Elden Ring’s Malenia boss fight has huge co-op bug in Patch 1. 04

Elden Ring’s Malenia boss fight has huge co-op bug in Patch 1. 04

Malenia is arguably the toughest boss in Elden Ring, and a major part of her difficulty is that she can heal herself by hitting you with her sword attacks. However, there’s a problem with the game that makes Malenia even more difficult: a bug in the game means she can heal herself by hitting you with her sword attacks, regardless of whether or not you are actively trying to contact her.

Let Me Solo Her, the premier expert on being summoned to fight Malenia, has posted a video of this bug from patch 1.04. Around the 8:30 timestamp in the video, you can see Let Me Solo Her fighting Malenia, and it’s quite a battle as she continually heals, even while Let Me Solo Her flawlessly dodges all of her attacks.

Let Me Solo Her is still able to kill her — after all, there’s a reason this player has become a legend in the Elden Ring community — but other players have noticed the bug as well. This could be due to lag, or an online server discrepancy. Elden Ring may have detected the attack hitting but not fully. Reddit user EX-Eva had the following theory :

I haven’t seen anyone post this happening in offline, which leads me to believe this is a result of the multiplayer stability improvements mentioned in the patch notes. As others have pointed out, you were likely hit in the hosts world but not on your screen, which would register a heal but not damage.

This is consistent with her offline healing. If she attacks you after your death, you will notice that she heals when she crosses over your body, even though she hasn’t done any damage.

FromSoftware have been patching Elden Ring since the game’s launch; there have been numerous bug fixes in recent patches, including one that nerfed its extremely scary blood dogs.

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Tiny Tina’s Wonderlands’ classes basically let you make John Wick

Tiny Tina’s Wonderlands’ classes basically let you make John Wick

There’s a moment in any good action-RPG where things start to click. It’s when numbers, percentages and colored loot all come together to form a strategy. It is clear what you are expected to do and how you can fulfill those expectations. In Tiny Tina’s Wonderlands, I arrived at that moment when I realized I could role-play as John Wick.

Gearbox Software has just released their newest game. It combines Borderlands’ “guns meet Diablo” strategy with the flexibility and storytelling of a tabletop role playing game. It is an explosion of narrative right turns and explosions. There are also plenty of systemic nods to classic TTRPGs, two of which — dual classing and melee weapons — upended my longstanding Borderlands habits.

As is the case with most action-RPGs, you begin Wonderlands by selecting a character class. The Spellshot is a spellcaster who focuses on magic curses and guns, and can end a firefight within seconds. The Graveborn, along with their demi-lich friend, sacrifice their health in order to use powerful dark magic attacks. Then there’s the Spore Warden, a long-range hunter class who can summon icy tornadoes while their bipedal mushroom friend poisons foes up close.


Although I never planned it this way, I’ve built almost identical characters in every previous Borderlands game. I preferred long-range summoners who could keep their distance while calling friends in to help. These abilities were in perfect sync with my ability to maneuver firefights: I was able to summon a rocket-firing Turret to cover one side and hop between the points of cover on each other.

I assumed Wonderlands‘ firefights would unfold just like those in its numbered predecessors, so I chose the Spore Warden for my first foray. I could keep my distance as usual, with a host of elemental attacks to tie up my enemies while I picked them off with sniper rifles, assault rifles, and rocket launchers.

The thing is that Wonderlands doesn’t feel like any Borderlands game. Its early chapters are awash in melee-minded opponents, whose ranged companions hop between cover too frequently to be effectively flanked. My underpowered mushroom ally was unable to help me as I was constantly surrounded and overwhelmed by squads. What’s more, by Level 12, I hadn’t spent any of my skill points on melee upgrades. I went into Borderlands’ signature “Fight For Your Life” mode in almost every encounter.

Clearly, my old habits weren’t working!

A “Clawstalker” build in Tiny Tina’s Wonderlands

Image: Gearbox Software/2K Games via Polygon

I restarted and respec’d. This time, I ran counter to my old preferences: I chose the Stabbomancer, a rogue whose focus on melee attacks and critical-hit chance reminded me of Brick, Krieg, and Zer0 — characters whose close-quarters play styles had pushed me away in the past games. Regardless, playing the Stabbomancer would be my attempt to meet Wonderlands halfway.

