starfield developers “extremely worried” that it might turn into the “next Cyberpunk“, referring to the botched, unfinished release of the CD Projekt game.

Last spring before E3, I spoke to some folks on Starfield who were extremely worried about committing to a 11-11-22 date based on the progress they’d made so far. (“Next Cyberpunk” was the term floated.) Good on Bethesda for delaying even after announcing that specific date. https://t.co/QdWFf0zGIY

— Jason Schreier (@jasonschreier) May 12, 2022

This unfortunate event has been hopefully avoided and the pressure on Bethesda staff was eased by the delay, which can only be considered a positive thing. And it is true that Microsoft has amassed so much talent, and so many enviable properties, during its acquisition spree that it will inevitably be able to present Xbox owners and Game Pass subscribers with a bounty of games in the long run.

But the delays to Starfield and Redfall cast a harsh light on Xbox’s ability to manage its sprawling development empire, whether or not they are actually symptomatic of it. No wonder Spencer feels that, when it comes to delivering “quality and consistency”, his teams still have something to prove.

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Critical Role and Dimension 20 are crossing the streams with new series

Critical Role and Dimension 20 are crossing the streams with new series

Critical Role will launch a third actual play mini-series on May 26th featuring guest stars from Dimension 20. Exandria Unlimited: Calamity will be lead by Dungeon Master Brennan Lee Mulligan, and include the talents of Marisha Ray, Aabria Iyengar, and more. The storyline takes place over 1,000 years before the events of the troupe’s first campaign, and requires no previous knowledge of existing characters or previous events according to a news release.

The Exandria Unlimited series began in June 2021 with Iyengar in the DM’s chair, kicking off the #SummerofAabria that saw her storytelling talents utilized across a number of different actual play troupes. This spin-off series was continued in Exandria Unlimited, Kymal , that further established actor Robbie Daymond’s Dorian Storm as a part of the universe’s canon. But while those series were a bit more contemporaneous to the main plotline of the mainline Critical Role campaigns, Calamity will roll back the clock to tell an important tale from the world’s history.

According to the official website, the Calamity refers to a great war brought about by a mortal attempting to ascend to godhood.

The conflict ultimately led to the death of two-thirds Exandrians.

The series follows six heroes as they uncover an insidious corruption beneath a city that they’ve sworn to protect. Exandria’s most brilliant minds couldn’t or wouldn’t see the truth in this story before it was too much. They will stop at nothing to avoid the Calamity.

Additional players include actor and writer Lou Wilson, a veteran of many Dimension 20 campaigns who currently writes for Jimmy Kimmel Live; actor Luis Carazo, whom fans of LA By Night will recognize for his time spent as Nines Rodriguez; and Critical Role members Sam Riegel and Travis Willingham.

Exandria Unlimited: Calamity airs Thursdays at 7 p.m. PDT on Twitch and YouTube starting May 26, with video-on-demand versions arriving Mondays on YouTube. Subscriptions are also available to receive that content faster. Critical Role’s Campaign 3 will resume on June 30.

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Kirby 64: The Crystal Shards comes to Nintendo Switch Expansion Pass next week

Kirby 64: The Crystal Shards comes to Nintendo Switch Expansion Pass next week

One of Kirby’s older adventures will soon become playable on Nintendo Switch. Kirby 64: The Crystal Shards is coming to Nintendo Switch Online plus Expansion Pack next week, Nintendo said on Friday.

Kirby 64: The Crystal Shards was originally released on Nintendo 64 in 2000 and was Kirby’s first foray into 3D graphics — though it is still mostly a 2D game. As Kirby tries to reassemble the holy crystal destroyed by Dark Matter, this game is his first foray into 4D graphics. Along the way, he will gain many powers, fight enemies, and help from friends.

This isn’t the first time that Kirby 64 has made its way to Nintendo’s more modern consoles. It was available for Wii U Virtual Console as well as the Wii compilation game Kirby’s Dream Collection ..

