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Cohors Cthulhu tabletop RPG brings cosmic horror to the Roman Empire

Cohors Cthulhu tabletop RPG brings cosmic horror to the Roman Empire

British publisher Modiphius Entertainment is expanding the world of its flagship tabletop role-playing game Achtung! Cthulhu by bringing the Lovecraftian mythos from the battlefields of World War II to the height of the Roman Empire. The publisher plans to launch Cohors Cthulhu in early 2023, providing rules for Roman legions and Germanic tribes to clash with each other — and with horrors from beyond the stars.

“I’ve loved movies about Roman times since I was a kid, from the classic Spartacus to the more recent Gladiator, Barbarians on Netflix, and Centurion,” said Modiphius founder and CEO Chris Birch. “I think Rome is in our blood if you grew up in Europe. You look around and really so much of our everyday life is based on ancient Rome, and there’s something that appeals about the final days of the empire.”

The first Cohors Cthulhu publication is set in Laurium, the Roman frontier town in Northern Europe. It’s surrounded by dense forests and a walled fort. Vagabonds gather in its smoky taverns to share stories about haunted forests, terrifying creatures, and strange ruins. The game will be divided into a RPG using the same 2d20 system as Achtung! Cthulhu is a story-based wargame. Players can play alone or together against fearsome Lovecraftian forces.

“The wargame itself is set during a huge conflagration, as mythos-backed forces wreak havoc along the Roman border in a plot to destroy the empire,” Birch said. Birch said that the RPG was set months earlier than this. Dark clouds hover over the empire and you will see a mixture of adventure, action and social encounters. We envisage some groups playing out the stories of brave Roman legions fighting on the frontiers, others pursuing devious cults in the backstreets of town, balancing political ideals and the needs of your people with nobles or simple dungeon crawls in ancient ruins.”

Modiphius will be supporting the release with a complete miniatures line, 3D printable miniature designs, a Cohors Cthulhu novel, and an anthology of short stories featuring signature characters from the game. Publisher is looking at television and video game licensing options.

The primary plot of the Cohors games involves the myths of Atlantis and Hyperborea, following a priestess who has roamed the universe for millions of years influencing the development of various human civilizations in her quest to destroy the Outer Gods. That arc will link Cohors Cthulhu to Achtung! Cthulhu, which established a precedent for heroes jumping through time with the Shadows of Atlantis campaign.


“It’s quite possible your [Achtung! Cthulhu] heroes might find themselves facing the Roman Empire, or vice versa, your Cohors Cthulhu heroes could be dropped into the chaos of World War II,” Birch said. “We always envisioned Achtung! Cthulhu is part of an ongoing storyline in which heroes from all ages wage a secret battle against the old gods. Cohors Cthulhu “This is the next step to bring that universe to life, and it opens up new possibilities for players to play and create amazing stories that span all of human history.”

As in Achtung! Cthulhu, Cohors Cthulhu characters will be built using archetypes like mystic, scoundrel, or warrior, paired with backgrounds such as merchant, politician, or nomad. Players can build characters who are part of an ancient Atlantean bloodline or have closer ties to the Cthulhu mythos, but you won’t actually be able to play on the side of the Outer Gods.

” I like small-scale heroes who rise above the storm to take on bigger-than-life companies,” Birch stated. “It’s something you see time and again in the real world, from wars to legal battles against big business. The best parts of the Cthulhu mythos have been adapted to our world. It’s not just a world where all hope is pointless and you’re destined to die, but where tiny actions can have consequences across the cosmos. A group of heroic heroes could endanger the existence of age-old creatures. They must still fight and sacrifice, but hope is inextricably mixed in with our story, and your sacrifice is on your terms.”

Birch stated that he created the first Cohors Cthulhu game for Germania. This was to create the feeling of classic fantasy stories. The characters live in small towns in the middle, and have to explore the area. But he plans to expand the game (which is set around A.D. 160-180 during the age of Marcus Aurelius) to other sections of the Roman Empire, including Egypt, Britannia, and the Eternal City of Rome itself. Every area will also see the influence of the Outer Gods, and heroes will need to fight them with powerful magic, ancient lost technology, and eldritch powers.