It was a total blast. I still am. The Stabbomancer’s ability to vanish into thin air before shooting enemies up-close does wonders for my survivability, and their bevy of critical-hit upgrades can make them into a one-shot machine. They’re also a perfect conduit for Wonderlands‘ renewed emphasis on melee combat. Wonderlands adds a melee weapon slot to replace the generic pistol-whip animations used in Borderlands. It means that I have the ability to equip myself with 4 guns and a mace or longsword or a khopesh. It’s the same excitement I get when I discover a Legendary shotgun, as it is whenever I am able to summon a poison-spewing Hydra and restore my health with every hit.

By the time I got to choose my secondary class, I knew exactly what I wanted: The Clawbringer. They added magic to my close-quarters weapons; they gave me lightning with every swing of the sword. Their wyvern companion was able to harass my enemies while I went in for the kill.

By Level 20, I was sprinting around firefights with the agility of a 49-year-old Keanu Reeves, shooting and punching and maiming whatever happened to be in front of me. I still use sniper rifles, grenade launchers, or whatever weapon the occasion calls for — John Wick used a book, after all — but I largely stick to pistols and submachine guns. Their mobility and handling make it easy to aim down sights at a moment’s notice, or fire off a few hip shots when an enemy surprises me from behind. The video above is me embracing my role as a fantastical John Wick in a mid-game shootout with a squad of skeletons.

I’m always impressed when a developer can shake up a series in its supposed twilight years. Hitman 3 is my favorite in IO’s stealth/comedy trilogy because of how often it throws level-design curveballs. Metroid Dread is remarkable in how it brings back the tension and fear of one our most beloved franchises. And I consider Halo: Reach, Bungie’s farewell to the iconic series, to also be the series’ magnum opus.

Tiny Tina’s Wonderlands may not completely reinvent the Borderlands wheel. It does, however, reinvigorate some aspects of the combat. It alters the foundational rhythm of the action-RPG franchise so well that I questioned — and ultimately eschewed — my 13-year-old habits. Now, I think I am the Baba Yag.

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Overwatch 2 reworks Orisa and Doomfist, who’s a tank now

Overwatch 2 reworks Orisa and Doomfist, who’s a tank now

Overwatch 2 is making some big changes to the team shooter, including reducing team sizes from six to five. With this new composition, tanks are more important than ever; each team will have two support heroes and two damage heroes, and tanks are tasked with protecting them all.

There are two major hero reworks coming to bolster the tank class, Blizzard says: One is the centaur omnic Orisa, who has an almost entirely new kit, and the other is damage-dealer Doomfist, who has been shifted into the tank class. These changes were detailed by Blizzard on Wednesday.

Doomfist is an infamously irritating damage-dealer, and he’ll keep a couple of tools from his old Overwatch kit. He will now have more health (increased from 250 to 450), and while he’s lost his Uppercut, he’s gained an ability called Power Block to protect himself from frontal attacks. Seismic Slam and Rocket Punch do more damage but still give Doomfist to the center of his enemy team.

Overwatch - a cinematic listing all of the gameplay changes for Doomfist currently live in  Overwatch 2

Image: Blizzard Entertainment

Doomfist’s ability to lock down opponents makes him difficult to balance as a damage class, Blizzard explained.

” We were at a fork. Geoff Goodman (Overwatch’s lead hero designer) said that he needed a slight rework, possibly even a major rework, as a DPS in order to function properly without giving you crowd control and killing you. “He’s very threatening and he causes you to be in positions you don’t want to be in, especially on maps where there’s a heavily fortified defensive position like a ledge. He’s really good about breaking up those fortifications.”

Orisa, on the other hand, is losing almost all of her old kit. She no longer has Halt!, Supercharger, or Protective Barrier. Instead, she has Energy Javelin, which forces her enemies back — and they take extra damage if they hit a wall. New ability Javelin Spin propels Orisa forward, destroying projectiles in front of her, and knocking back enemies in her path. Terra Surge is her new ultimate. Orisa can channel it to drive enemies toward her. Terra Surge lasts for three days and Orisa becomes immune to crowd control.