Kirby 64: The Crystal Shards will be available to Nintendo Switch Online + Expansion Pack subscribers beginning May 20. The bundled subscription costs $49. 99 a year, and includes a selection of games from retro platforms like N64 and Sega Genesis, as well as additional content for games like Animal Crossing: New Horizons.

In recent months, Nintendo has brought Banjo-Kazooie and Paper Mario to the Expansion Pack’s library. Pokemon Snap is also coming to the service, but Nintendo hasn’t announced a date for it yet.

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Elon Musk Twitter deal ‘temporarily on hold’ as some suggest he plans to take the money and run

Elon Musk Twitter deal ‘temporarily on hold’ as some suggest he plans to take the money and run

The Elon Musk Twitter deal is now ‘temporarily on hold,’ says the billionaire, in a tweet today. Twitter had told him that spam and fake accounts represent fewer than 5% of users, and Musk now says he wants to see the evidence for this.

Musk continued with, “Still committed acquisition,” but others are suggesting this may not be the case.

Background

The Tesla and SpaceX CEO last month offered to buy Twitter outright at a price per share which valued the company at around $44B – a significant premium over its then-current value. This followed his quiet purchase of almost 10% of the company.

Twitter later announced that it would accept Musk’s offer of $54. 20 per share, inviting him to join the company’s board. The majority of reactions were less enthusiastic to the news, most fearing the vision of an entrepreneur that allows for unrestricted speech will lead to aggressive and loud voices dominating. It is also possible that disinformation could flourish even more.

Elon Musk Twitter Deal on Hold

Musk has tweeted today’s update.

Twitter deal temporarily on hold pending details supporting calculation that spam/fake accounts do indeed represent less than 5% of usershttps://t.co/Y2t0QMuuyn

— Elon Musk (@elonmusk) May 13, 2022

Three theories are now circulating about the reason behind the announcement.

Theory 1: Musk can no longer afford the purchase

Vanity Fair summarises a Hindenburg report questioning the viability of the purchase plan.

Hindenburg Research published Monday’s report stating that Musk’s offer to buy out Twitter was not being accepted. It also questioned how Musk would finance the purchase. The report went on to question how Musk would finance the buyout, writing that “placing both Twitter (and ultimately Tesla’s) future on a foundation of further equity-backed margin loans, or potentially more sales of Tesla equity amidst a volatile market, adds risk to both enterprises.”

Theory 2: Musk wants to renegotiate

Some are suggesting that this is simply paving the way to reduce his offer – possibly prompted by his co-investors, suggests Reuters.

While Musk has said he does not care about the economics of buying Twitter, some investors think the 27% drop in Tesla shares since he revealed his stake is driven partly by concerns he may have to sell more shares. If Musk is able to negotiate a lower purchase price, Tesla stock will be less under pressure. If Musk becomes concerned about paying too much, some co-investors might encourage him to continue.

Theory 3: Musk wants to take the money and run

Musk sold $8. 5B worth of Tesla shares to help fund the purchase, and a range of factors – some macroeconomic, some specific to Musk – saw the EV maker’s share price fall 27% since then. At today’s price, Musk could repurchase the shares for $6.2B.

As things stand, he’s on the hook for a $1B penalty clause if he walks away from the deal – though would still make money. Some believe that he is making this claim to get around the penalty.

The only certainty one can give is that we will have to wait and watch. Musk is not able to predict what the future holds, so it’s impossible to know what Musk intends. Many would suggest that this statement can be reduced to “No one knows what he will do .’

“.

Photo: Jeremy Bezanger/Unsplash

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Why Elden Ring has video games’ best skeletons

Why Elden Ring has video games’ best skeletons

Elden Ring‘s skeletons have a grand tradition to live up to; FromSoftware has been making excellent skellies going back to 2009’s Demon’s Souls, and the bone boys in the subsequent Dark Souls franchise are some of video gaming’s best. To get a better sense of what makes an excellent video game skeleton, I took a deep dive into the history of games’ greatest mindless minions.