Modiphius is looking to hire a diverse group of writers to help bring the Roman world’s numerous cultures to life, so it’s making an open call for writers. Anyone with knowledge of the Roman era and a specific culture are invited to send their role-playing writing resume to support@modiphius.com to apply to join the creative team.

“Rome can be seen through rose-tinted glasses,” Birch said. Birch said that many people were treated terribly by them, and it was crucial to allow players from different cultures to play. Sworn enemies will need to come together when confronted with the terrible cosmic terror unleashed upon the peoples in the ancient world.”

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Realme GT 2 launched in India, sales begin April 28

Realme GT 2 launched in India, sales begin April 28

Realme launched the GT 2 Pro in India earlier this month, and today the company introduced the vanilla GT 2 in its biggest market. The Realme GT 2 comes in Steel Black, Paper White, and Paper Green colors and has two memory options – 8GB/128GB and 12GB/256GB, priced at INR34,999 ($460/EUR420) and INR38,999 ($510/EUR470), respectively.

The GT 2 will go on sale in India starting April 28 through Realme’s official website and Flipkart, and customers who purchase the smartphone using their HDFC Bank debit or credit cards will get a discount of INR5,000 ($65/EUR60) on the 8GB/128GB and 12GB/256GB models.


Realme GT 2
Realme GT 2
Realme GT 2

Realme GT 2

The Realme GT 2 comes with the Snapdragon 888 SoC under the hood and boots Android 12 with Realme UI 3.0 on top. It features a 6. 62″ 120Hz FullHD+ AMOLED screen with a fingerprint reader underneath and a punch hole in the upper-left corner for the 16MP selfie camera.

The smartphone’s rear panel features a rectangular island housing two LED flash modules and three cameras – 50MP primary (with OIS), 8MP ultrawide, and 2MP macro.

The rest of the Realme GT 2’s highlights include stereo speakers, Dolby Atmos support, Hi-Res certification, NFC, and a 5,000 mAh battery with 65W charging. You can read our Realme GT 2 review here to learn more about it or watch the video review attached below.

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Splatoon 3 release date announced for fall 2022

Splatoon 3 release date announced for fall 2022

Nintendo has announced that Splatoon 3 will be arriving to splatter ink all over the Nintendo Switch this fall on Sept. 9, 2022.

The launch date comes alongside an extended look at Splatoon 3‘s 4v4 Turf War multiplayer mode on one of the game’s new maps, Eeltail Alley. It’s an interesting take on third-person competitive shooters like the other Splatoon titles. The goal is not to fire paint at your opponent, but cover the map with your color.

In addition to multiplayer, Splatoon 3 also includes Salmon Run, Splatoon’s version of cooperative Horde modes, and a single-player campaign where players will “join Agent 3 in a fight against the unruly Octarians and discover the secrets of a mysterious place called Alterna and the Fuzzy Ooze.”

To tide folks over Nintendo is also making Splatoon 2‘s Octo Expansion DLC available to Nintendo Switch Online Expansion Pack subscribers starting today, which brings 80 additional missions to the 2017 game.

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It’s Earth Day, and Apple website highlights progress in everything from Apple Watch to iMac

It’s Earth Day, and Apple website highlights progress in everything from Apple Watch to iMac

It’s Earth Day today, an annual opportunity to demonstrate support for the environment, and to call for policies that help to protect our planet. Apple promotes the occasion as usual with prominent links on its apple.com homepage .

The company kicked things off earlier this month by announcing that it would donate $1 to the World Wildlife Fund for every Apple Pay transaction made in Apple Stores, through the Apple Store app, or on its website from April 14 to today …


Background

Earth Day takes place on April 22 each year. This year’s focal points are on The Great Global Cleanup, sustainable fashion, tree planting, and climate literacy.

The Great Global Cleanup is a worldwide campaign to remove billions of pieces of trash from neighborhoods, beaches, rivers, lakes, trails, and parks — reducing waste and plastic pollution, improving habitats, and preventing harm to wildlife and humans.

The fashion industry is responsible for over 8% of total greenhouse gas emissions. Sustainable Fashion refers to a clothing supply chain that is ecologically and socially responsible. This is your chance to change the fashion industry away from fast fashion and towards sustainable practices in sourcing and production as well as distribution and marketing.