Overwatch could have this tendency to get really bogged down with these defensive abilities,” says Goodman. “Playing against a double-barrier combo of Orisa and [Reinhardt] and you’re like, ‘I never even get to shoot at players anymore. I’m just shooting all these barriers.'”

A graphic listing all of the gameplay changes for Orisa in Overwatch 2

Image: Blizzard Entertainment

Orisa’s centaur form and her defensive kit also led to a mishmash; her new form is an “engaging, brawly tank,” according to senior hero designer Brandon Brennan.

“The kit she had before could have worked in 5v5,” Brennan said in the same interview, citing Sigma as an example. “But the way she looks and the way she played, they didn’t really match. We wanted to try to resolve that, so that if you saw Orisa and what she was doing, things just made more sense. The brawly engagement style works well for someone who is, as her community refers to it, “the centaur horse lady “.

The Overwatch 2 team tried many takes on a new Orisa, developers said, including a new model in a bipedal form, but ultimately they chose to stay true to her horsey roots. She’s now an aggressive tank who will dig into the backlines to eliminate the enemies squishies, making her one of the best passive tanks in the game.

Overwatch 2‘s beta is set to go live on April 26, and it will include these two new reworks. The beta also includes new hero Sojourn and a host of other balance changes and quality-of-life additions.

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Resident Evil 4 VR adds The Mercenaries mode in free update for Quest 2

Resident Evil 4 VR adds The Mercenaries mode in free update for Quest 2

Resident Evil 4‘s virtual reality rework for Quest 2 headsets is getting a free update, one that will add the beloved Mercenaries mode from the original game. The Mercenaries VR was announced Wednesday by Oculus Studios and Capcom along with developer Armature Studio at the Meta Quest gaming show. Today’s update is now available.

The VR version of The Mercenaries for Resident Evil 4 VR features online leaderboards and 20 new challenges for players to experience. These challenges unlock new features such as a Big Head Mode and a classic black-and white horror mode. Players can also get golden gun skins by completing these challenges. Those unlocks will be accessible in the main game, after acquiring them in The Mercenaries.

Oculus Studios, Capcom, and Armature Studio released Resident Evil 4 VR in October 2021. The game reimagines Capcom’s classic survival horror action game in first-person. According to our colleagues at The Verge, it plays better than expected.

In the Mercenaries, players battle waves of enemies while given limited time and ammo, chaining together kill combos for higher scores. Resident Evil 4 VR‘s version of The Mercenaries includes playable characters Leon S. Kennedy, Ada Wong, Hunk, Jack Krauser, and Albert Wesker.

Capcom introduced The Mercenaries as a bonus mode in the original Resident Evil 3: Nemesis. The mode wasn’t present in 2020’s Resident Evil 3 remake — Capcom opted for the 4v1 multiplayer game Resident Evil Resistance instead — or in Resident Evil 7 biohazard, but Capcom brought back the combo-focused, beat-the-clock mode for Resident Evil Village.

Resident Evil 4 was first released in 2005. Initially a GameCube exclusive, RE4 later came to Android, iOS, Nintendo Switch, PlayStation 2, PlayStation 3, PlayStation 4, Wii, Windows PC, Xbox 360, and Xbox One. Capcom previously experimented with VR in 2017’s Resident Evil 7 biohazard.

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2024 iPhones will have UD selfie camera and Face ID, analyst predicts

2024 iPhones will have UD selfie camera and Face ID, analyst predicts

We aren’t there yet when it comes to under-display cameras. Current implementations lack satisfactory image quality and are far from being a good enough alternative to the conventional cutout approach.

iPhones in 2024 will have UD selfie camera and Face ID

However, Ming-Chi Kuo believes that Apple is progressing with the development. He says that Apple will bring the first iPhones with UD selfie camera along with UD Face ID in 2024. And the scheduled upgrade is more of a marketing purpose than actual technological limitations.

UD-smoking cameras are always at a disadvantage when it comes down to image quality. Less light comes into the sensor, due to the extra layer on top. That’s why the ISP and corrective algorithms are crucial for combating this effect. It will be interesting to see what Apple comes up with to counter this. Sadly, we still have about 17 months of waiting to do before we find out.

Source

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NFL VR video game launches on Quest, PlayStation this fall

NFL VR video game launches on Quest, PlayStation this fall

The National Football League has taken a second shot at first-person soccer.