Skeletons have been a fascination for humanity for a very long time. Famous skeletons like the Grim Reaper have their origins in the bubonic plague, as do the woodcuts of the danse macabre. In 1963, movies like Jason and the Argonauts memorably brought skeletons “to life” through the magic of stop motion animation. These scenes are still etched in our minds today. Later, Gary Gygax and company turned the skeleton into a staple enemy of role playing games by including it in the original Dungeons & Dragons Monster Manual.

These bones are what the current video game skeleton was built from. They also help us understand why Elden Ring ‘s Skeletons are so well-known. You can learn all about that and more in the video at the top of this post, and if you enjoy it, be sure to check out all our videos over on our YouTube channel!

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Meta demos Project Cambria VR headset with full color pass-through

Meta demos Project Cambria VR headset with full color pass-through

Last year Meta started building its Presence Platform on the Quest VR headset, which has limited mixed reality capabilities. It can, for example, show your real keyboard in your virtual work environment. Or it can anchor virtual objects to real life places, e.g. if you put a virtual chess board on your coffee table, it will stay there between sessions.

The company is working on a much more advanced headset, which is know as “Project Cambria” for now. It will take the mixed reality capabilities of the Quest to the next level.

The new headset will have better cameras, which will allow for high resolution, full-color pass-through. Improved sensors and algorithms will be able to reconstruct a more accurate representation of your environment, allowing the virtual world to conform and interact with the real one more realistically.

Here is CEO Mark Zuckerberg trying out Cambria. The headset itself is pixelated as its still in production, but the video gives you an idea of what kind of interactions you can expect. This demo is dubbed The World Beyond.

The World Beyond will be available as a demo on the Quest for users to try out soon, but without the color pass-through the experience will be limited. If you have a Quest, you will be able to download it from the App Lab.

Also check out this video, which summarizes what Meta has achieved with the Quest and how Cambria will improve on the virtual presence tech, which is the cornerstone of the Metaverse.

The Project Cambria headset is coming out later this year, but the software features used to meld the virtual and real worlds together will be released sooner so that developers can get to work creating their own mixed reality experiences. Cambria is one of four headsets that Meta plans to release over the next couple of years.

Source

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Latest antitrust threat to Apple is a proposed federal Digital Platform Commission

Latest antitrust threat to Apple is a proposed federal Digital Platform Commission

It seems scarcely a week goes by without a new antitrust threat to Apple, and the latest is a proposed federal Digital Platform Commission. The Commission’s mandate would be to address anti-competitive behavior by digital shops, including the App Store.

US Senator Michael Bennet argues that although the DoJ and FTC already do “admirable work,” they don’t have the tech expertise required to offer robust oversight …

Bennet made the argument in a press release.

Today, Colorado U.S. Senator Michael Bennet introduced the Digital Platform Commission Act, the first-ever legislation in Congress to create an expert federal body empowered to provide comprehensive, sector-specific regulation of digital platforms to protect consumers, promote competition, and defend the public interest.

The new Federal Digital Platform Commission has the authority, jurisdiction and broad range of tools to create and enforce sensible guardrails in a sector which has been too slow to make its own rules. This could have serious implications for anything from teens’ mental health and disinformation to anticompetitive practices that have negatively impacted small businesses […]

Today, the Department of Justice and the Federal Trade Commission largely oversee digital platforms. They are admirable in their efforts to protect consumers and enforce antitrust laws. However, the Department of Justice and Federal Trade Commission lack the tech-orientated culture, staff and resources necessary for strong and continuous oversight.

Engadget notes that the proposal is for a five-person commission, with the tech credentials needed to do an effective job.

A five-member federal body [would be] that is appointed by President Obama and approved by Senate. They would be experts in relevant fields, including computer science, software development and technology policy.