As little as $1 can plant a tree. Home to about 80% of the world’s biodiversity, forests are collectively the second biggest storehouse of carbon after oceans, absorbing significant amounts of greenhouse gasses. Forests also help to increase biodiversity and protect waterways. They can even improve soil nutrition and provide buffers against natural disasters.

Join us in the fight for climate literacy. It is time to prepare a new generation of workers, students and citizens for the climate crisis. We need public understanding of how to stop climate change and environmental harm.

Apple’s homepage emphasizes Earth Day

The Apple homepage features an environmental-focused heading.

Clicking the link leads to Apple’s environment microsite, with the environmental credentials of the company’s products getting the headline. It goes on to describe the company’s plan to make its entire supply chain carbon-neutral by 2030, as well as other steps the company already takes.

Apple typically promotes through the App Store sources of environmental education, as well as causes people can support, and we’ll no doubt see this year’s selections later in the day.

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Downpour is a design tool for more approachable games

Downpour is a design tool for more approachable games

V Buckenham pulled up the Downpour app during our Zoom call Friday, and within a few seconds, we were making a game. Buckenham snapped photos of our faces on the screen, then turned the camera on themselves for a selfie. Buckenham was able to link these images together with a few taps of their smartphone and created a game from them. It wasn’t their best game but it was an enjoyable experience.

“The idea is that you can be waiting at a bus stop, download [Downpour], and then by the time you get off your bus at the other end, you’ll have made a game and released it,” Buckenham said. “That’s the kind of thing I want to be possible.”

Buckenham, the founder of Downpour Limited, is part of a community of creators making game design tools with an aim towards making game design more accessible, approachable, and creative. They said it’s not necessarily the singular future of video games, but one of many futures: an option for creators looking to do something different, not a replacement for traditional game-making methods.

Polygon spoke to Buckenham via Zoom last week to chat about this community of creators making new tools — including Downpour, which Buckenham hopes will come out this year.

[Ed. note: This interview has been edited for length and clarity.]

Polygon: I’d love to start by hearing about you and your history in the video game industry.

V Buckenham: I’ve been around the games industry for about 10 years, around the indie space. I worked with Die Gute Fabrik on Mutazione, which you might know — many, many years ago, because that was in development for years. I worked at a start-up called Sensible Object on a game called Beasts of Balance, which was a digital and physical stacking game. Niantic acquired the company, and I was able to work on things that are still unknown.

Basically, I was there long enough to earn money to buy a house and put together some savings. I left to go do my own things. While I have been working on several things since then, Downpour has been my main focus. The other thing, which is not actually video games, but it’s pretty relevant to Downpour, is that I was involved in the Twitter bot community around five to seven years ago and made a site called Cheap Bots Done Quick. There’s, like, tens of thousands of people using it to host Twitter bots. That’s my biggest, most notable creative tool. I think the fact that I’d made that gives me a lot of confidence that I can make something and it’s going to find users. This will allow people to achieve things that they wouldn’t otherwise be able to.

a phone screenshot of a drawing of a cat, with two options to click on

Image: Downpour

What is Downpour? What is Downpour?

Downpour is a tool for making games quickly and approachably. You can download Downpour while you wait at a bus stop and release it when you reach the other side. This is what I would like to see happen. It’s just a way of saying that it can be done faster but the amount of things you will make is limited. I don’t know if you know HyperCard, this ancient MacOS thing, but basically if you have an image and you can link bits of that image to other images, there’s a lot you can do with that. You can do a lot with it. You can also use it to create your games by drawing on paper and making silly faces. That just feels much more tactile than doing it on a computer, and it means you can spend time outside of that. We all have smartphones and cameras so we can use it in ways that you wouldn’t otherwise be able to. It was particularly important to think about teenagers, who may not have access to a laptop or other tech.

The bit that’s missing from this [right now] is a button that you can press and then it uploads to my servers, and you can share [your game] immediately. Although there are many other functions I should be focusing on, this is the core of it.

Why is it important to you to make game design more approachable? Downpour seems to be based on Bitsy’s experience with Twine and Twine.