Eighteen years after NFL 2K5 toyed with the concept, the league and developer StatusPro are making NFL Pro Era, the first American football video game for virtual reality headsets. NFL Pro Era will be released for PlayStation VR and Meta Quest this autumn.

A video announcing the game at Wednesday’s Meta Quest Gaming Showcase gave viewers a sense of what to expect. Lamar Jackson, the Baltimore Ravens quarterback, took players into the huddle, then the line of scrimmage, where they called and adjusted the play in first person. After looking downfield, the user spears their primary receiver with a high, arcing pass to the back of the end zone.

first person view of a play in NFL Pro Era; the viewer is the quarterback for Baltimore, the defending team is Cincinnati

Image: StatusPro

A news release from StatusPro said game modes will let players “lead your team to a Super Bowl, improve your QB skills by participating in drills, or play catch virtually with your friends in your favorite NFL stadium.” NFL Pro Era appears to be played from the quarterback position only. The game is fully licensed by the league and the NFL Players Association, meaning all rosters will be game-day authentic.

“Utilizing player data was a must-have to create a truly authentic NFL player experience,” Troy Jones, StatusPro’s chief executive, said in a statement. Jones, an NCAA Division I quarterback at Western Kentucky and Akron, founded StatusPro in 2020 with Andrew Hawkins, a six-year NFL wide receiver who earned an MBA from Indiana University while in the league.

” The experience is so real that the fans will be amazed by play and feel just like professional athletes,” Hawkins stated.

NFL Pro Era will be the first fully licensed NFL video game, on a console, and not published by Electronic Arts since 2004. Since then, EA Sports has been the exclusive licensee for Madden NFL games. As NFL Pro Era demonstrates, virtual reality football games are an exception to this, whether on a console or otherwise. EA and the NFL renewed their deal (reported to be $1. 5 billion) in 2020, on terms that still allowed for 2K Sports to announce multiple “non-simulation football game experiences,” such as arcade-style games similar to NFL Blitz (a trademark EA owns).

a view of gameplay within NFL Pro Era; the left virtual hand holds a football while the right catches others being lobbed at the player by a ball machine.

Image: StatusPro

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Arataki Itto is a highlight of Genshin Impact’s Irodori Festival

Arataki Itto is a highlight of Genshin Impact’s Irodori Festival

Arataki Itto, a club-wielding warrior from Genshin Impact, can rock black nails and red eyeliner like nobody’s business. Hebo is a rambunctious and sarcastic himbo who refers to himself simply as “numero uno” in a humorous way. And now, Itto has stolen the show in Genshin Impact‘s newest event, the Irodori Festival, and it’s all because this bitch accidentally drank a drink with soy in it. And as everyone in the world knows, Arataki Itto is allergic to beans!

[Editor’s note: This post contains spoilers for Arataki Itto’s and Thoma’s quest in the Irodori Festival.]

Itto’s new story comes as part of the 2. 6 “Zephyr of the Violet Garden” update. The Irodori Festival, in the realm of the game is an opportunity for Inazuma’s region to promote cultural exchange. In the brief but delirious quest tied to the event, the Traveler (the generic name for the protagonist of Genshin Impact) and their familiar Paimon help organize the event and are tasked with stopping Itto and his friends from hogging a tanuki-themed photo cut-out board.

When approached by Traveler, Itto has no interest in leaving the little cut-out board, which is when Thoma steps in. Thoma is both the Kamisato Clan’s housekeeper and manager, making him a bit heavier. After a brief fluttering of eyes, and an acknowledgement of their “bromance” from Paimon, Thoma suggests Itto solves his problems with a life-or-death “volunteer off.” Whoever wins gets the festival’s free signature drink, a cocktail inspired by a popular light novel.

Itto initially had no desire to volunteer. He discovers that the drink is possible and he says “Thoma,” then he retorts and adds, “Thoma bro, my man, my dude. Maybe I didn’t understand properly.” Then he asks for more information about the way to win the light drink. It is a brief, rambling moment but Max Mittelman’s portrayal of Itto helps make it come to life. Fans loved it even more when they learned that the line was entirely improvised.