The primary task of the commission would be to combat disinformation via social media platforms. However, it could also address antitrust concerns. It would be tasked with advancing seven issues:

  1. Access to digital platforms for civic engagement and economic and educational opportunities.
  2. Access to government services and public safety.
  3. Competition and consumer welfare, such as lower prices and better quality of service.
  4. Prevention of harmful levels of concentration of private power over critical digital infrastructure.
  5. A robust and competitive marketplace of ideas.
  6. Protection for consumers from deceptive, unfair, unjust, unreasonable, or abusive practices committed by digital platforms.
  7. Assurance that the algorithmic processes of digital platforms are fair, transparent, and safe.

To ensure that the commission has teeth, it would have power to fine tech giants up to 15% of their total global revenue.

  • The Commission may issue an order to cause a person violating this Act to cease and desist or pay restitution, where applicable.
  • Establishes a civil penalty for any digital platform that knowingly violates this Act.
  • Directs the Commission to establish a civil penalty for a violation of this Act in an amount it deems necessary to deter future violations.
  • Caps the total amount of civil penalties imposed on a digital platform during a year to no more than 15% of its total global revenue in the preceding year.

The Washington Post says that although there is widespread support from consumer advocate groups, political realities may make it difficult to push through the Senate.

Consumer advocates have called for such a body for years [but] the proposal is a long shot in a Senate where Democrats have a fragile 50-50 majority — and Republicans have historically been wary of bills that would create new regulatory bodies. Though the legislation aims to address a wide range of harms, any government effort to force greater transparency of companies’ content moderation practices and algorithms could raise free speech concerns under the First Amendment.

You can read the bill in full here.

Image: Conny Schneider/Unsplash

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There are only three Macs available for immediate shipping from Apple

There are only three Macs available for immediate shipping from Apple

A check on Macs available for immediate shipping from Apple shows that these are now limited to just three models. Other Macs involve waiting anywhere from one to two weeks all the way up to 11 weeks, depending on both model and country. Some of those who have already placed orders are seeing even longer waits.

It’s the latest measure of Chinese supply chain problems that Apple estimates could cost the company as much as $8B in lost revenue this quarter …

Background

The global chip shortage was created by a mix of factors. These include increased demand for technology during the pandemic, COVID-19-related production disruption, and a growing demand for chips by car makers, as cars rely on increasing numbers of microprocessor units.

The biggest issue is not with CPUs and GPUs, but far more mundane chips like display drivers and power management systems. These relatively low-tech chips are used in a huge number of devices, including Apple ones.

Apple CEO Tim Cook revealed that supply constraints cost Apple $6B in two quarters, and warned that the hit could be as high as $8B this quarter.

A recent report says that there have been shortages across seven chip categories, and that four of them will continue to be affected throughout 2022 – exacerbated by shortages of chips for making new chipmaking machines.

The impact on Mac shipping times

The Mac Studio and Studio Display were understandably hit hard, thanks to a combination of demand for the new devices and supply-chain challenges. This saw shipping times slipping to two months within hours of the first pre-orders.

High-end MacBook Pro orders were also hit by lockdowns in China, with some customers being told they will have to wait up to five months for delivery. Unrest at a MacBook Pro plant means that this situation could easily get worse.

New availability checks by Macworld show that only three models of Macs are available for immediate shipping when purchased from Apple.

13-inch Macbook Pro

  • US: Delivery today or tomorrow
  • UK: Delivery by May 16
  • Germany: Delivery tomorrow
  • Australia: Delivery tomorrow

iMac

  • US: Delivery today or tomorrow
  • UK: Delivery by May 16
  • Germany: Delivery today or tomorrow
  • Australia: Delivery tomorrow

Mac mini

  • US: Delivery today or tomorrow
  • UK: Delivery by May 16
  • Germany: Delivery tomorrow
  • Australia: Delivery tomorrow

The MacBook Air is available within one to two weeks in some countries, but six to eight weeks in others. Worst-hit is the Mac Pro in Australia, with shipping times of 10-11 weeks, but in most countries, it’s the M1 Ultra Mac Studio – where you’ll have to wait seven to nine weeks.