Honestly, with all the things going on right now, I don’t know if I can justify it as actually important. It’s great to watch people make stuff. That brings joy. And if I can make people make more things … the feeling of making an approachable tool and someone does something with it, and you’re like, ‘Wow, that’s really cool. That’s something I wouldn’t have thought of. It’s difficult to match the joy that you can see in others and how they make an impact. That’s great.

Do you think that approachable game-making tools are sort of the future of games? Do you think that game-making tools are the future of games?

No, I mean, it’s a future. It’s clear that expensive items will continue to exist. Indie games in particular categories are becoming more costly to produce. But there’s also people making things that weren’t here before, but that feels like a thing.

So, you know, I don’t know. Roblox is going in both directions simultaneously, right? It’s easier than ever to make a game. There are professionalized games. I think all this stuff can coexist.

When you showed the tool at Now Play This, were there any games or experiences that came out of that were especially unique or surprising to you? You must find it exciting to see the results of this tool.

Yeah, a couple things that were pretty cool. The other was stop motion. There’s one that’s like, just basically a turtle going through a door. Another one that’s slightly cheating, because it was done by Joe who is one of the organizers of Now Play This, who was able to detach the tablet and wander around with it. But basically, he did a walkthrough of the festival, like going through all the doors and all kinds of stuff. There’s a thing about taking pictures in 3D space, like it’s a 3D scan of your environment that you can walk around in, like the kind of thing people did with that weird house that was a warehouse that was previously a church. I even went to that in VR Chat.

There’s that, and then there’s the low-tech thing of taking photos and linking it together and getting that weird, actually really 3D sense of being in a space. It’s quite exciting to see that this is possible.

Is there anything that you’ve made using Downpour that you’re particularly proud of?

I did this thread [of games] as a way to force me into actually making it. Because once I’m making it, I’m in tunnel mode and it’s hard to shift to actually using it. The one I’m probably most proud of is the Pluto one, just because I think blink comparators are really cool, just using that technique and flicking between code and seeing what’s changed. It’s great to be able share this stuff.

Also, I’m not necessarily recommending anyone looks at it, [but I made one when] I had a tooth extracted. Then I just sort of threw it out there and started posting pictures, in a personal way, of the tooth. It has a certain amount of playfulness in just, ‘Don’t click here,’ and then you click here, and making that approachable. I’m on Mastodon, and it was definitely an inspiration for this kind of thing being on there and seeing the way that the content warning feature can be used for jokes. This is the setup. You just need to click one button. When you click the button, you see the punchline. But the fact that you clicked it makes you responsible for seeing the punch line in a way that makes things fun. It’s quite inspiring to be able put in jokes.

You’ve talked a bit before about flatgames being an inspiration for the tool. I’d never heard the term flatgames before.

a screenshot from and i made sure to hold your head sideways

Image: Jenny Jiao Hsia

Yeah, this is a movement I’d seen around, and seen some exciting stuff, like some of Llaura [McGee’s] early games. There was the Flatgame Jam. And Jenny Jiao Hsia’s and i made sure to hold your head sideways. This game is incredible. But yeah, it’s just just a style of here’s how we can make stuff more approachable, especially in that assets should ideally be made on paper.

Making stuff on paper feels really great. But then there’s this sticky bit in the middle where I have to get stuff into the computer. Then I need to create scripts in Unity. Yes, Unity can handle scripts. It’s just too difficult for technical reasons. The other part of that is that we had flatgame stuff at Now Play This in the past, and seeing people get really into it. The setup there was that people were drawing on pieces of paper and they were being scanned using this tool that someone had made. That was really good. People were putting together games using the stuff that was made by it. That kind of showing how stuff is made and making it more approachable is great, but at the same time, it’s a shame that people couldn’t make the games themselves. This was quite a while ago. However, it’s something I knew could have been improved upon. OK, actually, I can make this better.

Is there anything else you think people should know about this project or your experience in making it?

Other than the fact that it will be out in late this year, what’s important is that people are creating these tools. Nathalie Lawhead, [their] blog posts on this really give a sense of the vibrant community. It’s not like I’m pioneering this thing that otherwise wouldn’t exist. Because there are so many cool tools, I do this. You can do it too. Also, a shout out to sok-stories, the Sokpop Collective tool. It has you drawing these little things, but the drawing interface is really nicely constrained. And then you’re just dragging and dropping things. And then it sometimes turns into a third thing or produces another thing.