Mittelman has a reputation for portraying offbeat characters such as Saitama in One Punch man. On Twitter, responding to a Genshin Impact fan account, he said, “it always tickles me when productions let me go off script.”

Upon winning the volunteering competition, the previously starry-eyed Itto gets a cold hard dose of reality when he realizes the cocktail has soy milk in it. Panic arises, as characters shout, “He’s allergic to beans!” And the great warrior falls to the ground with stomach pain.

It is a delightful and joyful little escape from all the tedious tasks that come with the festival. It’s an exciting highlight of the update. You can experience the joy of the mission with Arataki Itto or Thoma by completing the quest “About that Time We Saved the Tanuki Photo Board” under the “Hues of the Violet Garden” event.

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Netflix to soon charge you for sharing passwords with other households

Netflix to soon charge you for sharing passwords with other households

Netflix is currently cracking down on multiple households sharing their passwords on a single account, but only in some markets. Following its latest financial report that showed a decrease in paying subscribers and sent the stock tanking some 35%, the company pledged to go after all of its subscribers doing this. And there is no shortage of those, to be honest.

Netflix will soon charge accounts sharing passwords with other households

According to Netflix, around 100 million households share passwords. All of those are a missed opportunity and the company argues that this is the root cause of this quarter’s decline in paid subscribers. According to its estimates around 200,000 users left the platform or decided to join one of the password-sharing accounts.

Of course, password-sharing practices exist on a spectrum. Some use the passwords for occasional viewing while others watch Netflix on a daily basis. That’s why some of the accounts won’t be monetized but the streaming service will surely try to crack down on those that systematically break its terms of service.

It has been projected that the platform will lose about 2 million paying subscribers over the next quarter but subscriber growth will resume in the second half of 2022.

Via

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TMNT Shredder’s Revenge release window, original voice actors confirmed

TMNT Shredder’s Revenge release window, original voice actors confirmed

DeveloperTribute Games (Mercenary King Dotemu, the publisher, announced Wednesday that Teenage Mutant Ninja Turtles : Shredder’s Revenge , will be available this summer. It will feature performances from the voices of the beloved 1987 animation TV series.

As reported by IGN, voice actors Cam Clarke, Townsend Coleman, Barry Gordon, and Rob Paulsen will reprise their roles as Leonardo, Michelangelo, Donatello, and Raphael, respectively, in the upcoming game. Last year’s announcement, Teenage Mutant Ninja Turtles’ Revenge was made. In this four-player beat’em-up, players take the roles of one Turtle and other characters like April O’Neil or Master Shredder. They then face classic foes such as the Foot Clan and Rocksteady.

Teenage Mutant Ninja Turtles: Shredder’s Revenge will be released on Nintendo Switch, PlayStation 4, PlayStation 5, Windows PC, Xbox One, and Xbox Series X.

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Xiaomi launches entry-level Redmi 10A smartphone in India

Xiaomi launches entry-level Redmi 10A smartphone in India

Xiaomi has launched the Redmi 10A smartphone in India. As with previous A series devices, the Redmi 10A will be the entry-level option in the Redmi series.

Xiaomi launches entry-level Redmi 10A smartphone in India

The Redmi 10A features a 6. 53-inch, 1600×720 resolution IPS LCD with 400 nits brightness. It runs on an octa-core MediaTek Helio G25 chipset with 3GB or 4GB of memory and 32GB or 64GB of expandable storage. On the software front, the phone comes with MIUI 12. 5 out of the box.

Despite the cluster of circles on the back, the Redmi 10A has just a single 13MP f2. 2 rear camera. On the front is a 5MP selfie camera.


Charcoal Black
Sea Blue
Slate Gray

Charcoal Black * Sea Blue * Slate Gray

In terms of connectivity, the Redmi 10A features 4G LTE, 2. 4G Wi-Fi 802. 11n, and Bluetooth 5.0. MicroUSB cable is also available for charging and data.

Speaking of charging, the Redmi 10A includes a large 5000mAh battery. However, there is no fast charging support, so you get a standard 10W charger in the box.

The Redmi 10A is priced at INR 8499 for the 3GB+32GB and INR 9499 for the 4GB+64GB model. It will be available in three colors, Charcoal Black, Sea Blue, and Slate Gray. The phone will go on sale April 26.

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