Photo: Fasyah Halim/Unsplash

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Abandoned apps policy could see one-third of apps removed from App Store and Google Play

Abandoned apps policy could see one-third of apps removed from App Store and Google Play

The “‘abandoned apps” crackdown last month announced by Apple – and a similar move by Google – could see a total of 1.5 million apps removed across the two app stores.

That would, according to a new report, amount to around a third of all available apps …

Background

Apple’s policing of abandoned apps – those which haven’t been updated for a long time – is not new. The company previously announced a similar purge back in 2016, though that one appeared to be focused on apps that were no longer fully functional with current devices

The notice to developers today indicates that Apple will begin reviewing and removing non-functional apps on September 7th within all categories from the App Store. Apps that automatically crash on launch will be immediately removed from the App Store, but other apps will have 30 days to submit an update to keep the app within the store.

That saw almost 50,000 apps removed.

Apple made its latest announcement last month.

Apple has been sending some developers an email titled ”App Improvement Notice,” warning that the company will remove from the App Store apps that haven’t been ”updated in a significant amount of time.”

Developers complained that this could see the removal of apps that remained fully functional, leading Apple to be more explicit about its removal criteria, as well as giving developers more time to comply.

As part of the App Store Improvements process, developers of apps that have not been updated within the last three years and fail to meet a minimal download threshold — meaning the app has not been downloaded at all or extremely few times during a rolling 12 month period — receive an email notifying them that their app has been identified for possible removal from the App Store.

The company also stressed that this was not a new policy; it was simply alerting developers to an existing policy.

Impact of abandoned apps crackdown

CNET reports that Pixalate used analytics data to estimate the number of apps liable to be culled.

These “abandoned” apps constitute one-third of the combined app catalogs of the App Store and Play Store, according to the report from analyst firm Pixalate. Google’s store had around 869,000 apps that had been neglected for more than two years, while Apple’s store had around 650,000 […]

Plenty of apps are more up to date, per the report, with 68% of apps on both stores, or over 3.1 million apps, updated within the last two years. Apps that updated more frequently tended to be those with far more downloads: 84% of the apps with over 100 million downloads had been updated in the last six months. 

We noted earlier in the year that we’re also seeing many Apple Watch apps disappear – though in that case it is developers deciding that they are no longer worth the effort of maintaining them.

We can officially add Uber to the long list of major brands that have abandoned their Apple Watch apps. The ride-sharing company has quietly discontinued its watchOS app, displaying a brief message to users who try to launch it. Uber joins Twitter, Instagram, Target, Trello, Slack, Hulu, Evernote, and many other companies that have sunset their Apple Watch apps.

I expressed my own view at the time that this was neither surprising nor worrying.

Many Watch apps simply made no sense. Rather than providing timely access to relevant information, or a one-touch way to do something useful (like unlock a door), they made the apps too complex, requiring too much interaction. Far from making something more convenient than using an iPhone app, they made it more awkward and time-consuming.

Photo: Jeremy Bezanger/Unsplash

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Apple @ Work Podcast: Fraser Speirs reflects on his career with Apple in education

Apple @ Work Podcast: Fraser Speirs reflects on his career with Apple in education

Apple @ Work is brought to you by Mosyle, the leader in modern mobile device management (MDM) and security for Apple enterprise and education customers. Over 28,000 organizations leverage Mosyle solutions to automate the deployment, management, and security of millions of Apple devices daily. Request a FREE account today and discover how you can put your Apple fleet on auto-pilot at a price point that is hard to believe.

In this episode of Apple @ Work, Fraser Speirs joins the show to talk about ending his 15+ years in education to join the team at 1Password. This will be a multi-part series that continues over a few episodes.

Connect with Bradley

Listen and subscribe

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