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Apple supply chain problems continue as iPhone display production takes further hit

Apple supply chain problems continue as iPhone display production takes further hit

It seems hardly a day passes without fresh news on Apple’s supply chain problems. Recent ones focus on the impact of COVID-19 lockdowns in China, but the global chip shortage continues to bite.

Apple had hoped that Chinese display manufacturer BOE would be able to make as many as 40M iPhone displays this year. A shortage of display driver chips saw the goal reduced to 30M, but even that is now in doubt …


Background

We’ve previously outlined the background to the problem.

A combination of factors caused the global shortage in chip supply. These include increased demand for technology during the pandemic, COVID-related production disruption, and a growing demand for chips by car-makers; as cars rely on increasing numbers of microprocessor units.

The biggest issue is not with CPUs and GPUs, but far more mundane chips like display drivers and power management systems. This low-tech chip is used in many devices including Apple’s.

Apple CEO Tim Cook revealed that supply constraints cost Apple $6B in each of the last two quarters.

Apple had previously asked BOE to ship up to 40M iPhone screens this year, to supplement supplies from Samsung and LG. It was reported earlier this year that a shortage of display drivers made that target unlikely, but now even 30M seems optimistic.

Apple supply chain problems continue

TheElec reports that BOE’s chip supply position has worsened, and it is also struggling with yield rates.

BOE is expected to continue facing production problems with OLED panels for iPhones due to the ongoing chip shortage, TheElec has learned.

The production volume of Chinese panel makers has dropped from February to March due to a shortage in driver ICs. This was reported earlier by TheElec. The yield rate for the panels also seems to be an issue, sources said.

BOE’s production problem from the situation is expected to continue up to at least May, they added […]

LX Semicon has opted to supply to LG Display first due to the situation.

[og_img]

New Dragonlance board game was designed by Rob Daviau and Stephen Baker

New Dragonlance board game was designed by Rob Daviau and Stephen Baker

The new Dungeons and Dragons “battle” game was announced at D&D Direct on Thursday. It is a fully-fledged, board game that includes plastic miniatures, according to Wizards of the Coast. Titled Dragonlance: Warriors of Krynn, the board game will function as a standalone experience. But it is also fully integrated into the companion tabletop RPG campaign, titled Dragonlance: Shadow of the Dragon Queen. The designers on this project? None other than Stephen Baker and Rob Daviau. I can’t imagine a better pair to team up on this project.

The Spelljammer setting was also relaunched on Thursday, however Wizards claims that the new Dragonlance products have a completely different feel and tone.

“We focus on the idea that Dragonlance can be described as a war story,” stated Ray Winninger of Wizards’ D&D department. “Classic Dragonlance is set against the backdrop of this massive conflict, and these sort of massive military battles are an important part of Dragonlance. One of the original 12 Dragonlance modules [published by TSR] was a wargame [called Dragons of Glory]. They asked you to stop your role-playing game experience and start playing a wargame for a bit.”

Winninger continued:

In the spirit of that, at the same time we are releasing Shadow of the Dragon Queen, which is the role-playing experience, we are releasing this battle game. [It] lets you play in massive military battles throughout the planet of Krynn. But one of the interesting things about that game is that it has a lot of narrative elements, just like a role-playing game. It’s a board game, but you’re asked to narrate what’s happening and whatnot. If you choose, while you’re playing the role-playing campaign when major sort of battles break out in the story you can break out the board game and start playing the board game. The characters you created in the RPG can be imported into the boardgame. You keep playing your characters in the board game, and you can learn what amazing, incredible, heroic things they do in these battles. But that experience is entirely optional.

When playing the tabletop RPG, the board game will be entirely optional Winninger added, since the campaign book will include rules for resolving those same battles. Vice versa, players can pick up the board game without diving into the larger role-playing experience. But this is the first time that Wizards is directly integrating its 5th edition TTRPG products and its board game products in this very specific way.

Why are Baker and Daviau such great designers? Both have a wealth of experience in wargaming. For example, they share great design credits for the Risk franchise. Baker, on the other hand, is the designer behind Battle Masters, a sprawling tabletop wargame using 28 mm miniatures and a massive plastic playmat. Daviau is, of course, the inventor of the Legacy System. This system creates new board games every time they are played.

But Daviau is also one of the co-founders of Restoration Games, a company that specializes in resurrecting older games and giving them new life. Expect him to go back to the original source material to bring forward as much of that excellent TSR design work as possible.

But why didn’t Hasbro just task its hobby board games division, Avalon Hill, with that project?

“Avalon Hill was in-house with Wizards of the Coast […] until very recently,” said Winninger. Recently, however, that studio spun up its own dedicated design and production team outside of the Wizards organization. That team has been busy bringing the reboot of HeroQuest to life, and on a spiritual successor to the original Risk Legacy. That left Wizards in need of some outside help.

“Avalon Hill and Hasbro were not really involved in the creation of the board game,” Winninger continued. “We in the D&D studio oversaw the creation of it, but that said the designers of the board game Rob Daviau and Stephen Baker are very well-known board game designers, [they] have worked on a lot of games for Hasbro — most recently, [Return to Dark Tower] was one of their efforts.”

Both Shadow of the Dragon Queen and the Warriors of Krynn board game represent a “whole new story” Winninger said. The events in the products are set around the same time that the Dragonlance books, which were beloved by Tracy Hickman, Margaret Weis, and remain a best-selling series. He also added that neither Laura or Tracy Hickman, the creators of the Dragonlance setting, or their collaborator Weis were directly involved in any of the products mentioned on Thursday.

A new series of novels, likewise written by Tracy Hickman and Weis, comes out this August and will carry the Dragonlance timeline into the future.

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Apple mangrove preservation project expands as company seeks to protect coastal communities and the climate

Apple mangrove preservation project expands as company seeks to protect coastal communities and the climate

The first Apple mangrove preservation project began in 2018, with the focus then on the role the saltwater trees play in decarbonization. The company has now extended this environmental work into India, this time stressing the additional part mangrove trees play in protecting coastal communities.

Apple partnered with Applied Environmental Research Foundation to assist local residents in transitioning their economy away from one that degrades mangroves and to one that rewards them for protecting them.


Background

Mangroves is the name used for trees that are able to grow in saltwater near tropical coasts. Their roots can spread in both wet mud and water, and they are able to filter out salt from the water they absorb.

All plants absorb carbon dioxide, making forests important in efforts to decarbonize the planet, but mangroves are especially important as they absorb 10 times as much CO2 as most trees.

This was the aspect Apple emphasized when it announced a project to restore and protect mangroves in Columbia back in 2018 – issuing an update the following year.

Mangroves can also protect the coastline from storms and tsunamis by creating a buffer zone. This is what the company stresses today.

Second Apple mangrove preservation project

Apple announced that it gave a grant to the AERF to create a mangrove protection plan for an area close to Mumbai, India.

The power of mangroves to protect India’s coastal villages has been recently demonstrated. After a massive undersea earthquake in Indonesia triggered a series of tsunamis that impacted India’s east coast in 2004, people realized mangroves were the communities’ silent guardians, absorbing the shock of the immense waves and protecting the villages that lay beyond. Over the last few years, the region has seen more-frequent strong cyclones, including Nisarga in 2020 and Tauktae in 2021. Raigad is home to villages that work together to preserve the mangroves, which in turn protects their livelihoods and well-being.

But mangroves have been a source of firewood for local villagers, meaning that the protection they offer has been diminished. This is one of the challenges Apple’s donation is helping to overcome.

Apple’s grant is supporting the purchase and distribution of portable bio-stoves that allow people to cook without cutting down mangroves for firewood.

The project is also helping locals switch from work that damages the mangroves to ones that protect it, though the company doesn’t go into details here.

“The fight against climate change is a fight for the communities around the world whose lives and livelihoods are most threatened by the crisis, and that’s where we’ve focused our work — from Colombia to Kenya to the Philippines,” says Lisa Jackson, Apple’s vice president of Environment, Policy, and Social Initiatives. “Our new partnership in India continues this momentum, helping a community benefit economically from the restoration of the mangrove forests that protect against the worst impacts of climate change.”

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Germany and Singapore get the new Apple Maps

Germany and Singapore get the new Apple Maps

Apple introduced its new Maps with the release of iOS 12 but has not updated all regions of the world with the new features. These features include 3D landmarks, improved views of parks, buildings, airports, shopping malls and offer the new Look Around feature. The new version also offers better road coverage, faster navigation and enhanced speed.

Germany and Singapore get the new Apple Maps

The latest update to the Maps software has been released to Germany and Singapore. Singapore was the first Asian country to have the updated maps. The new version is being used by users in 11 other countries. It’s also believed that France, Monaco and Spain will soon be added to the list.

Since Apple Maps’ debut in 2018, the service now covers about 18. 4% of the Earth’s landmass and provides coverage to 8. 5% of the world’s population (673 million, to be exact). Although the company was launched in 2018,, it began collecting data 8 years ago.

Source

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Motorola Moto G Stylus 5G and Moto G 5G’s 2022 versions arrive with 50MP cameras and 5,000 mAh batteries

Motorola Moto G Stylus 5G and Moto G 5G’s 2022 versions arrive with 50MP cameras and 5,000 mAh batteries

Motorola unveiled the Moto G Stylus (2022) in February and the company has followed it up with a 5G version, dubbed Moto G Stylus 5G (2022), which is a successor to the Moto G Stylus 5G launched last June. Additionally, Motorola has also announced the Moto G 5G (2022), following up on the Moto G 5G introduced in November 2020.

Motorola Moto G Stylus 5G (2022)

Let’s talk about the Moto G Stylus 5G (2022) first. The smartphone is built around a 6.8″ 120Hz FullHD+ LCD and has the Snapdragon 695 SoC under the hood with 8GB RAM and 256GB storage, which is expandable up to 1TB via microSD card. On the software side, you get Android 12 with My UX on top.

For photography, you get a 50MP primary camera (with OIS) on the rear, joined by 8MP ultrawide and 2MP depth units. And there’s a 16MP unit on the front for selfies and video calls.

Motorola Moto G Stylus 5G and Moto G 5G's 2022 versions arrive with 50MP cameras and 5,000 mAh batteries

As evident from the name, the Moto G Stylus 5G (2022) comes built-in with a stylus that lets you quickly jot down notes, write captions, draw sketches, and edit photos on the phone. The Moto G Stylus 5G (2022) also comes with the Moto Note app, which makes it easier to write something quickly as it allows you to start writing without unlocking the phone.

The rest of the highlights of the Moto G Stylus 5G (2022) include a side-mounted fingerprint scanner, water repellent design, 3.5mm headphone jack, USB-C port, and NFC. The smartphone packs a 5,000 mAh battery with TurboPower 10 and Quick Charge 3.0 support.

Motorola Moto G Stylus 5G and Moto G 5G's 2022 versions arrive with 50MP cameras and 5,000 mAh batteries

The Motorola Moto G Stylus 5G (2022) is 9.3mm thick, weighs 215 grams, and has two color options – Steel Blue and Seafoam Green.

It’s priced at $500 and will go on sale in the US starting April 28. It will also be available in Canada in the coming months.

Motorola Moto G 5G (2022)

The Moto G 5G (2022) is powered by the Dimensity 700 SoC and features a 6.5″ HD+ 90Hz LCD. It runs Android 12-based My UX out of the box and comes in a single 6GB/256GB memory configuration. However, you have the option to expand the storage up to 512GB via microSD card.

The Moto G 5G (2022) sports a 13MP selfie camera and features a triple camera system on the back, which is a combination of 50MP primary, 2MP macro, and 2MP depth units.

Motorola Moto G Stylus 5G and Moto G 5G's 2022 versions arrive with 50MP cameras and 5,000 mAh batteries

The Dimensity 700-powered smartphone has a water repellent design and it’s fueled by a 5,000 mAh battery with 10W charging support.

The Moto G 5G (2022) comes with a side-mounted fingerprint reader for biometric authentication and you get a USB-C port at the bottom. There’s also a 3.5mm headphone jack for those who prefer listening to music with wired earphones.

The Motorola Moto G 5G (2022) will go on sale in the US for $400 starting May 19 and launch in Canada in the coming months.

Source

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